v.1.0.3[48f6] Sector Governor Bonus + Experience

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Yograin

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Sector governors do not gain any experience from governing, which is bad.

Game leads us to swap a governor around between all core planets few days before any construction finishes so the Governor gains XP and then when level 5 is reached you put him to sector. Leaving him on one planet gives experience much slower than swaping around. Kinda like EU4 diplomat swaping - boring but better

Also assigning a governor to sector his trait bonus does not apply to the sector - would be OP but is it intended? I have a research trait governor and assigning him to my 170 planet sector it doesnt improve research at all.
 
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Slapstick83

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Also assigning a governor to sector his trait bonus does not apply to the sector - would be OP but is it intended? I have a research trait governor and assigning him to my 170 planet sector it doesnt improve research at all.

Wha... whaaat? o.0? I never bothered to check. I just assumed. Why would you even bother assigning a governor to a sector at all if his trait doesn't apply to the sector? Now I'm wondering what benefit there even is to having a governor run a sector.
 

TrickyToX

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Sector governors do not gain any experience from governing, which is bad.

Yeh it seemed a bit strange to me, I thought it would be hotfixed very fast but maybe they will do it later... Because I don't see any reason why a sector governor wouldn't level up.

Also assigning a governor to sector his trait bonus does not apply to the sector - would be OP but is it intended? I have a research trait governor and assigning him to my 170 planet sector it doesnt improve research at all.

This is maybe WAD, because it would be quite powerful. However, this limits a lot the strategic aspect of sectors. I mean right now there is no reason not to put all your planets in a single sector (or two if you want one focusing on research and one on energy for example) with a level 5 governor. However, if the traits were working, I would put newly colonized planets in a sector with a +%food governor and later move them to a sector with a +%research governor for instance. Maybe depending on the number of planets in a given sector, the trait would be less and less effective. If there is one planet, the trait would work at full capacity, but with 10 planets, it would work at 75% capacity, and with 100 planets at 20% capacity, so if you want to benefit more from the bonuses, you would have to split your sectors, with different governors.