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DarkSwordmaster

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I was playing my game earlier this morning and formed an alliance with a comparably large empire. There was a tiny empire between the two of us that I wanted to vassalize so I attempted to declare war. The ally wouldn't vote for war, however, even when my listed war goals as GIVING THEM EVERYTHING. If I put it down so that my ally would vassalize both the empire and their vassal they still wouldn't vote 'yes' for the war. The only way to get them to do so was to select vassalization for ME and then to put a single random planet as liberated under them.


Shortly: They would not vote for war even if the end goal was to give them EVERYTHING the target empire owned. They would only vote for war if some random planet from the target empire was set free. I don't think the AI is properly calculating what it wants in terms of war goals.
 
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BluuOrange

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Alliances need an overhaul.

It makes no sense that an alliance leader can negotiate peace terms without consulting alliance partners and give away someone else's homeworld.

It makes no sense that when an AI sues for peace, they offer everything to the alliance leader, and nothing goes to the alliance partner, even though they are giving up everything that was defined in the original demands.

Understanding the alliance mechanics means mastering the exploits in the mechanics, not making sensible decisions about partnerships and self-interest.
 

Mike1984

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I was playing my game earlier this morning and formed an alliance with a comparably large empire. There was a tiny empire between the two of us that I wanted to vassalize so I attempted to declare war. The ally wouldn't vote for war, however, even when my listed war goals as GIVING THEM EVERYTHING. If I put it down so that my ally would vassalize both the empire and their vassal they still wouldn't vote 'yes' for the war. The only way to get them to do so was to select vassalization for ME and then to put a single random planet as liberated under them.


Shortly: They would not vote for war even if the end goal was to give them EVERYTHING the target empire owned. They would only vote for war if some random planet from the target empire was set free. I don't think the AI is properly calculating what it wants in terms of war goals.

Well, presumably they didn't want to take the systems, so it makes sense that they would reject a war which gave them the systems. The only perhaps-odd thing is their refusal to allow you to directly vassalise the empire in question if they had no desire for it but, even then, it could just be a matter of them wanting some level of balance, rather than you gaining everything.

The way handing out planet liberations works is weird as hell, though. Why should the AI care who exactly liberates the nation in question? I am fairly sure that, in game mechanics terms, it is the nation that declared the war that gets all of the benefits from liberation, so why should it matter who the liberation wargoal is assigned to?