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Lord Ederon

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Air units can be assigned to mission targetting areas of 3-5 provinces and its up to AI what province they actually target. Apart from nuclear strike, you cannot direct your planes to specific province. This can be pretty annoying as AI desn't seem to always choose what you want them to. What do I mean? Situation I have from MP game I currently play - German-Soviet front is entreched. SU has numerical superiority and time to time, they try to break through. However, they lack airforce to counter Luftwaffe. Bombing entreched (i.e. dug in) units is ineffective, but once enemy is on move, it is another story. But air AI usually doesn't target enemy units on move, but entreched ones within the same area. What's the point of that? I really don't know, but I hope it'll improve in future patches/enhancements.

There is no way how to overcome this AI weakness AFAIK, thus we have to live with it. But sometimes, you can help the situation for your benefit. That's the case of using flying bomb/strategic rocket/ballistic missile/ICBM. Lets assume you have bunch of these in your disposal and you want to make best use of them by strategic bombing enemy. If you send them all at the same time to bomb some area, they'll most likely all end up bombing one single province, thus wasting firepower (unless that province has lots of IC/resources). AI also don't choose province with most IC first, but some other based on other criteria (resources?). So if you have 10 V1/V2 and you send them to strat bomb East England all at the same time, they'll most probably bomb hell out of Norwich (about 5 IC) and bombing is over, with London (20 IC?) and rest of East English provinces intact. There is way how to improve this performance though.

The secret lies in micromanagement. To use V1/V2's more effectively, they have to be sent one at a time. If you have 4, send first at 0:00, second at 5:00, third at 10:00 and fourth at 15:00 (with "anytime" checked if you want them to really depart at said time, otherwise they'll wait until daylight and effect of delay will be cancelled/lowered). That means, that when first rocket bombs her target, second will choose her accoring actual situation. In previous example of bombing East England, when first rocket bombs Norwich and takes away their IC (IC to 0), second rocket would fly to other province within area rather than bombing already levelled Norwich. That way you can achieve pretty good results, compared to mass one-time bombing raid. The difference could be between 100% and more, depending on number of rockets involved and area covered.

To further increase effect of strat bombing, do logistical strike with same timing pattern on bombed area. It lowers infrastructure thus decreases rate at which enemy recovers lost IC.

That's the way it worked for me.
 
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You seem to have a good understanding of these weapons and, being on the receiving end, I shouldn't help you anyway. I just wanted to say that it increasingly annoys me that you can't intercept or use AA against the V1 flying bomb weapons, as the British did historically. There ought to be some countermeasures available against the V2 rockets too. They couldn't be intercepted but their launchers could be attacked and their targeting was misdirected with some clever intelligence tricks. I'll have to lobby for this, now that I'm feeling the heat...

Andrew
 

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Colonel Warden said:
You seem to have a good understanding of these weapons and, being on the receiving end, I shouldn't help you anyway. I just wanted to say that it increasingly annoys me that you can't intercept or use AA against the V1 flying bomb weapons, as the British did historically. There ought to be some countermeasures available against the V2 rockets too. They couldn't be intercepted but their launchers could be attacked and their targeting was misdirected with some clever intelligence tricks. I'll have to lobby for this, now that I'm feeling the heat...

Andrew


Didn't the Brits and Americans shot a few of these V-1's down with Fighters? I do watch the History and Military Channel 24/7 when not at work lol, they was talking about the V1 and V2 and how the allies were able to shot 50% of them down.
 

unmerged(58571)

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Does the org of the rockets affect how much damage they do?
 

Lord Ederon

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Colonel Warden said:
You seem to have a good understanding of these weapons and, being on the receiving end, I shouldn't help you anyway. I just wanted to say that it increasingly annoys me that you can't intercept or use AA against the V1 flying bomb weapons, as the British did historically. There ought to be some countermeasures available against the V2 rockets too. They couldn't be intercepted but their launchers could be attacked and their targeting was misdirected with some clever intelligence tricks. I'll have to lobby for this, now that I'm feeling the heat...

Andrew
Yeah, I feel that V1's should be possible to intercept with planes/AA. As for V2's/ICBM, employing radars in their misguiding would seem logical to me, as per game's terms.

Wobbler said:
Does the org of the rockets affect how much damage they do?
IIRC it does. Same as org affects planes and other units.
 

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Lord Ederon said:
Yeah, I feel that V1's should be possible to intercept with planes/AA. As for V2's/ICBM, employing radars in their misguiding would seem logical to me, as per game's terms.

As far as I know, the V2's and ICBMs would be unstoppable. The V2s were guided by an internal gyroscope and that's about it. No way to mess that up with radar or any remote methods. As for ICBMs, same story I think. Those just employ projectile physics to shoot it in. Hence the "ballistic" part.

It would be nice flavor if the V1s could be shot down. But it's hard, as they moved faster than alot of the early war aircraft.
 

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TheTerminator97 said:
Its not like the V2 did any real damage to britain anyways.


In DD terms, no...IRL they caused more casualties to civilians than the German soldiers were causing to UK soldiers. A true terror weapon.
 

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Err, you mean that in absolute terms? That is certainly not true. I believe V2 weapons total killed about 7000 British civilians. That's WAY below the total killed UK soldiers in WWII by germans ont the battlefield. Moreover, the Allies killed significantly more (more than double) non german civilians (Dutch) by bombing (or trying to) V2 sites than the V2 weapons killed on the recieving end.

EDIT: Which doesn't mean it wasn't a true terror weapon, yes..
 
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Lord Ederon

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LogisticEarth said:
As far as I know, the V2's and ICBMs would be unstoppable. The V2s were guided by an internal gyroscope and that's about it. No way to mess that up with radar or any remote methods. As for ICBMs, same story I think. Those just employ projectile physics to shoot it in. Hence the "ballistic" part.

It would be nice flavor if the V1s could be shot down. But it's hard, as they moved faster than alot of the early war aircraft.
Then there should be a way how to hinder V2 effectiveness by intelligence actions. At least passive failure rate based on number and effectiveness of spies penetrated in bombarding country. Or something like that.
 
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HoldSteady said:
Err, you mean that in absolute terms? That is certainly not true. I believe V2 weapons total killed about 7000 British civilians. That's WAY below the total killed UK soldiers in WWII by germans ont the battlefield. Moreover, the Allies killed significantly more (more than double) non german civilians (Dutch) by bombing (or trying to) V2 sites than the V2 weapons killed on the recieving end.

EDIT: Which doesn't mean it wasn't a true terror weapon, yes..



I'm sorry, I should have been more specific...During the time period that V-1/V-2s were launched (1944-45)...and casuualties mean KIA+WIA, not just KIA. :)
 

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The main effect of V1 and V2 was to disrupt production. If you can make people shelter from attack instead of working then there is a significant reduction in production. V1s were exceptionally good at this and were as a result an extremely cost effective strategic weapon. They did have the weakness that this could never have more than a limited effect and hence were no substitute for more general bombing.

Understanding the air AI can appear to be quite difficult. Its decision making appears to be dominated by looking for the safest target. What it doesn't appear to do is consider target vulnerability, hence the obsession with dug in enemy troops. If you want to advance under enemy air superiority with complete invulnerability then just place a single entrenched garrison or militia in the same air area. They are irresistable targets and if entrenched immune to attack.
 

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Kanitatlan said:
Its decision making appears to be dominated by looking for the safest target. What it doesn't appear to do is consider target vulnerability, hence the obsession with dug in enemy troops. If you want to advance under enemy air superiority with complete invulnerability then just place a single entrenched garrison or militia in the same air area. They are irresistable targets and if entrenched immune to attack.
Single garrison/militia is cannon fodder for superior airforce - entreched or not, no way invulnerable. As for "safest target" strategy, do you have any prove of this hypothesis? From my experience, bombing 50+ entreched full str/org divisions is not much safer than bombing 50 not dug in divisions with lowered str and almost no org. And AI usually ends up bombing first mentioned. All in single area without any AA and with air superiority.
 

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There should be a decent hit for using V1s and V2s, but of course there is no terror bombing in HOI2 yet the nukes cause a decent hit. Of course not that many countries took that much of a decent hit from bombers, mostly the minor nations. However something like the V2 could cause a lot more terror. V1s could be intercepted and towns warned of their arrival, not much time but some, but V2s, unless you got it before take off or very early take off there isn't anything you could do, you couldn't even say where it would land with the Radar of the day, not that you would have enough time once you figured where it was going anyways.