Using the Mech Lab, I would like everyone to try and make the most powerful design possible, using only the stock equipment. In other words, use the Skirmish Mech Lab.
It has to be just single Mech, so you want to think about flexibility, armour, dps, etc.
Thumb up the posts that you think are a good design and/or be sure to post your own.
Also it might be a good idea to explain the reasoning as to why your design is the best.
Hopefully this can become a reference page for great mech design.
The designs should presume you are against an enemy lance of 4 mechs only, which could in theory be of any design.
Here is my example design to start with:
"Lowlayer"
Pros:
> 298 Damage Per Alpha + Full stability (Tagged unstable) damage against most pilots.
> Full Armour, High Mobility for an assault and Jump Jets to deliver that damage.
> Just enough heat-sinking to squeeze off that second alpha.
Role:
> 2 Turn assassination of any 'mech, guaranteed.
> JumpJets, Mobility and armour to make that happen.
Cons:
> You have enough ammo for exactly 5 alphas, then your down to DFA and/or Melee.
> If a 'mech somehow survives the second alpha, which requires some extreme misfortune or misplay on your part, you will be running to hot to do anything but DFA on turn 3. Which you'd do anyway, but you expect at least one enemy assault 'mech (or two mediums or heavies) to be dead by that point.
> Fast LRM boats, may prove to be difficult to hunt down played correctly.
Reasoning:
With four of these, you should be able to assassinate 4 enemy mechs irrespective of their design. 2 on your first turn and 2 more on your second, presuming a close in engagement. SRM indirect fire means breaking LoS does not prevent you from doing serious, though not fatal, damage to an enemy.
It has to be just single Mech, so you want to think about flexibility, armour, dps, etc.
Thumb up the posts that you think are a good design and/or be sure to post your own.
Also it might be a good idea to explain the reasoning as to why your design is the best.
Hopefully this can become a reference page for great mech design.
The designs should presume you are against an enemy lance of 4 mechs only, which could in theory be of any design.
Here is my example design to start with:
"Lowlayer"
Pros:
> 298 Damage Per Alpha + Full stability (Tagged unstable) damage against most pilots.
> Full Armour, High Mobility for an assault and Jump Jets to deliver that damage.
> Just enough heat-sinking to squeeze off that second alpha.
Role:
> 2 Turn assassination of any 'mech, guaranteed.
> JumpJets, Mobility and armour to make that happen.
Cons:
> You have enough ammo for exactly 5 alphas, then your down to DFA and/or Melee.
> If a 'mech somehow survives the second alpha, which requires some extreme misfortune or misplay on your part, you will be running to hot to do anything but DFA on turn 3. Which you'd do anyway, but you expect at least one enemy assault 'mech (or two mediums or heavies) to be dead by that point.
> Fast LRM boats, may prove to be difficult to hunt down played correctly.
Reasoning:
With four of these, you should be able to assassinate 4 enemy mechs irrespective of their design. 2 on your first turn and 2 more on your second, presuming a close in engagement. SRM indirect fire means breaking LoS does not prevent you from doing serious, though not fatal, damage to an enemy.