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Gav

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The "Alien Liberty Observatory" faction(a Xenophile faction) in my empire is is angry because I am using species wide slavery when in fact, I am not. I noticed this after I began building robots, so I assume this is the cause. I believe there was a patch for it in 1.6.1, but the issue persists for me. It should be noted that the save file I am using was in 1.6 originally, then was updated to 1.6.1, and is now in 1.7.1 but the issue existed through all saves and I don't believe the Bradbury Beta is the problem.

I am using the Leviathans story pack and have the anniversary portraits, but the save is dated before that so the new species are not shown.

To reproduce the bug, let a Xenophile faction be founded in your empire and make sure the "Species Wide Slavery" orb thing is yellow. Build a robot. Faction orb thing for "Species Wide Slavery" should turn red.
 
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Elimdur

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...It should be noted that the save file I am using was in 1.6 originally...

Have you tested this with a new game? Should be the first thing to do - if you already know you are playing with a savegame from an older version - before posting a bugreport of something that might only be an incompatibility of old save files. I am not saying, the problem might not have persisted throughout the versions, but narrowing down the possible causes to make it easier for those who are going to fix the problem should always be the first thing to do.
 

Gaarq

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i concur, this is a bug even in 1.6.1. i have the same problem and similar problem. i am xenophile, materialist and one of my factions is complaining about using migration limitations, which i set to NO, the other about slavery, which i banned, but i use robots/droids (due to my current ethics, i may only set servitude or ban for robots). both produce red dots of unsatisfied faction.

1.6.1 (no mods, just all DLCs and packs)
 

Gruntsatwork

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Hey everyone, this is a known issue, unfortunately, only the egalitarian issue was fixed in 1.6.1 but not the xenophile one. We are aware of it and have a fix on our internal build.
 

Robicon

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I can verify that this is a problem even in a newly started game. The xenofaction will object to robot slaves, but only if there are other aliens living in your empire.

The problem seems to be that in the 00_xenoist.txt file, the XENOIST_NO_SLAVES demand now correctly checks if the pop in question is a robot in the demand potential (which regulates if the demand is even shown in the list), but it doesn't check if enslaved pops are robots in the trigger (which regulates if the faction gets a modifier). The result is that if you have an alien species living in your empire, the no-slaves demand will be a potential issue. If you also have robots, the potential will be triggered.

The problem can be solved by duplicating the NOR-block from the potential and adding it to the trigger, like this:
Code:
demand = { # "XENOIST_NO_SLAVES"
        title = "XENOIST_NO_SLAVES"
        unfulfilled_title = "XENOIST_SLAVES"
        desc = "XENOIST_NO_SLAVES_DESC"

        unfulfilled_effect = -20
        
        potential = {
            exists = owner
            owner = {
                any_owned_pop = {
                    NOR = {
                        is_same_species = root.owner
                        is_robot_pop = yes
                        is_sentient = no
                    }
                }
            }
        }
        
        trigger = {
            owner = {
                NOT = {
                    any_owned_pop = {
                        NOR = {
                            is_same_species = root.owner
                            is_robot_pop = yes
                            is_sentient = no
                        }
                        species = {
                            has_citizenship_type = {
                                type = citizenship_slavery
                                country = root.owner
                            }
                        }
                    }
                }
            }
        }
    }