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Steve.Joe

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How do i use carrier best?

Can they engage in combat? Do the naval bombers engage first?

Or should they stay behind a battle-fleet and only support the battle with air attacks?

Do I need fighter, or only naval bombers/torpedo planes?

What is the best combination for a carrier fleet; e.g. how many carriers, cruisers or destroyers?
 
Jan 27, 2003
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Steve.Joe said:
How do i use carrier best?

Can they engage in combat? Do the naval bombers engage first?

Or should they stay behind a battle-fleet and only support the battle with air attacks?

Do I need fighter, or only naval bombers/torpedo planes?

What is the best combination for a carrier fleet; e.g. how many carriers, cruisers or destroyers?

Personally, I think that Carriers are next to worthless in HoI. Their only real use is to ferry short range planes to islands.
 

Vissarion

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Bah. If you have a plane aboard a carrier (i think you can have more planes on 1 carrier if you have improved or advanced carrier), the plane will automatically engage when it's carrier/it's flotilla engages in battle.

Basic use when you can have 1 plane in your flotilla: 1 naval bomber or torpedo plane will do additional damage to the opposing fleet your flotilla is attacking. The flotilla can also serve as a moblie base for any type of plane. Having a fighter aboard is a good idea if your opponent uses naval bombers; Ships are in general voulnerable against naval bombers so a fighter will help in keeping those bombers away.

If you have room for several planes in your flotilla (several carriers or later models) you must consider some points when selecting what planes to have aboard. 2 good naval bombers will be deadly against the enemy fleet, but should he throw some fighters at you, they may become toast. (Here you must consider if the enemy has the ability to use fighters in the area you are operating in; does he have carriers and/or land bases nearby? To be on the safe side you can have 1 fighter and 1 bomber, this will make you better prepared for air attacks as well as provide some additional support in naval battles. 2 fighters will reduce the risk of deadly bomber raids on your flotilla.
 

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Steve.Joe said:
How do i use carrier best?
Can they engage in combat? Do the naval bombers engage first?
Or should they stay behind a battle-fleet and only support the battle with air attacks? Do I need fighter, or only naval bombers/torpedo planes?
What is the best combination for a carrier fleet; e.g. how many carriers, cruisers or destroyers?
In 1.06c, I usually have two carriers, each with a capacity of 2, in a fleet. The four air units will be a mix of torpedo bombers and short-range fighters, depending on whether the main threat is enemy shipping or enemy air units. And I usually sail the carriers with the fleet rather than trying to conduct stand-off air strikes.

I believe that carriers also provide a combat bonus for naval battles in which they partcipate, depending upon your level of carrier doctrine. This represents the benefit of scouting and shell-spotting aircraft, I suppose.

Andrew
 

Vissarion

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Colonel Warden said:
I believe that carriers also provide a combat bonus for naval battles in which they partcipate, depending upon your level of carrier doctrine. This represents the benefit of scouting and shell-spotting aircraft, I suppose.

Andrew
Yes. IMO, carriers are as valuable as battleships, at least later in the game when you've got you tech right.
 

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Carriers in HoI are next to useless. You are better off with battleships that can support amphibious landings and dominate surface combat. Planes on carriers do not engage first(as they should). This lack of an engagement range for naval combat has been sadly lacking in HoI. You can do alot better in HoI by having land based fighter groups intercept any naval bombers attacking your fleet. Naval bombers could also be land based. With the right techs and types of aircraft, range for your planes will not be an issue.
I do not build any carriers. I keep the ones I start with as a means to shuttle aircraft to distant theatres that I could not stage my planes into.
Even in CORE, CAGs are too weak and not numerous enough to have a serious impact on enemy shipping and/or aircraft.
 

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Steve.Joe said:
How do i use carrier best?

Can they engage in combat? Do the naval bombers engage first?

Or should they stay behind a battle-fleet and only support the battle with air attacks?

Do I need fighter, or only naval bombers/torpedo planes?

What is the best combination for a carrier fleet; e.g. how many carriers, cruisers or destroyers?

Other than ferrying planes, I really don't use carriers unless I plan on doing a lot of fighting in the Pacific (e.g., playing USA). I usually put them in a fleet of 2 CV, 3 CA, and 4 DD, commanded by an Admiral or Grand Admiral. I load up the carriers with either naval bombers or tac. bombers, depending on what I want to use that fleet for. This helps mitigate the issues inherent with Pacific warfare, in which the distance between island groups typically exceeds the range of medium bombers.

I certainly wouldn't call carriers useless by any means, though admittedly they are something of a niche unit, only useful to a few nations.
 

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Carriers in HOI are either useful or useless, depending on your nation, and your strategic objectives.

The 3 nations that need CV's are Japan, USA, and UK.

As others have noted, the units you have on a CV will depend on what it is being used for, and what enemy air can threaten your fleet.

The key with CV's is range. The give a player the ability to project airpower on seazones that his land based air cannot reach. They are flawed, have limits, and won't generally stand up to land based air, but in certain situations they are incredibly useful. Players that say they aren't have simply never played Japan or USA with a human opponent, or have never had to deal with a german u-boat menance in the central Atlantic, beyond the reach of land based units.

Personally, I combine 4 CV's, preferably models with 3 air capacity, with 8 DD's. This gives you a fast force, with good anti-sub capabilities. Those 4 CV's can carry 12 air, which as long as you are not playing a 'CAG only' rule, should be used with a mix of medium range fighters, and naval bombers. The MR fighters have naval attack stats, and are good enough to fight off any enemy air attacks, or at least allow you to retreat in good order.

All of this is of course, largely superflous against the AI, but I promise you, in MP I have seen players send fleets beyond the range of their aircover, only to have these same fleets with all their fine battleships and cruisers sent to the bottom. Airpower is key in naval combat, and CV's fulfil the useful purpose of extending the range at which you can deploy that air. In the med, or North sea of course, range is not an issue, and hence I would never bother building CVs as Germany, Italy or the USSR.
 

ProfCC

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How do you load the planes onto the carriers?

Can you send/order the planes to attack beyond the current sea zone or do they only attack when attacked? Just curious how you re-create a Coral Sea type experience.