EVP Creative Direction
- Dec 14, 1999
A User’s Guide to the 1.2 Update
There are three main elements to this patch. The first is a comprehensive upgrading of the AI. Now that the humans have learnt how to play HOI 2 well, the AI has been given the benefit of their understanding.
The second element is a large number of bug fixes and tweaks for gameplay, balance and historicity. Some important examples are:
* The Soviet Union has a combat penalty in the early years to reflect the chaos, incompetence and paranoia of the purge era. It will find it more difficult to bully its neighbours and so the debacle of the Winter War against Finland may be reproduced. It only becomes more effective after the Great Patriotic War is declared and the country is fighting for survival.
* You can no longer retreat immediately from naval combat. This means that you have to take your lumps before you can run away and so weak naval forces should be more cautious.
* Fuel-consuming units like armoured divisions no longer suffer from such severe movement penalties in badlands like the desert. They will now outpace infantry in such terrain and so can more effectively be used for deep thrusts, flanking moves and encirclements. To help fuel these units, the effectiveness of the oil conversion technologies has been improved so that the output of converted oil increases as the technology is developed.
* The technology teams have been reviewed and rebalanced. You will need to check the skills of your favourite teams to see if they have changed and maybe look for new choices for your research. Many technologies have an especially difficult prototype stage and the importance of this can now be seen more clearly.
* The countries which have large peacetime penalties like the USA now get corresponding decreases in their raw material output too. This means that the balance between output and consumption of raw materials is more closely matched at a global level and so you will need to trade harder in the early years to build up large stockpiles.
The third element of the patch is the new features. There are interface improvements like the display of the techs that your allies are researching. There are new modding features like the improved support for the custom sprites that we'd all like to see. And there are new scenarios including a complete new campaign starting in 1938. This starts just before the Munich crisis - one year before the historical outbreak of the war between the Allies and Germany over Poland. This is intended to get you into the action sooner while still giving you some time to prepare for it. Germany has yet to develop its full strength but the Allies are still not ready for war and the Soviets are wracked by the purges. Who will make the first move ... ?