So… to summarise…
You can have light, medium, heavy & super-heavy tanks.
With research, you can “unlock” and build four variants of each tank which are tank-destroyer, SP-artillery, rocket-artillery and anti-aircraft.
With [expenditure of] experience [points] you can improve your basic model of tank (&, presumably, the variant types) with regard to armour, engine, gun (and/or other areas) as if these had been “researched ahead”.
But…
You can only build one “model” of medium tank (for example) at a time. You can only build one “model” of medium SP-Art at a time & only one “model” of medium TD. Any experience-based upgrades will either be applied to your current production or not.
You will not, for example, be able to build “Pz IIIs”, “Pz IVs” &/or “Panthers” at the same time as these are all “medium” tanks.
So, sorry steindroff, unless I’ve got it wrong (wouldn’t be the first time & won’t be the last) the entire question of prioritising “fast mediums” or “infantry support” variants to your different “exploitation” and “breakthrough” divisions is irrelevant because these variants won’t exist. You will have one model for each type & classification (L, M, H, SH) and that’s it.
I think this is a little sad. I’d much prefer a tech' tree where the infantry support & ant-tank branches were represented. Pz IIIs & IVs were both mediums which started-out at the same time but had different rolls. This won’t be represented unless you consider your German medium SPArt variants to be your Pz IVs.
But then the research dates are all wrong and both Britain & France need to be building HArm in 1938 (or even earlier) to represent Matildas & the S-35.
(OK, HArm with really crap SA for Britain and some other way to nerf early French HArm but still, these tanks were very well armoured)
You can have light, medium, heavy & super-heavy tanks.
With research, you can “unlock” and build four variants of each tank which are tank-destroyer, SP-artillery, rocket-artillery and anti-aircraft.
With [expenditure of] experience [points] you can improve your basic model of tank (&, presumably, the variant types) with regard to armour, engine, gun (and/or other areas) as if these had been “researched ahead”.
But…
You can only build one “model” of medium tank (for example) at a time. You can only build one “model” of medium SP-Art at a time & only one “model” of medium TD. Any experience-based upgrades will either be applied to your current production or not.
You will not, for example, be able to build “Pz IIIs”, “Pz IVs” &/or “Panthers” at the same time as these are all “medium” tanks.
So, sorry steindroff, unless I’ve got it wrong (wouldn’t be the first time & won’t be the last) the entire question of prioritising “fast mediums” or “infantry support” variants to your different “exploitation” and “breakthrough” divisions is irrelevant because these variants won’t exist. You will have one model for each type & classification (L, M, H, SH) and that’s it.
I think this is a little sad. I’d much prefer a tech' tree where the infantry support & ant-tank branches were represented. Pz IIIs & IVs were both mediums which started-out at the same time but had different rolls. This won’t be represented unless you consider your German medium SPArt variants to be your Pz IVs.
But then the research dates are all wrong and both Britain & France need to be building HArm in 1938 (or even earlier) to represent Matildas & the S-35.
(OK, HArm with really crap SA for Britain and some other way to nerf early French HArm but still, these tanks were very well armoured)