Hopefully you will be able to designate an order in which the tanks are taken. For example say "use all the stock Panzer III before moving on to variants".
I doubt very much if there were panzer divisions designed to "rush" and panzer divisions designed for "combat" (as if any division isn't designed for combat.)
These are not Panzer Is, these are not Panzer IIs and not IIIs- they are Tank tech level 39, tank tech level 40 and 41.
These are not Panzer Is, these are not Panzer IIs and not IIIs- they are Tank tech level 39, tank tech level 40 and 41.
I guess you didn't actually look at the screenshot where the techs are named Panzer I, Panzer II, etc... ?
The sandbox nature of HoI has always meant that the names are completely for flavour and have no actual meaning. German light tank '38 is identical to French light tank '38 is identical to Soviet light tank '38 and so on.This is a shame. Historical tanks should have historical attributes. Fictional standardised tanks are fine for minors inventing their own, but not for Germany.
Far more likely is that there is a button that allows you to convert all your light tanks in the equipment pool into one of the four variants and thus utilize them.
I guess you didn't actually look at the screenshot where the techs are named Panzer I, Panzer II, etc... ?
I disagree, most variants are merely improvements, unless you use your experience to just improve the engine it's not really a specialisationWhat's different this time is the variant system, that for the first time in the HoI series allows meaningful specialisation of tank models for different countries.
There are 4 subtechs because they were shown in some pictureWho said, that there will be four variants of each tank!? ... I thought every one of the four subtechs just increase some stats of the standart vehicle ... :unsure:
The idea that player could specify which sort of tank production goes into which battalions would be great but smells like micromanagement so I seriously doubt that it would make into the game, when every design decision seems to be to avoid micromanagement at all costs.
They are flavour names.
I disagree, most variants are merely improvements, unless you use your experience to just improve the engine it's not really a specialisation
Thats how I understood the system aswell (also with the 4 possibilities). I was arguing the effectiveness of having 2 seperate tanks though. I was assuming that if I add +1 Armour, all i get is +1 Armour, and not -1 Speed ontop.As far as I understand this, though, you can do this - you get four (or so) stats you can use your experience to modify to create a new model, which you can then build. From what we've seen, if you want to build two types of 1939 tanks, one with high speed and reliability and another with high armour and firepower (I'm guessing at the available stats here, but I'd guess they'd be along these lines) then you can. This isn't 100% confirmed, but a fair assumption based on what we've seen.
Thats how I understood the system aswell (also with the 4 possibilities). I was arguing the effectiveness of having 2 seperate tanks though. I was assuming that if I add +1 Armour, all i get is +1 Armour, and not -1 Speed ontop.
Dev diary 8 picture may suggest speed penalty for upping armor.
There are 4 subtechs because they were shown in some picture
The subtechs are actual tanks that will be assigned to the divisions, so that you can now build Stugs or convert your old pz1s to SP-AA
You're right .. good objection!!
And I think it will work the same way with tanks ...(!?)
You see!? ... Does a carrier become a battleship, when you increse the armor!? Does a Mustang become a bomber when you increase the range (DD9)!?? And does a tank become an AA, when you increase the anti-air capabilities??
Who said, that there will be four variants of each tank!? ... I thought every one of the four subtechs just increase some stats of the standart vehicle ...
There are 4 subtechs because they were shown in some picture
The subtechs are actual tanks that will be assigned to the divisions, so that you can now build Stugs or convert your old pz1s to SP-AA