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wolf1455

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I doubt very much if there were panzer divisions designed to "rush" and panzer divisions designed for "combat" (as if any division isn't designed for combat.)

IRL the russians designed their early tanks by size. The heaviest was designed to break fortifications and hvy defensive lines. And then less heavier and faster tanks for break thrue and finaly the lightest for encirklements localy. Deep penetration was a German tactical invention that was copied by other nations that got tank divisions. Most tank doctrines designed prewar was to coup with situations encountered during ww1. So in different degrees the doctrines was designed for defence penetration, local breakthrues and local screening. So yes the lightest tanks was more designed for screening off reiforcement/resuply efforts than actual combat as the heavier counterparts was designed mostly for the combat role.
 

Big Blue Blob

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These are not Panzer Is, these are not Panzer IIs and not IIIs- they are Tank tech level 39, tank tech level 40 and 41.

This is a shame. Historical tanks should have historical attributes. Fictional standardised tanks are fine for minors inventing their own, but not for Germany.
 

wolf1455

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If thats the case it will hugely lower my interest of the game. My big interest when it comes to ww2 is the equipment and their evolvment and when I read that the equipment will be uppgraded cause of lessons learnt on the battlefield, but if its another generic equipment experience I will disapointed to say the least.
 

Axe99

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I guess you didn't actually look at the screenshot where the techs are named Panzer I, Panzer II, etc... ?

I'm pretty sure (like it has been in every (unmodded) HoI, ever) that all of the tech is a set year and a set tech, with flavour names for the different countries, and am fairly confident it's been confirmed it's the same way this time. What's different this time is the variant system, that for the first time in the HoI series allows meaningful specialisation of tank models for different countries. So if people want their Pz I's, II's and so on to be spec'd similar to how they were actually, they can, but if they want to make them a bit different, then they can do that to :). It's not clear exactly how it'll work when the model is initially unlocked though, so I don't know if you can specialise your 'Tank 1939' right away (assuming you have the land experience) or have to wait a bit - I wouldn't be surprised if it's still being balanced.
 

GarfunkeL

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This is a shame. Historical tanks should have historical attributes. Fictional standardised tanks are fine for minors inventing their own, but not for Germany.
The sandbox nature of HoI has always meant that the names are completely for flavour and have no actual meaning. German light tank '38 is identical to French light tank '38 is identical to Soviet light tank '38 and so on.

The idea that player could specify which sort of tank production goes into which battalions would be great but smells like micromanagement so I seriously doubt that it would make into the game, when every design decision seems to be to avoid micromanagement at all costs.

Far more likely is that there is a button that allows you to convert all your light tanks in the equipment pool into one of the four variants and thus utilize them.
 

steindroff

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Far more likely is that there is a button that allows you to convert all your light tanks in the equipment pool into one of the four variants and thus utilize them.

Who said, that there will be four variants of each tank!? ... I thought every one of the four subtechs just increase some stats of the standart vehicle ... :unsure:
 

Snow Wolf

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I guess you didn't actually look at the screenshot where the techs are named Panzer I, Panzer II, etc... ?

They are flavour names.

What's different this time is the variant system, that for the first time in the HoI series allows meaningful specialisation of tank models for different countries.
I disagree, most variants are merely improvements, unless you use your experience to just improve the engine it's not really a specialisation

Who said, that there will be four variants of each tank!? ... I thought every one of the four subtechs just increase some stats of the standart vehicle ... :unsure:
There are 4 subtechs because they were shown in some picture :p
The subtechs are actual tanks that will be assigned to the divisions, so that you can now build Stugs or convert your old pz1s to SP-AA
 

daemonofdecay

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The idea that player could specify which sort of tank production goes into which battalions would be great but smells like micromanagement so I seriously doubt that it would make into the game, when every design decision seems to be to avoid micromanagement at all costs.

Sounds like the best solution would be a return of that classic "priority" and/or "no upgrade" buttons. Thus you can set your reserve divisions filled with old equipment on "No Upgrade" and/or prioritize your panzers in Russia so they get all the Tigers and Panthers. And then, if your Altantik Wall divisions suddenly find themselves contending with an allied invasion, you unclick the "no upgrade" button and they can begin receiving newer vehicles - although the process will certainly take time. Thus the only micromanagement involved is voluntary - picking out favorite/reserve units - and not required.
 

Axe99

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I disagree, most variants are merely improvements, unless you use your experience to just improve the engine it's not really a specialisation

As far as I understand this, though, you can do this - you get four (or so) stats you can use your experience to modify to create a new model, which you can then build. From what we've seen, if you want to build two types of 1939 tanks, one with high speed and reliability and another with high armour and firepower (I'm guessing at the available stats here, but I'd guess they'd be along these lines) then you can. This isn't 100% confirmed, but a fair assumption based on what we've seen.

The issue will be how they are assigned between divisions, and this is something that's come up in this or another thread that is relevant - if you do built two medium tank variants (maybe one for the Russian Front that's a bit faster and more reliable, and another for the Western that's got heavier armour, or vice versa) is there a way of prioritising different variants to different divisions?
 

Snow Wolf

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As far as I understand this, though, you can do this - you get four (or so) stats you can use your experience to modify to create a new model, which you can then build. From what we've seen, if you want to build two types of 1939 tanks, one with high speed and reliability and another with high armour and firepower (I'm guessing at the available stats here, but I'd guess they'd be along these lines) then you can. This isn't 100% confirmed, but a fair assumption based on what we've seen.
Thats how I understood the system aswell (also with the 4 possibilities). I was arguing the effectiveness of having 2 seperate tanks though. I was assuming that if I add +1 Armour, all i get is +1 Armour, and not -1 Speed ontop.
 

Axe99

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Thats how I understood the system aswell (also with the 4 possibilities). I was arguing the effectiveness of having 2 seperate tanks though. I was assuming that if I add +1 Armour, all i get is +1 Armour, and not -1 Speed ontop.

Fair assumption, although the +1 armour without also improving the engine could involve a speed penalty. Guess we'll just have to wait and see. Would be very surprised if it didn't have this, though, that it wouldn't be moddable.
 

steindroff

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Dev diary 8 picture may suggest speed penalty for upping armor.

You're right .. good objection!!
And I think it will work the same way with tanks ...(!?) :rolleyes:


There are 4 subtechs because they were shown in some picture :p
The subtechs are actual tanks that will be assigned to the divisions, so that you can now build Stugs or convert your old pz1s to SP-AA

You see!? ... Does a carrier become a battleship, when you increse the armor!? Does a Mustang become a bomber when you increase the range (DD9)!?? And does a tank become an artillery, when you increase the gun?? :blink:
 
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Denkt

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You're right .. good objection!!
And I think it will work the same way with tanks ...(!?)

Well we can hope, but Im more worried about how they will balance specialisation vs just maxing everything, maybe with each upgrade increasing the experience cost of the next upgrade?

You see!? ... Does a carrier become a battleship, when you increse the armor!? Does a Mustang become a bomber when you increase the range (DD9)!?? And does a tank become an AA, when you increase the anti-air capabilities??

I know that you can convert production lines into producing new stuff and that you keep more efficency the closer the old type and the new type is related to each other.
You can convert ships that is in the production line into a new type at a major cost.

Dont know anything about converting old produced stuff into new stuff.

Who said, that there will be four variants of each tank!? ... I thought every one of the four subtechs just increase some stats of the standart vehicle ...

It is not new variants, variants are made by spending experience on the 4 subparts but a tank variant is still a tank.
Each tank you resarch unlocks 4 new techs probably cheap ones to that unlock specialised vehicles (tank destroyer, self propelled aa, self propelled artillery and self propelled rocket artillery) that are related to the tank that unlocked the vehicle tech so you can convert production line between the tank and these vehicles with little loss of efficiency.
 

steindroff

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There are 4 subtechs because they were shown in some picture :p
The subtechs are actual tanks that will be assigned to the divisions, so that you can now build Stugs or convert your old pz1s to SP-AA

... yes, maybe I used the wrong word ... with subtech I mean this:

attachment.php


and not this:

6mtX4Dz.jpg


but you're right! The second one are the subtechs and the first on the variants ... :rolleyes:
 
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