Usefull micromanagment with aircraft deployment?

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SteffenXXX

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Hey Folks,

I am reading alot in this Forum but i didnt found a thread about this issue.

As you could see in this Video
around 12:30
timestamp isnt quite working well sorry

He splits up his CAS Planes in more Groups so that they can engange in more battles. If this this mechanic is intended like this, then i have some questions.

Why you have to organise this and not one of your airforce (ai) generals.
What is the right composition to be most effective?
You need to split your fighters aswell?
I guess there is no tooltipp or mouseover infobox that give you additional infos how effective your groups are?
So it might be effective to split up your CAS in like 10groups with 15planes? I thought HOI4 wants to avoid useless Micromanagment, but this "feature" seems a bit strange imo. Especially if you dont have any information about the effect splitting up your planes. Would be helpfull if this would be more clarified and more intuitive like it seems at the moment.


Additional i want to mention that i dont like the gigantic ship models and it would be a pleasure if there is an option, like the nato symbols on land, to turn it of and just present with some plain symbols or similiar thing.


But thank your paradox for making this game, i am ready to buy it :). (just want to help to make it better)
 
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Sun_Killer

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i think he meesed up and hasn´t finished his deployment, i think ha wanted to split them so they could operate in all three air regions under which the front was
 

electriccat

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Right now there isn't an AI that overwatches and splits groups for air force units like that. More that you assign the area that they should cover and the types of tasks you want them to execute. From what we have seen you are going to need to split them into reasonable groups for what you want where.

I do like how with the naval bombers he said I have 3 but i'll set the wing to be 100 so that reinforcements will just naturally flow in. I'll be curious to see if you do that in multiple areas how it balances.
 

Mannstien

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I do like how with the naval bombers he said I have 3 but i'll set the wing to be 100 so that reinforcements will just naturally flow in. I'll be curious to see if you do that in multiple areas how it balances.

Me too, nice feature there, seems with the interface updates you can quickly see where they all are at one time as well instead of Clickty Click Clicking in HOI3.
 

SteffenXXX

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Right now there isn't an AI that overwatches and splits groups for air force units like that. More that you assign the area that they should cover and the types of tasks you want them to execute. From what we have seen you are going to need to split them into reasonable groups for what you want where.

I do like how with the naval bombers he said I have 3 but i'll set the wing to be 100 so that reinforcements will just naturally flow in. I'll be curious to see if you do that in multiple areas how it balances.

ye, but thats the problem, what is a reasonable groupsize? it will be a lot of micromanagment if you have like 6 cas groups in 4 provinces + some 5fighter groups + 3tacbomber groups in ohter provinces, doesnt look like intended if you have to split up groups on 1 airfield with the same planetype and missiontype
 

Damiani

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Additional i want to mention that i dont like the gigantic ship models and it would be a pleasure if there is an option, like the nato symbols on land, to turn it of and just present with some plain symbols or similiar thing.

The ships are a bit weird when they run into land. I think, although I know nothing of 3D models, that they could be scaled down a bit. I love the sprites because they truly are really good models and I want them in the game, but they are definitely distracting being so large. Also I feel like the tanks and motorized sprites look way too small in comparison to the infantry, but that may just be me.
 

LordOfWar16

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They want to remove pointless tedious micromanagement, not tactical micromanagment which shouldnt be automated. With splitting them up he can fight in several airzones at once, since you cant assign one airwing to several air-zones at the same time.
 
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SteffenXXX

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They want to remove pointless tedious micromanagement, not tactical micromanagment which shouldnt be automated. With splitting them up he can fight in several airzones at once, since you cant assign one airwing to several air-zones at the same time.

yes, that pretty ok the split up airwings to fight in different zones, but in this video it looked like, he split it up, so that his planes could participate in more battles in one airzone and thats for me pointless and tedious micromanagment
 

schimwyr

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I would like to see a system more like Army equipment for the air wings. From what I can see, not only do you have to specify the number of planes but the specific model as well. I would like an option to take one more step back form that.

I would only want to click on an airbase and order say 100 "fighters" to be stationed there and let the supply chain figure out how to best fill that request. Say I only had 67 of my top of the line fighters. The supply chain assigns those 67 and fills the other 33 fighters with the older model I still have in stock. As I manufacture more of the newer model the supply chain upgrades the air wing with the newer model. Add in all the options for upgrade prioritization and the options for the airbase to only have these plane models so if you only wanted a base to have the oldest fighter type or to never use carrier planes. As I said, the army equipment supply model but for airbases.

You could still have multiple stacks, the supply chain would fill the 3 stacks of 100 "fighters" as best as possible.