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TheDarkMaster

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These would be useful options for the player when deciding what sort of random new world they get will be. Players who want to do a colonization heavy game will prefer a large amount of provinces and continents, but probably don't want to have to look at what the new world to know if they should re-roll it. Others might prefer a more random experience and see how things turn out afterwards. The best system I can think of for most of these is letting the player decided upper and lower boundaries for the various aspects of their random new world. If you don't want them, then you have the option to choose no boundary.

  • Continent count (min/max settings): How many continent tiles must the new world contain?
  • Fantasy scenarios (min/max settings): How many fantasy scenarios can/must spawn?
  • Strange landmass ratio (min/max percentage): How many of the areas in the new world will contain bizarre or unusual landmasses such as the different skeletons and the world bisecting mountain range. Listed as a percentage (eg: 10% to 40% of the landmasses will be strange). Alternatively, the current system for fantasy scenarios could also be used.
  • Continent nearby Europe (yes/no): The new world will always contain a continent nearby Europe that can be easily colonized by Western European states if you want to be sure an early exploration idea choice will have possible targets. Raises the minimum continent count by 1.
  • Continent nearby Asia (yes/no): Like above, but with Asia instead.
  • Island to ocean ratio (min/max percentage): How likely are empty spaces to be filled with islands or just be empty ocean.
  • Population density ratio (min/max percentage): How filled up will the landmasses be with pre-existing native nations?
 
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BrokenSky

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1. YES. Oh for the love of RNW yes.
2. Agree.
3. Would make part of 2.
4. Maybe?
5. would roll into 4.
6. YES.
7. Useful.

I totally want this.

Also it would be nice if there were more large (size) continents with bordered the north/south edge and had large interiors. ATM there arn't many continents you can't colonize pretty quickly without having to work your way in - i.e. most RNW tiles have a much higher coast/interior ratio than the Old New World (Americas), especially with panama making colonizing western america from Europe (or eastern america from asia) hard. There don't seem to be many continents similar to this in RNW atm.
 
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Krebsig

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I agree that the continent-only option should be available, apparently the mod that does exactly that is used quite a bit. As for the other ones, it depends on how much they actually *want* us to be able to customize the RNW as adding all of these options pretty much take away most of of the randomness.

I'd personally enjoy a possible scenario where special fantasy RNW nations like the Empires, Vinland, etc. get assigned one of a few predefined idea sets. It really doesn't make sense for Vinland to have an ideaset without colonizing or trade for example. Then again, this ties directly into what I said in my last paragraph so I doubt it will happen.
 

TheDarkMaster

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I agree that the continent-only option should be available, apparently the mod that does exactly that is used quite a bit. As for the other ones, it depends on how much they actually *want* us to be able to customize the RNW as adding all of these options pretty much take away most of of the randomness.

I'd personally enjoy a possible scenario where special fantasy RNW nations like the Empires, Vinland, etc. get assigned one of a few predefined idea sets. It really doesn't make sense for Vinland to have an ideaset without colonizing or trade for example. Then again, this ties directly into what I said in my last paragraph so I doubt it will happen.
The main reason I was asking for max and min settings was exactly so that I could be surprised by what results and experience the whole unknown new world. I can say that I want there to be at least 2 continents and one must spawn nearby Europe and leave everything else completely unbounded so I have absolutely no idea what else might be in store for me. That way I can be sure that I will actually have a new world to explore in my England/Scotland/Norway/Castile/Portugal game that I want to have focused on colonization without having to either actually look at the new world or get someone else to look it over and either approve it or say it's no good. You don't really want to be playing for 50 years of game time before you realize that there is no actual new world to colonize in a game you specifically started to play the colonizing game.
 
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TheDarkMaster

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Having thought about it some more, another thing I'd like to add to how the RNW is created is that some continent tiles should have higher than a value of 1 when added to the world. Continents that fill up a significant part of the world should could as several continents, so that choosing to have a high number of continents in your new world doesn't disqualify those since they leave you with not enough space to actually fit the number of continents you want. A single massive continent that spans the entire New World should qualify for any level of minimum continents, for example.
 
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