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giovdb

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Sep 2, 2013
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I'm not using any mods or expansions.

I'm reporting this as a bug because even if it's wad, some changes should be made for clarity. I defeated a player, then attempted to use influence to convert a colony to my cause. On the same turn that I used the influence, the middle red units disappeared, but my units did not move to the center city hex tile. The city remained greyed out. When I tried moving my unit to the center hex again, it asked if I wanted to attack my ally. When I moved the screen away from that city, then came back to it, it switched to my ally's color. I do believe that city was originally owned by my ally, and then was captured by the enemy that I defeated (but I could be wrong).

1) I don't think this is WAD, because it acted really buggy (as it didn't switch to my ally's color right away).
2) As far as I know, if an enemy occupies a city, then you take it back, you keep control of the city, so I'm not sure why it would be any different with influence.
3) Even if the ally getting the city is somehow WAD, it should state so in that Colony in Anarchy message. It should state who would get the colony if I spend the influence.
4) Even better still, maybe colonies that are occupied by the enemy should automatically convert back to their original owner if that enemy falls.

Unfortunately, I did not keep a save file at this point of the game.

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Hey Goivdb, thanks for reaching out. This is working as intended, if they colony belonged to your Ally before it was taken over it will be returned to them when you liberate it. I'll have somebody look into whether we can make the tooltip context dependent and show that the colony will be liberated instead of acquired.
 
Hey Goivdb, thanks for reaching out. This is working as intended, if they colony belonged to your Ally before it was taken over it will be returned to them when you liberate it. I'll have somebody look into whether we can make the tooltip context dependent and show that the colony will be liberated instead of acquired.
Sounds good. I think making that decision visible before the influence is spent would be a great way to 'fix' the issue. Thank you :)

On that note though, if I had simply conquered that city while the other player still existed, wouldn't I have had control of it? Or would it have been liberated for the ally as well? With the logic above, it should also be liberated, and if that's the case, maybe there should be a different color scheme for cities that are occupied to show who the city would go back to if liberated. Something similar to Europa's occupied territory for instance, with off-colored lines striking through.
 
It would have been liberated for your ally as far as I know.
If your ally had maintained control of the city previously (not recently conquered/lost/absorbing) and it was lost to the enemy who then had not yet gained full control over it, you would have liberated the city for your ally.