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Aloisius

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First.. excuse my bad english.

Second the question: I don't undertand the use of the Navy in Victoria.
If in the peace negotiations.. victory and losses are not countered..what is the use of the fleet? Only for transport?
I think better was as in EU2 where also victory of the fleet are countered in peace negotiations.
 

unmerged(19598)

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You are correct, you mentioned transport. The entire usefullness of a navy in Victoria is limited to transport of your armies overseas. Thats why other nations build navies, to prevent you from doing this. So navies do have a point, they allow you to operate all over the world with your army, by using transports and to ensure your transports make it to the destination you want, you need capable warships to defend them. 2 and 2 go together and the usefulness of navies is evident.
 

Memnon

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I wouldn't say it's limited to transport. It's a great way to keep others from being able to invade you, and a good way to raise your military score.

If you control straits like the bosporus, people can't move across them.
 

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I knew I was going to miss out on important points like you just mentioned Memnon. My go at giving advice was defeated. I hereby raise the white flag and surrender :p
 

Memnon

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And don't forget that Battleships (and for the moment, only battleships) can bombard land units if they're offshore during a battle in a coastal province.
 

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Navies aren't as important in single player mode as in multiplayer mode. But, navies can still help, in my Russian AAR, you can see how I used my navy to annex Annam quickly as well as korea, japan, china, etc.

When I played Prussia in MP, I used landing to land south of St. Petersburg. Navy really give you lots more options during war.
 

unmerged(24218)

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Projection of power, defense against invasion....

I remember reading that fleets can be useful in blockades. NOT of your enemy's home territories, as might be assumed, but of their foreign colonies -- that doing so cuts off the flow of goods back to the capital, thus hurting their economy. Is this true?

Memnon said:
And don't forget that Battleships (and for the moment, only battleships) can bombard land units if they're offshore during a battle in a coastal province.
 

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Also a way to increase your military rating without drawing on manpower. A higher military rating than your enemy supposedly makes the AI more accepting to peace deals. Likewise, using your navy to defeat your enemy's navy will decrease his military rating. England appears to be much more accomodating to peace offers once their navy is smashed.

Building dreadnought ships also raises prestige. (Although I confess I haven't tracked the exact numbers.

Stilicho
 

Memnon

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Francis Marion said:
Projection of power, defense against invasion....

I remember reading that fleets can be useful in blockades. NOT of your enemy's home territories, as might be assumed, but of their foreign colonies -- that doing so cuts off the flow of goods back to the capital, thus hurting their economy. Is this true?
Sadly, no. Blockades are pretty much ineffective as far as I know, though I would love to be proven wrong on that.
 

Lotus Lo

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i think it works for overseas. say you actually get colonies to become states... if you blockade them, you dont get the goods sent home... however, i have never confirmed this, but i do know that for a colony there is the blockade percentage listed by the production eff
 

Memnon

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Lotus Lo said:
i think it works for overseas. say you actually get colonies to become states... if you blockade them, you dont get the goods sent home... however, i have never confirmed this, but i do know that for a colony there is the blockade percentage listed by the production eff
Indeed there is such a number, but I've never seen it actually work. Besides, how would it be calculated? Would you have to cover all the sea zones than can be reaced from that province, or just the one it borders itself?
 

Lotus Lo

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dunno, i would imagine that its the adjacent sea zone.... maybe certain percentage per ship? dunno, but sounds like something to test out... i'll try it out sometime
 

Memnon

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Lotus Lo said:
dunno, i would imagine that its the adjacent sea zone.... maybe certain percentage per ship? dunno, but sounds like something to test out... i'll try it out sometime
We'll try it in our MP game. I'll blockade...India, and we'll find out if any resources move. ;)
 

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Memnon said:
Except that they still take manpower, unfortunately. Though it doesn't appear in the cost of the ship, it still requires it, IIRC.

Ooohh! Do you have the manpower costs for the various ship types handy?

Actually, it is realistic for ships to cost manpower. After all, each dreadnought had a crew of over 1,000, plus additional support people ashore.

Thanks for the tip,

Stilicho
 

Memnon

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stilicho said:
Ooohh! Do you have the manpower costs for the various ship types handy?

Actually, it is realistic for ships to cost manpower. After all, each dreadnought had a crew of over 1,000, plus additional support people ashore.

Thanks for the tip,

Stilicho
I don't know them, sorry. But I think Darkrenown might. He's the one who told me about the hole in the first place. :)
 

november

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While there may be some nations for whom building a navy is unimportant, I'd wager they're a tiny minority.

Reflect on this for a moment: if you go to war with a nation that has a coastline or colonies with coastlines and your fleet is better, you automatically tip the strategic scales in your favor. Where will you land your troops? Your enemy must prepare for the eventuality.