Use of AI Outlawed Policy in 2.2

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Fox McCloud

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I'm really struggling to understand the point and purpose of the AI outlawed policy in 2.2

Robot workers in 2.2 function like the following:

Robots: Can only work in mining and farming. Normal resource output levels

Droids: Can work in all worker related jobs at no resource output penalty. Can work at non-research, non-cultural worker/manager jobs, but at a 10% resource output penalty

Synthetics: more complex, 3 sub-categories

AI rights: can work any job, has a 10% resource output bonus. Uses full amenities and housing; has slightly reduced consumer goods useage

Servitude: Can work any job a droid can, has no resource output penalty. Doesn't use consumer goods, has half the amenities and housing useage of regular pops (same as robots+droids)

Outlawed: Is the exact same as servitude. Synthetic Pops do not generate crime.

Aside from outlawed preventing an AI rebellion from ever happening (to my knowledge), I'm not really seeing the distinct point of going with outlawed over servitude; stated otherwise, there's also no explicit downside to it, either.

But yeah, I guess I'm struggling to grasp why you'd use AI outlaw over AI servitude for anything other than RP/fluff reasons/guaranteeing an end-game crisis.
 
Last edited:

Vladisi

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Servitude allows jobless synths to work as servants and produce amenities if they have the necessary trait. Also, servitude does convey them the 10% bonus from Synths, so you're wrong.
 

mammothhunter

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If you don't want half of your planets buildings destroyed and to face 4 x 300K doomstacks (the numbers may vary) several years before the endgame crisis arrives. Then just outlaw them, or give them full rights if you can. Or don't research the two red techs.

Machine rebellion did not have any needed changes to it in 2.0, nor in 2.2, basically since it was released in current state (1.7? Since Synthetic Dawn I suppose). Like so many things in current Stellaris, it needs to be rewritten to fit into new game mechanics.

https://forum.paradoxplaza.com/foru...ings-erased-during-machine-rebellion.1138896/

https://forum.paradoxplaza.com/foru...is-fleets-in-2-2.1138052/page-2#post-24967505
 

Fox McCloud

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Servitude allows jobless synths to work as servants and produce amenities if they have the necessary trait. Also, servitude does convey them the 10% bonus from Synths, so you're wrong.

You are correct about the servant trait, though that's not much of a bonus (you can also give them the trait as servitude synths then turn them to AI outlawed and they still remain servants).

As for the production bonus, you're incorrect:

Full Rights:
622dfede7a8883262bca47173e7173c7.png


Servitude:
62f8a2b5390fa36abb6d81990995f5ba.png



Outlawed/non-sentient:
9f62071b3acadda6f55bcf8b68c742c4.png



As you can see, only the Citizen Right's synthetics get the +10% production bonus. I know what you're going to say, though "but that says +20%!" You're right, but normally all pops have a +10% empire mod (even organic).
 
Last edited:

fodazd

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I think never having to deal with an AI rebellion and Synths not generating crime are enough incentives to use this policy. The downside is that you don't get sentient combat computers or sapient AI assistants, but both of these are not much of a problem if you go psi-ascension.