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TX-81-X76-QYZ7

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Hello,

it is possible to edit in the asset editor for example an existing office and turn it into a university or something similar?
If not, is it possible to export the already existing model for that office building, and import it in the editor and then editing an university and replace the model?

Sorry for the English
 

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Ok, so i used the Modtools for extracting the building, and i got 4 files in my Cities Skylines folder. H5 4x3 Highrise04.obj ; H5 4x3 Highrise04_aci.png ; H5 4x3 Highrise04_MainTex.png and H5 4x3 Highrise04_xyz.png. So i converted the .obj file with an Autodesk fbx converter into .fbx and copied it into the import folder of Cities Skylines. But in the asset editor, i can select the model but it does not show up in the preview. I also copied the other files.
 

Shroomblaze

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Ok, so i used the Modtools for extracting the building, and i got 4 files in my Cities Skylines folder. H5 4x3 Highrise04.obj ; H5 4x3 Highrise04_aci.png ; H5 4x3 Highrise04_MainTex.png and H5 4x3 Highrise04_xyz.png. So i converted the .obj file with an Autodesk fbx converter into .fbx and copied it into the import folder of Cities Skylines. But in the asset editor, i can select the model but it does not show up in the preview. I also copied the other files.

you have to rename the files....

for example

Highrise.fbx
Highrise_d.png
Highrise_n.png
Highrise_s.png
 

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So, i renamed the files and tried to replace the model in the asset editor again, and the model again did not appear. Also i got two warnings and one exception from the modtools debug console.
The warnings came, when i select the ripped asset (Highrise.fbx for example) and the exception, when i press continue.

[Log] : FBX SDK Version 7.4.0 [Importers, Native - Internal] ()
[Log] : FBXImporter instance created. [Importers, Native - Internal] ()
[Log] : ***Creating Texture processing Thread [1] [AssetImporter] ()
[Log] : ***Created Texture processing Thread [1] [AssetImporter] ()
[Warning] : mesh Highrise_hiden-hitech04_0 has to tangents. Recalculating. [Importers, Native - Internal] ()
[Warning] : LOD Builder: no source Mesh found [AssetImporter] ()
[Exception] : NullReferenceException: Object reference not set to an instance of an object (ImportingAssetBuilding.InitializeObject ()
ImportAsset.FinalizeImport ()
AssetImporterAssetImport.OnContinue (ColossalFramework.UI.UIComponent comp, ColossalFramework.UI.UIMouseEventParameter p)
ColossalFramework.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p)
ColossalFramework.UI.Button.OnClick (ColossalFramework.UI.UIMouseEventParameter p)
ColossalFramework.UI.UIInput+MouseHandler.ProcessInput (IInputTranslator translator, Ray ray, ColossalFramework.UI.UIComponent component, Boolean RetainFocusSetting)
ColossalFramework.UI.UIInput.ProcessMouseInput ()
ColossalFramework.UI.UIInput.Update ()
)

Is the asset broken, or do i have to remodel it or something like that?