I think having third Civics slot, reserved exclusively for unchangeable 'history' civics, this would include Civics like syncretic evolution, mechanist, the 3 special machine empire types.
it can even include variations of these, such as different kinds of syncretic evolution, or different backgrounds to the assimilators(such as their organic creators having chosen this and technically being the "dominant" species)
history civic besides these current specialty ones is where this idea gets tricky; what can we give the "normal" empires to ballence missing out on all those nice things?
well here's some Ideas:
"Paradise Lost": though natural or artificial means(flavor text based on Ethos? militant and pacifists had a war, spiritualist and materialist had pollution, and the authoritarians and egalitarians had a natural disaster?) your species' homeworld's environment is now radically different from what it once was, while your people have adapted technologically to this change, they are still biologically inclined towards the type of environment they originally evolved in.
Effect: homeworld is now a Tomb world and you start with the Tomb world habitation technology, but your species retains preference for whatever planet type you picked in the
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"Pre-FTL colonization attempts": prior to the development of modern FLT technology your species attempted to send out colony ships to distant worlds, whether they survived, and what kind of society they may have developed sense then, is unknown....
Effect: events to try and find these "lost" colonies, sometimes dead, sometimes "primitive", sometimes they're a full fledged space empire like you.
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"Lost Colony": your people are not native to this world they call home, they arrived here long ago though now primitive means of space travel,
Effects: spawns a "True homeworld" that you know the location of; holds either a Early space age primitive version of your own specie, a space empire with the above Pre-FTL colonization attempts, or is a dead Tombworld(with special event chain?)
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"Subterranean Origins": this species originated underground, and is most comfortable there.
Effect: mining technology increases habitability(but doesn't have access to the normal habitability techs?)
---
"Intercepted Signals": we already know that we ae not alone, we have listened their communications sense long before we could go to space.
Effect: changes some flavor text in events and grants faster decryption for first contact and;
-if Xenophile: spawns one Empire with similar Ethos/Civics that you will have a natural +10 opinion of
-if Xenophobic: spawns an Empire with opposing Ethos/Civics that you have a natural -10 opinion of
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"United in Faith": our world was brought togeather though the power of faith. Requires fanatical Spiritualist Ethos
Effect: unlocks the Exulted Clergy and Imperial Cult civics for selection(imperial Cult can also be unlocked by having psionic "God Emperors")
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"United in Diplomacy": our "empire" is not one government, it is several that originated on our homeworld who work togeather to better us all. Requires Egalitarian
Effects: gives +10 opinion boost with other empires, unlocks Federations(still availibe for everyone the normal way through traditions, and that tradition will give those with this history a boost towards swaying others to join)
---
"Precursor Inheritance": we discovered the ruins of the precursors, we have learned much from them.
Effect: start game with one Precursor artifact, and maybe a rare technology(maybe not researched, but available?)? or an old advanced ship? maybe based on which precursor you get(which in turn could be based on Ethos?), not sure...
it can even include variations of these, such as different kinds of syncretic evolution, or different backgrounds to the assimilators(such as their organic creators having chosen this and technically being the "dominant" species)
history civic besides these current specialty ones is where this idea gets tricky; what can we give the "normal" empires to ballence missing out on all those nice things?
well here's some Ideas:
"Paradise Lost": though natural or artificial means(flavor text based on Ethos? militant and pacifists had a war, spiritualist and materialist had pollution, and the authoritarians and egalitarians had a natural disaster?) your species' homeworld's environment is now radically different from what it once was, while your people have adapted technologically to this change, they are still biologically inclined towards the type of environment they originally evolved in.
Effect: homeworld is now a Tomb world and you start with the Tomb world habitation technology, but your species retains preference for whatever planet type you picked in the
---
"Pre-FTL colonization attempts": prior to the development of modern FLT technology your species attempted to send out colony ships to distant worlds, whether they survived, and what kind of society they may have developed sense then, is unknown....
Effect: events to try and find these "lost" colonies, sometimes dead, sometimes "primitive", sometimes they're a full fledged space empire like you.
---
"Lost Colony": your people are not native to this world they call home, they arrived here long ago though now primitive means of space travel,
Effects: spawns a "True homeworld" that you know the location of; holds either a Early space age primitive version of your own specie, a space empire with the above Pre-FTL colonization attempts, or is a dead Tombworld(with special event chain?)
---
"Subterranean Origins": this species originated underground, and is most comfortable there.
Effect: mining technology increases habitability(but doesn't have access to the normal habitability techs?)
---
"Intercepted Signals": we already know that we ae not alone, we have listened their communications sense long before we could go to space.
Effect: changes some flavor text in events and grants faster decryption for first contact and;
-if Xenophile: spawns one Empire with similar Ethos/Civics that you will have a natural +10 opinion of
-if Xenophobic: spawns an Empire with opposing Ethos/Civics that you have a natural -10 opinion of
---
"United in Faith": our world was brought togeather though the power of faith. Requires fanatical Spiritualist Ethos
Effect: unlocks the Exulted Clergy and Imperial Cult civics for selection(imperial Cult can also be unlocked by having psionic "God Emperors")
---
"United in Diplomacy": our "empire" is not one government, it is several that originated on our homeworld who work togeather to better us all. Requires Egalitarian
Effects: gives +10 opinion boost with other empires, unlocks Federations(still availibe for everyone the normal way through traditions, and that tradition will give those with this history a boost towards swaying others to join)
---
"Precursor Inheritance": we discovered the ruins of the precursors, we have learned much from them.
Effect: start game with one Precursor artifact, and maybe a rare technology(maybe not researched, but available?)? or an old advanced ship? maybe based on which precursor you get(which in turn could be based on Ethos?), not sure...
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