Improved hull increases range, doesn't it? Useful to let older capital ships keep up with modern escorts if you don't go the all-carrier route.
Improved hull increases range, doesn't it? Useful to let older capital ships keep up with modern escorts if you don't go the all-carrier route.
Improved Hull: Increase Air Defense & Sea Defense
My question is: When playing the British, how do you add Brigade attachments to units stationed outside the UK Homeland.. or am i missing something?
Air Units - do these have to be in the UK ?
Ship Units Ditto ?
Land Units Ditto ?
As the British, can I upgrade any of my "puppet" units ie: Irag Air Unit or the dozen or so Nepalese Army Divs (Ghurkas ?)?
If you buy / trade "units" from Allies, do they always have to deploy in your Home Country ?
As Britain, i took military control of Canada / Aus / SA / NZ forces and have about 20 Land / Air Divs in Alexandria.
Now do their own countries pay for their upkeep TC / Supply / repair etc whilst under my command?
If i wanted to buy some of these units, so that i could upgrade them, would they dissapear from "Alexandria" and re-appear in the "deploy" in the UK only, or would they remain in Alexandria (but now British units?)
:0 Not too sure how I would go about doing that....The key is that they have to be able to trace an uninterupted line through OWNED land back to your capital. If you ownly control a piece of property, you wont be able to deploy units there. If there is an ocean seperating you from your capital, same thing.
Germany can depoly units in France, after Vichy, because it owns the land, but not before because it merely controls it.
As for modding, the only way I could think of would be to add an impassable land connection from your far flung colony provinces back to your capital. Actually.... thats not a bad idea, and would probably work.
Whaaaaat... 6 CVs..??? lol, have you tried playing the UK..... the population are too busy "flexing the plastic", there isnt enough funding to buy a teapot, yet alone field 6 CVs@madbad3k: Those fleet compositions are decidedly suboptimal. For an 18-ship CTF, I would recommend having 8 capital ships, 6xCV and 2xCVL (as damage sponges) with 10xDD or CL (your preference), no surface ships and definitely no subs. They can't do anything with the carriers hovering 200 km away from the enemy, and if they DO get in range, they'll just make your carriers take more damage! Brigades are wholly optional, I would focus on getting a good number of fleets (= ships) first though.
PS: Does anyone know if you can change the name of your Units, or are you stuck with what the game gives you... how annoying is it to have several air units named as fighters when they are actually all interceptors...... and dont get me going on why they think a Squadron = Sqn is bigger than a Group?
In Ascending Order this should be = Sqn - Wing - Group -Command
Can this be edited in any of the .txt /config files?
Hi...Select the unit and click on its name in the upper left area of the screen - a cursor will appear and you can change the name (you'll have to manually delete the old one).