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unmerged(138199)

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Mar 25, 2009
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No to the second - both are pretty useless.

For the first it depends on a lot of things but in general i only consider building FA, Eng and SPA.

Arty is pretty usefull at the beginning and adds a nice amount of firepower and packs an additional punch, SPA is a must later on for the big guns and SPRA is simmilar (one was more usefull vs hard the other vs soft units). Engineers and Arm Cars are a drain to you oil and supplies but i find them usefull. Eng increase speed on rivercrossings and AC reduces softness.

It also depemds on the nation you are playing with. Germany can build lotsa and lotsa from most of things and brigade most of its units - Italy, France or Japan would not be so lucky and will have to chose and stick with one type of brigade (if any actually).
 

unmerged(129995)

Lt. General
Dec 27, 2008
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BTW, Capital Radar level 2 gives a +20 range on your guns...just a thought.

Generally, give your ARM either SPART or HARM (if you've got ARM paired with MOT, because HARM's -1 speed makes ARM speed 9 which matches with MOT) and MEC/MOT either AC or LARM. HQs can have AA, but it's not necessary. GAR always take either MP or ART, depending on their role. PAR and MAR can have ART, but again, not necessary.
 

unmerged(132858)

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Jan 23, 2009
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ART is well worth it for defensive lines, but tends to be left behind on the advance. Gar-Art for island defense, Inf-Art or even Mil-Art for shore defense. Mnt-Art in mountains just can't be beat, but I don't feel the penalty is worth it for what is essentially an aggressive unit.

AA is good because it adds a bit of effectiveness without any movement penalties. Well worth it for behind-the-lines HQ which tends to get bombed, and for Paratroopers who need every bonus they can get.

SPART should be bought for every ARM, MOT, MECH and CAV you field, and for INF and MAR if you can afford the oil. It's the only firepower support brigade you'll really need.

I like MP on everything else, but that's because I feel an unbrigaded division just isn't properly ready for war. Since tech research time tends to be at a premium, I never waste time researching anything else unless I want to experiment or just for flavour. H-ARM could be worth it for ARM stacked with MOT as already mentioned, but it's another research slot where SPART will do the job just as well.

In the navy, I brigade everything as much as possible. I'm not experienced enough at naval warfare to really know how much it's worth it though.


As for static radars and AA, they are worth having but hardly essential. The radar removes the fog of war in nearby sea zones, essential if you're planning a lot of naval warfare. Static AA is generally only useful where you know there'll be years of air war -like the channel coast. Elsewhere it tends to be left behind.
 
Jan 27, 2009
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I'm playing doomsday nowadays, but there's something I don't get about the naval brigades,
I can't seem to research them anywhere yet some countries have more available brigades than others, is this set or is there something wrong with my tech tree?
 

unmerged(105989)

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well, on DD, there is no such thing as naval brigades, except CAGs and those are their own little critters. As for available brigades, some starting divisions have brigades as flavor, but not quite sure what else you're talking about.
 

unmerged(147894)

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i usually play as germany and dont waste my time on surface ships since subs work just as good and are much cheaper, but i think naval brigades are just thrown in as benefits from other techs like radar and other things...just an educated guess though :)
 

sbr

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The only land brigades I use are SPArt, Art, MP and occasionally AA on my HQs.

SPArt goes on all of the mobile forces, starting with the motorized infantry if I have enough time/resources to build more than I start to put them on the armor as well.

Art goes on para and marines where you have to get as much firepower into a small stack as possible.

MP goes on Garrisons. I suppose if you used garrisons to defend islands you could put Art on them but I never use garrisons that way myself.

AA goes on HQs, I usually use the ones I start with, I don't often build new ones, unless I am Germany then I do just to limit myself a bit.
 

midget_roxx

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ALWAYS brigade special divisions, eg: paras, marines, MTN's etc with arty. SPART is quite good and AC's are good for the first tech but afterwards loose their effectiveness. Another great brigade is first tech rocket. It's ridiculously cheap and produces increadibly fast. Put that with the Soviets gearing bonus and you will have a rocket brigade coming out every month
 

sbr

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ALWAYS brigade special divisions, eg: paras, marines, MTN's etc with arty. SPART is quite good and AC's are good for the first tech but afterwards loose their effectiveness. Another great brigade is first tech rocket. It's ridiculously cheap and produces increadibly fast. Put that with the Soviets gearing bonus and you will have a rocket brigade coming out every month

I personally don't like Art on MTN units because of the speed loss. /.02
 

unmerged(136398)

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I tend to use ART for INF, MTN, PARA and sometimes MIL; SP-ART for MOT, MEC and ARM; AC for CAV. When I have spare ACs I tend to mount them a bit randomly, but preferably on fast units.

What is the benefit of using GAR for Isle defense rather than just INF or MIL anyways? I can see if you are Japan and start with lots of GAR divisions, but otherwise I don't really see the point. I'm mostly Germany and only tend to use GAR+MP to reduce partisan activity in important cities (with lots of industry, manpower and/or air/naval bases).

/Teutonic
 

Sledgehammer7

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Well, GAR are cheaper to build than regular infantry, but have the same defense values, so they're good for defense. Unfortunately, when they are defeated, since they can't move, they are destroyed unlike infantry. This isnt a problem in islands though, cause any unit that is defeated is destroyed, because there's nowhere to retreat to.

If you have to defend an island, GAR with ART is a very good way to go.
 
Jan 27, 2009
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I'll ask again right this time,

I'm playing armagedon nowadays, but there's something I don't get about the naval brigades,
I can't seem to research them anywhere yet some countries have more available brigades than others, is this set or is there something wrong with my tech tree?
 

kezardinjnr

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The ship brigade techs are located in several 'trees'

Radar - located in radar tech tree

ASW - also in radar tech tree

AA - located in static AA tree

Fire control - census tabulating machine tech & basic electronic computers tech

Improved hull - ship assembly line tech

Capital torpedoes - assembly line exp tech & ship assembly line tech