You should go for it Mr. President. It is evident at a glance that there will be no use in serious fighting.
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Yup. League war over. Protestants wonAnd they are the leader of the Catholic side?
P.s: do you still got that norwegian wood campaign save? i'd fire it up and check production lead stats for naval supplies.
That is very kind of you. But I like the comments here in the AAR. I'm sure many readers get good tips from this.If you want, I can help realtime in private conversation also, or on skype or something. Up to you.
This makes me feel bad for AIAnd after thinking about this issue some time, I decide to dump Expansion and take admin. Main reason is coring cost and coring time reduction. Second reason is mercenary discount from first idea. THe benefits of expansion group are limited since I already have an extra colonist from my national ideas:
heh. If you lose hope, then restart I suppose.I now realize the possiblity of a WC is slipping away. I lower the game speed and start to pay more attention to battles , attrition etc.
well, alexti summed up what to do then before this chapter.I have already started a second run , using Castile instead of France. It appears promising. But before I get into that, I want to list some of the reasons this run failed. Chime in if you have more. It will help me in the second attempt:
That's a very interesting AAR - unusual idea. Too bad I am too late![]()
Normally you fabricate on some relatively poor province of a medium-side nation (you don't need proximity) at the end of your coring range then take it by threatening a war. Core and repeat
probably transferring them a lot of uncored provinces via subject interface.
Yes. I agree. It would save lots of points.For the mother nation I would recommend administrative as a second idea - 25% off the coring cost
What I don't get is why you didn't disinherit Enrique and if you got another heir abdicated your monarch? That could've saved you a lot of lost points. Also, you have a queen-consort so no regency council I thought?![]()
Prince Enrique died commanding troops in the swamps of the Everglades. Rumor says he was swallowed by an alligator.
This is mixed news. His daughter Isabel is a lot more capable (4/2/3). But with an infant heiress and a 66 year old monarch, we are at risk of a long regency .
Meanwhile, the brave people of Flandes try to shake the Burgundian yoke:
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As always, I am busy fighting mighty american natives and cannot help ( this is Tom Drolling his eyes)
What I don't get is why you didn't disinherit Enrique and if you got another heir abdicated your monarch?
What difficulty was it on
Thinking about the start of such campaign, the key provinces to colonize are on the line Myami-Havana-Jamaica-Magdalena-Cauca because they will allow you to transfer Central and South America to your colonial nation.
For the colonization, the reliable opening is to re-roll for navigator (at that point it's cheap since most of your advisors would be level 1) and colonize Guadeloupe from The Canarias
Great suggestion. Chatot was one of my early colonies in the France run to get to the Creek. I am avoiding so far in this run to keep my capital in Caribbean node. Certainly it is a good area to go after and conquer : close to capital ( or can become capital) and as you mention rich.In the Creek area there are number of cotton farmlands - it's good to make them colonial's nation heartland and sink your spare MP into development. This is also a way to improve religious unity of the colonial nation. I like colonizing Chatot t
it's better to focus colonization on the Eastern America region - in that region your colonial nation will automatically get full cores, while in other region you only get territorial cores automatically.
Regarding transferring provinces to a subject - it's always better to promote the province into the state and reduce autonomy first
It's unclear what becomes a nation's capital. It doesn't have to be the first colonized province (and often it is not). I think the capital is the province that is at the center of mass of the formed nation (for some definition of center of mass).England will suck your trade away when making Chesapeake trading capital. Same for caribbean. But you can conquer them to get rid of it
That said, the very first province you colonized for Outremer will be your default capital when getting independence, so it will be Cheasapeake at first right? I'd just collect everywhere and see what you can squeeze, and use trade fleet in caribbean to push trade north, combined with stomping england.
It makes sense that paying off inflation right away is not optimal. The cost of delaying paying out inflation is the percentage of your expenses. The benefit of using ADM for something else is whatever land you acquire with it. In the beginning you are small and your expenses are small, so the cost of inflation is very small. As you grow larger, the cost of delaying also grows (because your expenses grow). But the benefit of delaying stays large constant (ignoring here that it has a jump due to coring discounts etc). So at some moment benefit becomes equal to the cost and after that point it's better to reduce inflation first.This is true, however in general there's a theme with most strategy games which is that power early is almost always better than power late.
So if I can use this administrative power immediately to core land / destroy an enemy tag (that will save me points / hassle in the long run) ofthen that is something to favor not paying down inflation.
3) Releasing Outremer too late. Yes, France could feed them land quickly. But they wasted idea slots and time. I ended up cancelling both idea groups that Outremer started with. In a repeat run, I will release much sooner.
#3 , releasing Outremer too late, is probably the biggest mistake.
Right now I am certain I want to conquer Aztecs and friends as Castile and feed the CN. I am not sure I want to wait till I conquer Andean areas before I release the CN, although I think I should. THe benefit of taking charge of the CN early on is that I get to pick their second idea group for them . And I can quickly start expanding to Africa and Europe if they are independent. I intend to destroy Castile when I release it , so it would be easy for US to conquer back all the way to Seville. A bankrupt Castile would probably have a rebellious Aragon ( especially if it releases Galicia and Leon first)
I also think it's better to collect in Chesapeake - you will get a lot of trade power from your developed farmlands
Regarding Castille's NI - I am not sure they are as good as they look on paper
extra colonist will give you 3-4 extra colonies
Saying that, French NI are even less useful, but they are a stronger nation with better rulers.
AI will pick something useless and it will probably cost ~1000 MP