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Darkrenown

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Open victoria\db\events\USA.txt, hit ctrl+f to open the search funtion and search for "14182", you will then see this:
Code:
#########################################################################
#  Reconstruction
#########################################################################
event = {
	id = 14182
	random = no
	country = USA

	trigger = {
		event = 14181
		NOT = {
			exists = CSA
		}
		OR = {
			won_war = { country = USA country = CSA }
			won_war = { country = CSA country = USA }
		}
	}

Delete the line "event = 14181" and bob's your uncle.
 

Darkrenown

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mostly_harmless said:
Is it ok to alter this event though? In other words is this working as designed or not, are the programmers hypothesising that slavery would not have been abolished in the USA had the civil war ended quickly (not at this point in history anyway).

The thing is, this is the ONLY chance the USA gets to end slavery. Even the CSA (if it's still around) can free the slaves in the 1880's. I could certainly see slaverly being less of an issue of the CW is a cakewalk, but then you'd need an event to free the slaves in the USA later, so I think this is just an oversite.
 

Darkrenown

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mostly_harmless said:
Yes but perhaps they intended for slavery to end later if the civil war ended quickly and just never put the later event in, just a thought.

But in that case it's STILL an oversite and the event STILL needs fixed. The programmers and betas miss stuff sometimes, it's not their fault, it's a huge game. Another example would be the popular unification of germany, which was impossible to trigger untill I changed the event.