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Valerius

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I know this has probably been discussed before, but I hope some of you will humor me.

I play HOI in a multi-player group, and the part of the game that has the most heated discussion right now is US War Entry level. We are currently playing a game that is up to January, 1940, and France is just about to fall. The player running France will move over to play the US once France cashes in her chips. We have houserules governing when the US is allowed to enter the war, and one of those rules allows the US to declare war or enter an alliance once their war entry level reaches 100. Well, we're already there! The French player can have France collapse, take the US position, and declare war the next day ... January, 1940!

I guess my question is, for those who are much more knowledgeable than I, what determines US War Entry? Is it a variable that changes every game, or is it determined by proscribed events that raise it regardless? If the fascist powers do such and such, then the US is going to get ticked off? Is the system too aggressive all the time, or is it simply a function of a game that seems to compress time lines across the board (i.e. France falls in late '39 or early '40 rather than the historic mid '40)? We have a winter attack going on right now in France, and it doesn't seem to slow things down, when historically I don't think it would have happened (winter combat penalties are not nearly harsh enough).

I ask this from the standpoint of our axis players who feel there is no point to playing because they feel their position is hopeless if the US can enter a full two years before it did historically, and we can't agree on any method to rig it some artificial way because the allied side wants the US in the war.
 

gamer42_au

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My understanding is that war entry (for US and others) is partly governed by specific scripted events (which can add to war entry) and partly by any acts of belligerence (DoWs, annexation, etc). There is also be a time element.

So Axis has probably been more than historically active to generate high US war entry score in Jan 1940. If so, they have created their own problem.
If the Allies (or Soviets) have been DoWing etc which has created high US war entry, then I would suggest that France not be allowed to take over US until later (mid to late 1940, if ever), since the US AI may declare war on the Allies instead!
 

unmerged(14753)

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Feb 14, 2003
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.

When USA is ai they get some big bonuses to WE. 2 that come mind are if Japan annexes nat china and if germany and USSR go to war.

Also USA does not need to declare war at 100 WE, simply ask UK for invite to allies (zero dissent that way)

Thats why for mp its probably best to have house rule USA WE, such as 6 months after german-USSR war and/or 6 months after Japan is at war with the allies. Because, yes, in 1.06c they gave USA ai a quick WE to make it more challenging but it is not well balanced for MP.
 

unmerged(21127)

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Oct 25, 2003
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Starting as US in 1936 every month brings US's war entry up by an average
of 2. Also the Vichy event brings the WE up also as does Japan's actions against Nationalist China and Communist China. Events like Germany and USSR splitting up Poland lowers it.
 
Oct 3, 2005
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rutting said:
Starting as US in 1936 every month brings US's war entry up by an average
of 2. Also the Vichy event brings the WE up also as does Japan's actions against Nationalist China and Communist China. Events like Germany and USSR splitting up Poland lowers it.

Yes, when the US is human controlled. However AI controlled US gains WE much faster. You can check out ai.txt file (in db/events/ai folder) for specific instances. Basically, once WWII starts, WE frequently increases by 5 points.
 

unmerged(46617)

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Jul 20, 2005
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Lowering WE

As others have said, WE goes up monthly, with scripted events (which can lower WE too), and with annexations and the like. I just wanted to add one thing: it seems to go down with fascist-fascist fighting or fascist-commie fighting. After dismantling the Axis as the USSR, WE for every country besides the USA was in negative numbers and for the US it was around the mid-50s in my case. While this might not help in your current game, in the future you might be able to delay the USA's entry by targeting specific countries to attack.