Currently, cities are relatively easy to capture since they all occupy one province: either you crush the enemy/force it to withdraw or you use the AIs stupidity to your advantage and take the city. While I am aware of mods such as Daniels Bigger Cities and Thicc Cities - Continued, I personally think that expanding only certain "important" cities and relegating other cities to be "unimportant" would result in a weird looking map (with "important" cities dominating the landscape like Mega Cities from Judge Dredd) plus the current mechanic makes urban combat a bit unfair because the defender is always within the city while the attacker is always outside the city and has to deal with the terrain outside it (not to mention the other factors) despite the fact that it is also (allegedly) fighting within the city.
While perusing the overview of Stalingrad '42: Southern Russia, June-December, 1942 at BoardGameGeek (BGG), I came across the photograph of urban combat microboards made by one of the users for easier application of the "contested city hexes" rule. A thought occurred to me: what if urban combat were to take place off-map just like naval/air combat does? This would IMHO, declutter the map a bit, make urban combat more realistic by applying separate off-map urban combat-specific mechanics, allow for historic length of urban combat (general rule: the defender controls the city until it is wiped out by the attacker as per Stalingrad) and make historic encirclements (like the obvious one) easier to execute. What do you think?
P.S. Regarding possible questions as to how to deal with the Battle of Moscow and Siege of Leningrad in this system: the off-map urban combat-specific mechanics would provide for battles at the outskirts of the city proper.
While perusing the overview of Stalingrad '42: Southern Russia, June-December, 1942 at BoardGameGeek (BGG), I came across the photograph of urban combat microboards made by one of the users for easier application of the "contested city hexes" rule. A thought occurred to me: what if urban combat were to take place off-map just like naval/air combat does? This would IMHO, declutter the map a bit, make urban combat more realistic by applying separate off-map urban combat-specific mechanics, allow for historic length of urban combat (general rule: the defender controls the city until it is wiped out by the attacker as per Stalingrad) and make historic encirclements (like the obvious one) easier to execute. What do you think?
P.S. Regarding possible questions as to how to deal with the Battle of Moscow and Siege of Leningrad in this system: the off-map urban combat-specific mechanics would provide for battles at the outskirts of the city proper.
- 7