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Deaghaidh

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The ancient Sage Mother Gwayoon taught that wisdom and power are born of fear. But it must be the right fear.

The jungles of Skurr were filled with predators and parasites. This made the ancestors of the Tordii grow their strong shells and quick minds, and band together to defend their nests. The cycle of storms made the rivers rise and fall. The ancient Tordii banded together to build high walls to protect their creches, and they learned the skills they needed to divert floodwaters into reservoirs to last the dry times. They feared they might run out of food, and so they learned to cultivate fields and tame animals.

Fear of not being chosen to mate drove male Tordii to excel. Fear of choosing poorly drove female Tordii to be careful. Fear of being alone spurred both to stay close to their Kiith and Clutchmates. Fear of the unknown caused scholars to study and sages to meditate. Fear of being unable to defend their Kiith caused warriors to hone their skills.

But some fears that seem righteous prove disastrous in the end. Fear of running out of resources caused strong Kiith to victimize the weak. Fear of being victims caused Kiith to join together, to be strong and victimize others first. Stone spearheads shattered on copper armor, which was cleaved by bronze axes, which were helpless against a rain of iron arrowheads, which bounced off steel armor which was like paper before powder and shot. Ever greater grew the weapons, ever larger the aggregations of power, ever hungrier the machinery of war.

Three hundred years ago, this engine, fueled by the wrong fear, seemed unstoppable and inevitable. All of Skurr was held in sway to two Great Mothers, Danu of the Sacred Waters and Daurr of the Great Southern Basking. They commanded and millions toiled. They spoke and millions died. They held the reigns of the great machines that their societies had become.

And they lived in terror. Both knew that the slightest mistake would doom them and their billions of subjects. They knew that they must always be vigilant for such a mistake on the other's part. And when that opportunity came, they knew they must strike ruthlessly themselves. They knew there was no other way. They knew there was no escape.

A generation hatched, came of age, and died in cities where the sound of guns never ceased. Mountains of broken shells accumulated, lives spent to shift a line of trenches forward a few hextres. Danu hoped to end it all with her great new weapon, built in secret: a massive armada of airships, laden with a new generation of poisonous gases slightly stronger than the ones already in daily use on the battlefield.

In the Shattering Night the final stroke fell. From the skies the guns belched fire and poison on the city of Chaur. Millions died before light came. The city was vital to the Southern defenses, and a billion soldiers waited the word to die in the long sought decisive battle before Daurr's troops could regroup. Danu, last and greatest Warrior Mother, beheld her great victory from her flagship.

When light touched the city, Danu beheld the depth of her failure. And she wept. For at last she understood that she, and Daurr, and everyone in the world had been wrong.

They feared wrong. They feared what each other would do if they gained power over them. They should have feared what they were capable of themselves.

The great battle never came. Danu ordered her troops back. And she surrendered to her foe.

On a small unsettled island Danu and Daurr met at last. Danu begged for forgiveness. Daurr confessed to her truth. She had prepared a similar force. Danu's fleet was just ready a Turning earlier. Alone they beheld each other, and saw a mirror of their own wretchedness. At the same time they spoke, saying the same thing.

"This has to stop."

For a full Turning the two matriarchs saw no one but each other. All Skurr waited for the wheels of slaughter to start turning again. But when they returned to their capitols, Danu and Daurr ordered their soldiers home. They ordered their munitions destroyed. They began clearing the minefields and filling in the trenches. They sent forth the word.

There would be no more fighting. No more competing with one another for advantage. There would be a real peace, true and lasting. Daurr's daughter and heir Tiir would breed with Danu's son Jor. From them would hatch Harr, the first Magistrix of a united world government, the Tordukan Magistry.

Many were skeptical. But over the long, slow passing of the next two generations peace was discovered to be powerful in its own right. Now that all Tordii had seen the face of what they should truly fear they worked as strongly to fight it as their ancestors had wild beasts and raging weather. The Great Laws of Peace were developed to bing all the Kiith together in unity without victimization.

As science advanced and created more and greater machines, time and again a Tordus would hear of it and say, "It is good this did not happen before the peace." Great as the terrors the Wise Mothers unleashed on each other were, who could imagine what would have happened if one could split an atom, or put objects in orbit?

When Harr at last died, she was followed by Hurr. Hurr was proclaimed Mother of Mothers, Keeper of Peace, and She Who Bears Us All Upon Her Shell. Hurr was charged with leading her species as they began to explore the world beyond their own.

And she was afraid.

 
Last edited:

Deaghaidh

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This is my third and (hopefully) final and definitive attempt at an AAR for my first Stellaris Race Idea: Peaceful Space Turtles!

Anyone who remembers my first two brief attempts has probably already spotted the differences. Since I really wanted to use the Celestial Empire government and Inward Perfection, I had to shift from Fantaic Pacifist/Materialist to Xenophobe/Pacifist/Spiritualist. I decided to interpret Xenophobe literally as Fear of the Other, which got me started ruminating on the nature of fear and morality and such. For my other civic I took Philospher King. An underwhelming choice in many ways, but RP wise so much depends on the character of the Magistrix that I feel there would be a great deal of emphasis on teaching potential heirs to be enlightened and wise.

The Tordus species is Venerable, Conformist, Sedentary, Nonadaptive, and Slow Breeding. The galaxy is Wormhole Only, as I wanted to use Wormhole and for narrative reasons I like to limit my galaxies to one form of FTL.

For a look at our place in the galaxy, here it is:

NcfpWbb.jpg


Great big empty galaxy! Plenty of room for everyone, right? Right? :D
 

Nikolai

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"And she was afraid."

That's a chilling ending, right there, after what came before...!
 

stnylan

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A great introductory post, with plenty of poetry, tragedy, hope, and fear.
 

ngppgn

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Amazing intro! I admit I've never wandered into the Stellaris part of AARland, being skeptical as to the narrative potential of this particular game for story-driven AARs. But you might well have proved that I too was fearing wrong.

Also would be interesting to see a wormhole only galaxy shortly after that possibility id removed by the next patch.

Since I don't own the game: what is it about the Philosopher King civic (or is it trait?) that id underwhelming.
 

Deaghaidh

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Amazing intro! I admit I've never wandered into the Stellaris part of AARland, being skeptical as to the narrative potential of this particular game for story-driven AARs. But you might well have proved that I too was fearing wrong.

Also would be interesting to see a wormhole only galaxy shortly after that possibility id removed by the next patch.

Since I don't own the game: what is it about the Philosopher King civic (or is it trait?) that id underwhelming.

Thank you! I'd advise you to peruse, as Stellaris is actually pretty great at generating narratives. The whole Anomaly system is basically a star trek plot generation system.

And I'm actually very concerned about the whole hyperspace-only reform coming, as it's my least favorite FTL type. Though ironically it is the style most suited to Turtling Up, as it gives you choke points you could fortify.

The Philosopher King civic gives you a fairly weak bonus, a +2 max level for your ruler. So instead of topping out at 5, Hurr can reach level 7. Not as strong as most of the other options, but in the case of long-lived Tordii my leaders are pretty much bound to always hit the max level in time. Philosopher King is a terrible choice for Fleeting races, as your rulers will die young anyway. My real preferred one would be Agrarian Idyl, which gives you Unity production from farms, but that requires Fanatical Pacifist, which means you don't have enough ethics points to get both Xenophobe and Spiritualist for Inward Perfection and Celestial Kingdom.

Also I find it super funny that the morning after I posted this Paradox announced a DLC featuring Planet Killers and other galactic war crimes.

Too lazy to multiquote everyone else, but thanks for the feedback! I wanted to establish that the Tordii didn't come to their peaceful mellow state easily. Too often in Scifi/fantasy peacefull places/races are peaceful because the people are just naturally wise and kind. I like the idea of a culture that was just as mutually destructive as ours until fairly recently, but had a leadership that made a conscious choice to change. A choice that must be re-made by each generation in response to new situations and crises.

Edit: looking at the Wiki, it seems like I didn't need spiritualist, so I COULD have had Agrarian Idyll. I don't know if I was just being dumb or if it used to require the combination pacifist, spiritualist, and Xenophobe for Inward Perfection.

Reedit: I DID need all three for Celestial Empire, which I wanted.
 
Last edited:

volksmarschall

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Space Turtles who have read Plato! Now this I need to follow. :p

Here's hoping that your eastern flank is very much open for you. Otherwise getting sandwiched early is always a problem...
Cheers!
 

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Amazing intro! I admit I've never wandered into the Stellaris part of AARland, being skeptical as to the narrative potential of this particular game for story-driven AARs. But you might well have proved that I too was fearing wrong.
There are some great narratives lurking around the Stellaris community, though it is a generally thinner community than EU/CK. Of course with at least some activity can I recommend The First Century. There are others but they haven't been updated so recently.
 

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Amazing intro! I admit I've never wandered into the Stellaris part of AARland, being skeptical as to the narrative potential of this particular game for story-driven AARs. But you might well have proved that I too was fearing wrong.

Also would be interesting to see a wormhole only galaxy shortly after that possibility id removed by the next patch.

Since I don't own the game: what is it about the Philosopher King civic (or is it trait?) that id underwhelming.
Also I would recommend The Stars are Ours https://forum.paradoxplaza.com/forum/index.php?threads/the-stars-are-ours.938051/ Brilliant writing!
 
Firsts, part One

Deaghaidh

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Hurr, Magistrix of the Tordukan Magistry, fresh from swearing the Six Oaths and planting the Greatfruit Tree in her late mother's shell in the Garden of Memory, returned to the Hall of Council and gave her first command as supreme ruler over all Tordus-kind.

"Bring a bowl of Nom and a sliced Greatfruit." She told one of her attendants. He retracted his head and legs into his shell respectfully before hastening away. One of the late Magistrix Harr's repeated pieces of advice to her Heir Designate was to never make important decisions hungry. Especially when you are upset.

Hurr had known for certain that this day would come for over twenty years. When her mother chose her to be the Heir Designate over her Clutchmates Garr and Jurr. A female Tordus only lays one clutch of eggs in all her long life. Her mother had waited well into her 80s before choosing her father Xarn. The only firm rule of succession is that the Heir Designate be of the same Brood as the Magistrix (that is to say a matrilineal relative) younger than the current Magistrix. The hows and whys of her mother's choice were a subject that she never discussed with Hurr.

Hurr's first choice as Magistrix might well prove to be her most important one. Hurr's field of choices were narrow. Her mother had only one sister and three brothers. Hurr's aunt Kasar had been Heir Designate before Hurr, but had died in an airship accident. She had bred even later than Harr, but had laid a prodigious seven eggs (three to five being more typical) but only two had hatched daughters.

There was, of course, no formal barrier to Hurr picking one of her nephews. Not in these enlightened times, when two of her five high counselors were males, and there were male doctors and engineers and sages. Hurr's nephews were fine young Tordii, quite likely to distinguish themselves and all but certain to be very sought after mates in 60 or so years. But rulers? No.

Her bowl of dry white Nom and bright red fruit arrived, and she ate in silence. She had settled herself into her mother's old place at the head of the council table. Although now it was Hurr's place, and whichever of the six sides of the table she chose was the head. Until she died Hurr would always be the most important Tordus in the room, her voice the definitive one, her opinion the definitive one. It was a horrible feeling.

She finished her meal without noticing. She gestured for an attendant to bear it away. She drew in a breath and consciously extended her neck to show confidence and poise. "Let the Council Assemble." She did not raise her voice. That would be unseemly, and the Magistrix never resorted to such displays. It was for everyone else to be still and listen when she spoke. That was one of the first lessons Hurr had learned.

Five doors opened, and five Tordii entered. Their scales were polished and shined, their tails held perpendicular to the floor. The High Counselors took their places around the table before her. Wisdom, Benevolence, Justice, Consensus, and Vigilance. The five pillars of good leadership, according to the Sage Mother Gwayoon, and the five heads of the branches of the Magistry. Wisdom for education, the temples, and media. Benevolence for public health, food distribution and sanitation. Justice for the court system and the Peacekeepers. Consensus for a variety of bureaucratic functions, such as zoning and planning and ensuring the thousands of Kiiths across Skurr worked together. And Vigilance, the unwanted relic. Of old the defense against external threats fell into this sphere. In these days its main purpose was to prepare for natural disasters.

Hurr ruled, but these Tordii were the ones who made the practical everyday decisions. They were all appointees of her late mother, of course, and most were of a certain age. The unreasoning part of Hurr's mind expected them to scold her for sitting in her mother's place. Instead of course they performed all the proper gestures of obedience and remained silent.

Hurr spoke to them. "I have decided to name Zax, daughter of Kasar, my Heir Designate. Let it be known." There was of course no response or discussion on this point, but the moment Hurr spoke this in the presence of her council it became law.

ZSGqO66.jpg


Hurr chose Zax for her curious, challenging spirit. She always wanted to know why things were done in a certain way, not accepting the standard response of Tradition. She was already talking about breeding, not even 30 years old yet, a quite shocking proposition that Zax was quite willing to proselytize. Hurr hoped that this would strike the right note when known across the world. Hurr meant to lead her people to new places, and when she died the Tordii would need a leader with a love of growth and change.
 

Deaghaidh

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Glad to see you back in action, @Deaghaidh :) I remember your first two attempts being full of promise, and this one seems no different. I'll definitely be keeping an eye oit for this ine.

I really dug the concept behind those. But as is often the case with me, my interest trailed off while some level of my brain never stopped mulling it over. Hopefully I can do this up proper before CherryH and the expansion make the save useless, although I suppose I can always roll back to the 1.9. Fingers crossed.

Decided to break this one up into pieces. Half the fun is coming up with the trappings of Tordukan society, such as how their government is organized, their cultural preference for the number 6 and hexagons. Also I didn't have a couple of screenshots I thought I had of the status of Skurr on day 1, which is unfortunate. So next one might be a little text heavy.
 

stnylan

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A very nice scene indeed. Touching in its vulnerability.
 
Firsts, part Two

Deaghaidh

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Hurr let the silence remain for three heartbeats. "Consensus, I understand you have prepared a summary. Please present it." Tradition dictated that Hurr address her Counselors by their area of responsibility. Hurr suspected it was because her predecessors were no better at remembering names than she was. Consensus was pushing two hundred years old, and despite her their recent polishing the scales on her face were clearly drying and cracking. Her voice had a similar quality.

"Magistrix, at present there are just over 8 billion Tordii. The population has been growing steadily since the end of the Last War. Fortunately economic development and reconstruction has kept pace. We run modest surplus' of all critical resources, which we expect to continue for several years. However it should be noted that 3 billion still live in conditions that do not meet acceptable minimum standards. Despite the efforts of your glorious mother, there are still extensive areas that are ecologically too devastated for safe occupation. Given sufficient resources these problems are solvable with existing technology. However doing so would mean delays for new economic development. It is my considered opinion that new construction should proceed before the unslumming and reclamation projects, so as to provide new opportunities for the growing population."

"Benevolence, what is your opinion on the state of these slums?" Benevolence was younger, which still allowed her to be ancient. A hundred and forty with a face filled with smooth blue scales, she spoke.

"The hygiene situation is far from acceptable, Magistrix. But my office has had some success. Our statistics show a marked decrease in failed hatchings, which are at their lowest point on record. But without major investments in drainage and sanitation there is a hard ceiling on our gains. The industrial blight can be contained, and access to hazardous areas restricted. But these problems will not improve further without major investment."

Hurr did not commit herself by commenting on the implied conflict between Consensus and Benevolence. Instead she called on a middle aged male, barely a hundred years old. "Wisdom, what is the status of the education system?"

Wisdom extended his neck further than was strictly speaking polite, and began with enthusiasm. "Magistrix, I am proud to report that our literacy rate has passed 90%. Even in the slums most children attend school. Basic education is all but universal. However I must note that there is a potential future shortage of advanced, specialized skills. I would also observe that the efforts to reclaim the blighted lands will provide valuable lessons on dealing with hazardous environments. I would therefore humbly suggest that advanced engineering, physics, and biological academies be established in the reclamation zones as soon as they can be made to reach minimum safe standards."

There was a slight, displeased clicking of tongues. Wisdom was pushing the boundaries of his domain into other Counselors territory, and doing it in the presence of the Magistrix. Consensus and Benevolence were old courtiers who were well schooled in the art of clicking their tongues without letting the sound be traced to them. Hurr maintained a pretense of indifference, but decided she liked Wisdom. "Very good. And is the Xanar on schedule for launch?"

"It is, Magistrix. With your blessing Captain Xidlor will begin the survey of Scha and the motherworld Goxesh. From there she will proceed to a general survey of the Kass System, before the final test of the Wormhole Generator sometime early next year."

pyJrb7l.jpg


"Our engineers are confident that the wormhole will take the Xanar instantaneously to our nearest neighbor Aruz. After that point little can be predicted, though our astronomers predict multiple planetary bodies in that system."

"Very good," Hurr said. "My mother often observed that it is not enough to provide the necessities of life. One must also provide a goal to work towards. For the ancients this was simple. Amassing enough food to protect from famine, building a beautiful new temple, these were goal enough for the Kiiths of old. Then it became a matter of amassing more and deadlier weapons, which led to catastrophe. For the wise mothers it was building a peaceful world, repairing the scars of war. But we have gone beyond that now. I see in the wonders awaiting us in the galaxy a new purpose, to grow and prosper. Vigilance, Justice, do you have any observation to make toward that end?" Neither spoke, and neither had much to say. There was no pressing need for change in the courts, nor any ongoing or imminent crisis.

"Then this is my will. Consensus, you will draw up a five year plan. The first stage of this will involve new resource development, to prevent future shortfalls. After those targets are reached, reclamation will begin as suggested by Wisdom. At that point there should have been sufficient new development in new lands to relieve population pressure in the slums, and we can begin concerted efforts to clean up and clear them. Meanwhile I expect our science corps to pursue exploration in near space, and to begin resource collection from off world. The surplus of space will support growth at home, and growth at home will supply further space exploration." Hurr stood, turned, and walked away. Intolerably rude from anyone else, but the expected way for a Magistrix to end a council session.
 
Aruz

Deaghaidh

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A year and more passed. Hurr met regularly with her council. She asked them pointed questions and made decisions that couldn't be made by anyone else. Mostly though she just existed. The most important duty of a Magistrix was to exist.

But other times she was obliged to make history, or at least be witness when others did. And so she was present at mission control in the city of Caav as the first interstellar expedition passed through the wormhole.

hHYArsW.jpg


Aruz was quite close as stars go. As such Tordukan scientists had peered at it quite a lot over their long history. From their observatories they saw signs of a fine parcel of planets, some of which might well be in the right place for life. Radio telescopes had listened for any signal, but never heard anything. Many hopes and anxieties were focused on Aruz. It was a star that did not disappoint.

There were indeed seven planets, a fine mix of gas giants and hard rock. The initial analysis from the Xanar indicated the second planet was, like Skurr, covered in a thick, warm, water-rich atmosphere. The scientists were excited, but they stuck to the mission plan, which called for the innermost planet to be surveyed first. It was considered a mildly interesting prelude to the real business of exploring the jungles of a new world. But then they found the ruins.

NwmAy1j.jpg


"Preliminary analysis puts the ruins at 6 million years old. The species that inhabited them is currently believed to have called itself the Yuht, and they were massive, worm-like beings. Beyond that little can be said for sure. Some contextual clues suggest they were not native to the system but part of a much larger space-faring civilization, but we will know more when the survey of the second planet is complete." Wisdom was clearly trying to keep his neck extension under control, but his excitement was still palpable.

"And you are certain that they have been gone for six million years?" Hurr asked. All answers she could think of filled her with dread. Either there was a potential enemy with a six million year head start out there, or there was something capable of destroying such a foe lurking in the galaxy. Wisdom was blind to her anxieties.

"I am certain of nothing in this case, Magistrix. But parts of the ruins are submerged beneath lava flows we can confidently date to six million years ago. Since no effort was made to rebuild, logically they were gone by then."

"Well" Hurr said, for lack of anything to say. Feeling that more was expected, she added, "Keep me posted of any new developments."

"Magistrix, it will be my great honor." He stepped backwards out of the room, retracting his limbs slightly as protocol dictated. But Hurr could hear his hurried steps as he rushed back to his office.

tzuORmu.jpg


The second world of Aruz proved to be an echo of Skurr past. It was covered with thick jungle and rugged mountains, both populated by dangerous predators. There was no sign of intelligent life, past or present. It was deemed an excellent candidate for future settlement, and the Habitable Worlds Survey project begun to compare it to other potential colonies in the stars near Skurr. As Hurr intended, space exploration presented a common goal, creating a growing sense of Harmony.

n7MPeBV.jpg


As the Xanar continued her explorations, she found other signs of past alien civilizations, both from the Yuht and more recently. But all were dead and gone. The stars were ominously silent.

uBdZgNV.jpg


A little over seven years into Hurr's reign the new frontier was opened up to settlement. Aruz II, henceforth named Shix, saw the first wave of colonists land. The Tordukan Magistry was now an interstellar civilization.
 

stnylan

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To appear serene at these momentous events is, I might imagine, Hurr's greatest task.