I saw a screenshot recently that showed a type of armor increasing the "Toughness" stats for various brigades by +1.
My question is, how will upgrading work exactly?
Personally,I hope for a forked upgrade system : equipment upgrade and organization upgrade.
Equipment upgrade is just that, the reception of new equipment which can be done via a slider like in HOI2.
However,World War II was more than just innovative equipment,it was also about innovative organization. As the war progressed armies began to mechanize and integrate mobile artillery and anti-tank support at lower and lower levels. Also,coordination between various arms began to trickle down to the lowest of levels as well, with individual companies able to call accurate heavy artillery from self-propelled batteries and battalions able to direct on-call CAS aircraft assigned to the respective division.
This type of formation reshuffling is something that cannot be done on the frontlines and a formation should need to be pulled back or otherwise made unavailable for combat until the new command and control structure is implemented.
Finally, the tech tree looks like it will go back to its HOI1 roots with the ability to "customize" tank models. I hope,however,that realistic constraints will be placed.
For example, one should not be able to place a late-war gun on an early war tank. Any single component should be in "technical agreement" with the others that go in the equation so that no engineering impossibilities will arise.
Same for aircraft. The airframe of the plane must be modern enough to hold together if a very powerful engine is placed inside.
Doubly so for any organizational matters. It should not be possible for players to field '43 era formations if they only have '39 era equipment.
Thus,in terms of prerequisite, a minimum of material-organizational synergy must be ensured so that it doesn't pay to either field '45 organized brigades of Pz Is or the other way, field '39-organized Panther brigades.
There should be zero benefit if the player chooses to beeline on either the material or theoretical at the expense of the other.
HOI2 is unfortunately guilty of the sin of tech bee-lining. When playing as Germany it makes zero sense to research Anti-tank guns and one could even do without Artillery as well since ARM+ENG would get the job done just fine.
The vanilla HOI2 prerequisite network was greatly lacking.
Equipment,organization and doctrines go hand in hand, always, and the prerequisites should reflect that. Lagging in one area too far behind should completely compromise advances in the others.
An excellent example is the early-war Red Army. The Deep Battle doctrine was sound enough, but the Red Army not only lacked the organization necessary but it also lacked a medium tank to actually carry out the breakthroughs and exploitation.The BT series was too light and KV too heavy and both notoriously unreliable.
Thus,my hopes are for :
1) Realistic prerequisites reflecting the technical and doctrinal inter-dependencies.
2) Separate upgrade systems for separate things to upgrade : in the field equipment upgrades and behind the lines command structure reorganization.
My question is, how will upgrading work exactly?
Personally,I hope for a forked upgrade system : equipment upgrade and organization upgrade.
Equipment upgrade is just that, the reception of new equipment which can be done via a slider like in HOI2.
However,World War II was more than just innovative equipment,it was also about innovative organization. As the war progressed armies began to mechanize and integrate mobile artillery and anti-tank support at lower and lower levels. Also,coordination between various arms began to trickle down to the lowest of levels as well, with individual companies able to call accurate heavy artillery from self-propelled batteries and battalions able to direct on-call CAS aircraft assigned to the respective division.
This type of formation reshuffling is something that cannot be done on the frontlines and a formation should need to be pulled back or otherwise made unavailable for combat until the new command and control structure is implemented.
Finally, the tech tree looks like it will go back to its HOI1 roots with the ability to "customize" tank models. I hope,however,that realistic constraints will be placed.
For example, one should not be able to place a late-war gun on an early war tank. Any single component should be in "technical agreement" with the others that go in the equation so that no engineering impossibilities will arise.
Same for aircraft. The airframe of the plane must be modern enough to hold together if a very powerful engine is placed inside.
Doubly so for any organizational matters. It should not be possible for players to field '43 era formations if they only have '39 era equipment.
Thus,in terms of prerequisite, a minimum of material-organizational synergy must be ensured so that it doesn't pay to either field '45 organized brigades of Pz Is or the other way, field '39-organized Panther brigades.
There should be zero benefit if the player chooses to beeline on either the material or theoretical at the expense of the other.
HOI2 is unfortunately guilty of the sin of tech bee-lining. When playing as Germany it makes zero sense to research Anti-tank guns and one could even do without Artillery as well since ARM+ENG would get the job done just fine.
The vanilla HOI2 prerequisite network was greatly lacking.
Equipment,organization and doctrines go hand in hand, always, and the prerequisites should reflect that. Lagging in one area too far behind should completely compromise advances in the others.
An excellent example is the early-war Red Army. The Deep Battle doctrine was sound enough, but the Red Army not only lacked the organization necessary but it also lacked a medium tank to actually carry out the breakthroughs and exploitation.The BT series was too light and KV too heavy and both notoriously unreliable.
Thus,my hopes are for :
1) Realistic prerequisites reflecting the technical and doctrinal inter-dependencies.
2) Separate upgrade systems for separate things to upgrade : in the field equipment upgrades and behind the lines command structure reorganization.