There have been a few questions lately about whether or not it's better to continue letting an old series run or whether you should start a new run. The general answer is that if you are going to build 5 or 6 more in a serial run, then start a new run while cancelling the old run. That's because both the old and the new run benefit from gearing, and when gearing benefits start to converge, the 2 step process of building the old and then upgrading it becomes more expensive.
The math to do this is straight forward as long as you can see the daily upgrade % in the statistics folder [an early version of Arma lost this]. You then need to collect the data from an existing serial run: when an old run produces a division, look at the completion time for a new model. After getting the relevant data, it's simple math.
Examples [not sure how well the spreadsheet will fit into the forum]:
Armor2 vs Armor3 for SOV. 1940.
Upgrade = 1.74% daily upgrade progress. 100/1.74 = 57.4 rounded to 58 days at 14.88 IC daily. Upgrade cost is 863.04 IC*days.
Armor-2 costs 14.88 and is built in 93 days = 1488 IC*days.
new Armor 3 costs 19.2 for 148 days or 2841.6 IC*days
Next compare that with starting a new serial run using 95% for 2nd new division, 90% for 3rd, etc.
The only reason to continue an old serial run of Armor-2 would be to benefit from twice obsolete upgrading such as Armor 2 to Armor 4. You have two model price savings. I also looked at Germany PZ div and the math was essentially the same: the 5th model of a new Armor3 run was cheaper than continuing an old Armor2 run.
I also looked at infantry using the USA as an example with full hawk, full free market, and fully drafted parameters. Infantry costs the same for all models.
When gearing progress starts to equalize, one of the prime benefit of keeping an old series going is lost [it's cheaper]. So why would you even try to keep an old serial run going?
== It's cheaper at the beginning.
== You can get units on the field in time for key dates.
== It takes time to research new models and even more time to gear a new model. Obsolete divisions on the map can fight and be upgraded while newer models still being produced have zero combat capability.
The math to do this is straight forward as long as you can see the daily upgrade % in the statistics folder [an early version of Arma lost this]. You then need to collect the data from an existing serial run: when an old run produces a division, look at the completion time for a new model. After getting the relevant data, it's simple math.
Examples [not sure how well the spreadsheet will fit into the forum]:
Armor2 vs Armor3 for SOV. 1940.
Upgrade = 1.74% daily upgrade progress. 100/1.74 = 57.4 rounded to 58 days at 14.88 IC daily. Upgrade cost is 863.04 IC*days.
Armor-2 costs 14.88 and is built in 93 days = 1488 IC*days.
new Armor 3 costs 19.2 for 148 days or 2841.6 IC*days
Code:
UPGRADE COST 863.04
ARMOR-2 build cost 37 gearing 1488
old run net 2351.04
new Armor-3 build in IC*days 2841.6
savings from continuing old run: 490.56
Code:
first 2841.6 490.56
second 2699.52 348.48
third 2557.44 206.4
four 2415.36 64.32
fifth is cheaper 2273.28 -77.76
I also looked at infantry using the USA as an example with full hawk, full free market, and fully drafted parameters. Infantry costs the same for all models.
Code:
% daily 7.39
IC daily 2.24
# days 13.53
days rounded 14.00
IC*days for upgrade 31.41
INF 39 build 86.40
NET COST 117.81
new 1941 build 154.80
savings 36.99 difference =
gearing 2nd 147.06 29.25
gearing 3rd 139.32 21.51
gearing 4th 131.58 13.77
gearing 5th 123.84 6.03
gearing 6th 116.10 (1.71)
6+ of new series is cheaper
== It's cheaper at the beginning.
== You can get units on the field in time for key dates.
== It takes time to research new models and even more time to gear a new model. Obsolete divisions on the map can fight and be upgraded while newer models still being produced have zero combat capability.