Inf Weapons III has double the soft attack of Weapons I while not using any more supplies. Such a massive upgrade to your most common frontline troop type is absolutely, 100% worth the efficiency loss.
not if it makes you run out of equipment
Inf Weapons III has double the soft attack of Weapons I while not using any more supplies. Such a massive upgrade to your most common frontline troop type is absolutely, 100% worth the efficiency loss.
Your infantry should primarily be defending, not attacking. Therefore, they'll be most commonly engaged with enemy breakthrough, not defense.Clearly the share of SA is way way up for the infantry from previous patches. However, a 14-4 will always have at least 400 defense. Any SA absorbed by a defense have a 90% miss chance compared to a 60% chance for excess SA. That doubled SA from your infantry? Yeah it's doing a quarter of what it could be doing if it were CAS or tanks or something.
Again, you can say this about any upgrade. Fighter III's lose efficiency when you upgrade from Fighter II's or I's, but they're still worth the switch.not if it makes you run out of equipment
Steel is hella abundant though. Every major has tons of it, giving you easy access throughout the entire game. The steel problem is a theoretical concern more than a practical one. I don't think I've ever imported more than 2-3 factories worth of the stuff outside of games in South America.
You can but should you say that about every upgrade?Again, you can say this about any upgrade. Fighter III's lose efficiency when you upgrade from Fighter II's or I's, but they're still worth the switch.
Things like AT and strat bombers aren't worth building or researching outside of roleplaying. The AI isn't good enough with tanks to justify dumping tungsten, research, and IC into AT. Strat bombers are in the same category as mechanized in that they simply cost too much for what they give. Nukes are pretty worthless now too since they don't help enemy surrender %.
I agree it *can* be a problem, but for the vast majority of the interesting countries it won't be. This probably comes down to which areas of the world you like to play in. For me, I don't play in South America any more with all the jank related to Pax Americana, random faction joining, lack of focus trees, and terrible supply. South Africa's on my to-do list as well.South America and the Middle East need to down a major with steel quickly or they can find themselves hated by USA and all other significant sources of steel closing the economy. Minors like South Africa and Australia have access to some steel of their own, can do infra construction for more, and have enough where they can push IC onto more planes than tanks or something to be less dependent on it.
Middle East can usually push India or help beat Axis or Comintern fast enough to secure a supply directly, but it *can* be a problem.
I wasn't thinking about the AI. I was thinking about my MP group.
I agree it *can* be a problem, but for the vast majority of the interesting countries it won't be. This probably comes down to which areas of the world you like to play in. For me, I don't play in South America any more with all the jank related to Pax Americana, random faction joining, lack of focus trees, and terrible supply.
South Africa's on my to-do list as well.
I admit I don't have MP experience so this may be silly, but don't you want to research the 38/40 infantry techs every time (given that they improve your army without additional IC cost). That would significantly reduce the opportunity cost, wouldn't it?The opportunity cost is not negligible.
You have to research it, first. Research slots are finite and valuable. You may find yourself having to choose between better rifles or better RADAR, CAS, NAVs, ART, AT, SPART, computers, resource extraction, synthetic plants, doctrines, rockets->jets, better amphibious invasion techs, strategic bombers, or nukes. (Oh, and special forces for those who care.)
i never go pure infantry i always suppliment with AA guns they may not have the full piercing of at guns but they have better soft attack than AT they provide some extra AA deterent and provide some ability to bust through armor and are fairly cheap and easy to build unlike ART or AT. Kinda like the cheap jack of all trades but master of none and they cost very little widthThis is still the case - I was wondering how infantry only divisions were piercing light tanks.
I admit I don't have MP experience so this may be silly, but don't you want to research the 38/40 infantry techs every time (given that they improve your army without additional IC cost). That would significantly reduce the opportunity cost, wouldn't it?
And if you're talking about loss of production efficiency, would a scenario where you make a new line with inf2/3 and prioritize armoured divisions and special forces for it, leaving regular and garrison infantry on inf1?
Okay, that answers the first part. What about the second part?Support Equipment which is biggest 'free' boost to infantry performance doesn't require Inf Weapons I/II/III. To access +soft attack you do need research better weapons, but if you do not intend on upgrading guns, researching extra ~150 days to get measle +5% soft attack to 3/6 soft attack per unit isn"t that big of a deal.
IMHO support AA and support artillery is the way to go now. Imho switching to new infantry equipment is always worth it as long as you're not about to run a deficit. If you do dispersed industry it's almost never a problem. You have to realise all these passive % boni become better the higher level your infantry equipment is. A 5% boost to Basic equipment's 3 soft attack is 4 times less than the 5% boost to the 12 soft attack of infantry equipment 3. All techs together give 20% bonus soft attack, that amounts to quite a lot in absolute difference.
I said it is a noticable difference if you do switch... what's the officer problem?I said if you DO NOT intend to switch/upgrade equipment.
I said it is a noticable difference if you do switch... what's the officer problem?
You have to research it, first. Research slots are finite and valuable. You may find yourself having to choose between better rifles or better RADAR, CAS, NAVs, ART, AT, SPART, computers, resource extraction, synthetic plants, doctrines, rockets->jets, better amphibious invasion techs, strategic bombers, or nukes. (Oh, and special forces for those who care.)