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incognitus

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Yeah, I think the separate techs are fairly nonsensical as well. Especially since for some countries the various techs are actually represented by the exact same rifle, as I have just noticed for CAV and INF small arms in Finland.
 

Mebsuta

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Jan 19, 2018
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How random are those elections?
Very.

Do not do counterespionage on your country and, if party has no organization at all, save everytime you get about two or three percent support per month. Preferbly too if enemy parties decrease one or two percent per month. If not, reload.

If the party has high organization you can easily get like 7% support per month.
 

Mebsuta

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Very.

Do not do counterespionage on your country and, if party has no organization at all, save everytime you get about two or three percent support per month. Preferbly too if enemy parties decrease one or two percent per month. If not, reload.

If the party has high organization you can easily get like 7% support per month.
Finland has elections on July 1936 and with savescum I can easily get facist party elected with just 6 months of time. However, of course, it would take you like one hour to farm good percentages on those 6 save points. But is manageable.
 

incognitus

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Very.

Do not do counterespionage on your country and, if party has no organization at all, save everytime you get about two or three percent support per month. Preferbly too if enemy parties decrease one or two percent per month. If not, reload.

If the party has high organization you can easily get like 7% support per month.
Ah, so this is not a one-off savescumm on election day, it's saving / reloading before the end of every month? Are parties re-rolled on the 1st of every month then?
 

marxianTJ

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You're definitely right palmerdale it would be better if CAV/INF/MIL units were all balled up under a single set of 4 techs with their doctrines remaining in tact - lots of mods have done this, but they also do lots of other stuff I don't like so that's kind of sad.

For elections:

So the way the whole election thing works is that parties gain organization that they then use to gain popularity. So you can mouse over the parties and see if they're doing well or poorly - the factors that determine which parties do what are highly variable and I assume mostly unknown. Supposedly dissent and etc play on how well the ruling party performs, but that's hard to replicate.

So instead you have only 2 really dependable ways to influence elections.

A. Leave yourself totally open to spying and hope somebody starts backing a party. This will vary greatly by nation as the AI nations have certain pre-set behaviors regarding each nation in regards to its own spying policy. You could also tag switch and alter those priorities periodically and hope that the AI doesn't undo your changes to back their ruling party.

B. Support your own ruling party with your own spies. This normally isn't really desired by most players, but there *are* some nations that really suffer if the party in power loses an election.
 

Mebsuta

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Ah, so this is not a one-off savescumm on election day, it's saving / reloading before the end of every month? Are parties re-rolled on the 1st of every month then?
You're right. And the RNG is nonsensical. You can change a government with a leading party of 60 organization with proper savescums before every 1st.
 

Kovax

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Party Organization helps get an increase in Party Popularity. The espionage activity to increase your party's Organization creates a negative factor, lowering Party Popularity. Basically, if you support your party several months before an election, then STOP supporting it for the last couple of months, it has some time to possibly recover the Popularity that it lost during the time you boosted it. If you want your party to LOSE the election, don't boost party Organization until the month before the election, THEN dump a bunch of spies into supporting your party, just to piss off the population in time for the vote.
 

incognitus

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Party Organization helps get an increase in Party Popularity. The espionage activity to increase your party's Organization creates a negative factor, lowering Party Popularity. Basically, if you support your party several months before an election, then STOP supporting it for the last couple of months, it has some time to possibly recover the Popularity that it lost during the time you boosted it. If you want your party to LOSE the election, don't boost party Organization until the month before the election, THEN dump a bunch of spies into supporting your party, just to piss off the population in time for the vote.
Just to be precise... when would I want to start the spy action, in case I want to lose? On the 30th/31st of the months prior to when the Election takes place (e.g. 30th June if election is on July 6th) or simpy 30ish days before the election?
 

Kovax

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Probably start a month or two before the month of the election, on the first of the new month. That gives you one or two random rolls with bad modifiers to wreck popularity. Any sooner and you start creating offsetting positive effects due to the building of party organization. While attempting to increase popularity of a ruling party, I had poorer results by ending my spy efforts 3 months in advance than with 1 or 2 months, but it's well within the range of uncertainty....or maybe there's a "rebound" effect in the math. I haven't intentionally and repeatedly experimented with it to see whether 1, 2, or 3 months is best, and the significant random factor means that you'd need to run a few dozen elections for any kind of statistically valid result.

It also seems like there may possibly be some influence from recent trade agreements with other ideologies, but that could easily be coincidence.