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madprofmike

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im not sure what the numbers mean for upgrading time and cost

eq.
upgrade_time_factor = 0.75
upgrade_cost_factor = 0.50

i want the time and cost to be almost as long and cost as much as building a new division or brigade from scratch would i change it to
eq.
upgrade_time_factor = 0.9 (meaning 90% of time of normal build time? am i correct itn this thinking?)
upgrade_cost_factor = 0.9 (meaning 90% of time of normal build cost? am i correct itn this thinking?)
 

xtfoster

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madprofmike said:
im not sure what the numbers mean for upgrading time and cost

eq.
upgrade_time_factor = 0.75
upgrade_cost_factor = 0.50

i want the time and cost to be almost as long and cost as much as building a new division or brigade from scratch would i change it to
eq.
upgrade_time_factor = 0.9 (meaning 90% of time of normal build time? am i correct itn this thinking?)
upgrade_cost_factor = 0.9 (meaning 90% of time of normal build cost? am i correct itn this thinking?)
EDIT: I'm not sure, but there are other factors (sliders) that affect these variables.
 

unmerged(58571)

Field Marshal
Jul 1, 2006
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There are three factors each for upgrade time and -cost:
1. The ones defined in db/misc.txt.
2. The model-specific ones (the ones defined for the new model).
3. Slider settings.

Note that 3 can prove problematic, as you might accidentally make it more expensive to upgrade than disband and build new from scratch for some slider settings.
 

madprofmike

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ok thanks for the info