I'm curious to know how upgrades will be handled in HOI3.
It's clear that divisions, due to the "brigade building block" system, cannot have "models". But will Brigades themselves have models? Or will they merely be the sum of the techs researched that give them bonuses?
How will upgrade be treated if the Brigades themselves aren't organized by models, but are merely the sum of cummulating bonuses from various areas? Surely the upgrades won't be instantaneous, that would be a step backwards.
But then,how will the game engine keep track of each bit of bonus value? Since naturally an improvement in tanks will probably take longer and cost more to implement than a new range of infantry weapons? Perhaps the correct,system hog, way is to implement upgrade "bars" for the brigade, with each bar corresponding to the cost of an individual weapon category that can be researched and then fitted. Bars,which of course,could be made customizable, the player for example,deciding against new rifles favor of newer infantry AT weapons,or tanks, or self propelled artillery.
A combination of "on the field" upgrades for new equipment,and behind the lines reorg for org/morale(officer efficiency) would be needed.
It makes no sense to pull back a division that receives new equipment,but employs it as per to the old doctrine.
On the other hand,a new warfare paradigm automatically means changes in a division's structure,maybe right down to company/platoon level, so such a transition happening in the midst of battle can't be right either.Divisions would need to spend time to "reorganize" behind the lines to be effective in employing the new doctrine.
A safe bet would be create brigade "models" along the most visible of doctrinal lines and breakthroughs along the said lines instead of equipment lines, so that while new equipment helps a lot, decisive should always be *how* that equipment is employed.
It's clear that divisions, due to the "brigade building block" system, cannot have "models". But will Brigades themselves have models? Or will they merely be the sum of the techs researched that give them bonuses?
How will upgrade be treated if the Brigades themselves aren't organized by models, but are merely the sum of cummulating bonuses from various areas? Surely the upgrades won't be instantaneous, that would be a step backwards.
But then,how will the game engine keep track of each bit of bonus value? Since naturally an improvement in tanks will probably take longer and cost more to implement than a new range of infantry weapons? Perhaps the correct,system hog, way is to implement upgrade "bars" for the brigade, with each bar corresponding to the cost of an individual weapon category that can be researched and then fitted. Bars,which of course,could be made customizable, the player for example,deciding against new rifles favor of newer infantry AT weapons,or tanks, or self propelled artillery.
A combination of "on the field" upgrades for new equipment,and behind the lines reorg for org/morale(officer efficiency) would be needed.
It makes no sense to pull back a division that receives new equipment,but employs it as per to the old doctrine.
On the other hand,a new warfare paradigm automatically means changes in a division's structure,maybe right down to company/platoon level, so such a transition happening in the midst of battle can't be right either.Divisions would need to spend time to "reorganize" behind the lines to be effective in employing the new doctrine.
A safe bet would be create brigade "models" along the most visible of doctrinal lines and breakthroughs along the said lines instead of equipment lines, so that while new equipment helps a lot, decisive should always be *how* that equipment is employed.