Upgrade speed has a cascade effect

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Flame13223

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It appears to still use a single shipyard at a time even though you might have more available and even split up its still very time consuming to upgrade your entire fleet, limitting your ability to retrofit according to your enemy.

One of the issues this causes is players being more reluctant to attack leviathans, as you generally want to either overwhelm them or retrofit against them so as to avoid unnecessary losses. But retrofitting against them often makes your fleet suboptimal against normal empires, thus leaving you vulnerable for an exteremely long period while you swap back and forth.

The same thing applies for the Khanate. You would ideally want an effective fleet against it as it can overwhelm you otherwise and cause lots of needless losses.

Similarly, retrofitting to attack Fallen empires, at a time when you have gigantic fleets most likely, takes extremely long and again, leaves you vulnerable for war.

But even regular old wars, you cant wage them at the rate at which you would want if you have to spend time upgrading, in fact in my own experience I delay upgrading until I can upgrade at least 2-3 levels worth of weaponry so as to reduce the amount of times I have to do it.

Overall I think a lot of the issues with the war system is because of the way upgrading works atm.
 

bobucles

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Jun 29, 2018
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It's pretty goofy that a fleet upgrade can take 2000 days because the shipyard considers it a single task and not a bunch of small tasks across a hundred ships. If human players can figure out how to split tasks across shipyards to keep them busy, the game can do it too.

Are upgrades still WAY too expensive? It's probably better to build new ships and let the old ones perish in battle.
 

Mastikator

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It's pretty goofy that a fleet upgrade can take 2000 days because the shipyard considers it a single task and not a bunch of small tasks across a hundred ships. If human players can figure out how to split tasks across shipyards to keep them busy, the game can do it too.

Are upgrades still WAY too expensive? It's probably better to build new ships and let the old ones perish in battle.
They said they're doing it this way in the latest dev diary. I mean I wish they had done it that way since 2 years ago but here we are.
 

verybad

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Are upgrades still WAY too expensive? It's probably better to build new ships and let the old ones perish in battle.
Well realistically, that's often the way it works in real life with ships and planes in the military. At a certain point it IS cheaper to build new rather than upgrade the old.

Multiple ship lines should make it quicker, but a kind of cool thing would be for them to take a bit of speed up while the industry got retrained, then give us the option for automated production in ship production to remove/reduce that slowdown.