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ashandresash

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Thanks, Kallocain.

Though 1.3 was a big step forward in performance, it is good to know things will improve largely.

The day-trigger is very nice!
 
Last edited:

domanb

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So while fixing stuff for a release , another bug was introduced .
That's not a nice programming technique .
Let's hope that fixing 1.4 bugs will be done in a clear way .

Nevertheless it looks promissing . Thanks for the heads on .

Introducing new bugs is a common occurrence in computer programming, made more prevalent as the complexity of the code increases. It sounds like you aren't a programmer, so you should leave the programming critiques to knowledgable persons.
 
Last edited:

unmerged(172501)

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Thanks for the update, looking forward to it. Anyword if the various bugs with straits will be addressed in 1.4? AI passing through when it shouldn't be able to, people not able to pass out when they control both sides, etc?
 

Davisx3m

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new datetrigger that can trigger on a given day (not hour) "date = 1938.3.1".

yes!!!!
 

unmerged(149811)

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I questioned Birken today, and this is what he said about what optimizations you can expect in 1.4.

Map optimization


Loading times optimization


Interface optimizations


Optimizes to timeflow


Fixed crashes

He is being modest here. I know for a fact that he has fixed more crashes than this. A nasty crash during start-up that was introduced in 1.3 for example.

Also, good new to modders!


This is not a complete list obviously, but it should give you an idea regarding the optimizations that have been made.

Well, obviously sounding good what has been done - this post brings me to give up on HOI3. Working self in development i never would ask a dev what he has done in his opinion. the only thing you can trust are tickets and there state and the results of automated and user tests. anything else is just an personal opinion or in worst case to tinker with code. It seems to me PI doesn't have any issue/version tracking - this also explains why the list official buglist dates from November - and cause of this i see no chance for any nearly flawless version and design.
 

LeeDub

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It will be nice to see the game speed improve. However, I have essentially given up o HoI3 until the x-pack, since I have realised some of the features are as much at fault as the bugs.
 

Inbrainsane

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Game speed, interface lag.

I want to be able to play the game at reasonable speed (3?) without having to PAUSE it to issue orders.

Game loads faster now, huh? Well that helps only if we still have to save, quit and restart the game every 20 minutes after 1942. But I hope we do not have to in 1.4. Please.
 

Gaizokubanou

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I would still stand by what I've been saying before, it would have been way better if we had 1.3b or some other patch between 1.4 and 1.3 even if it took a day or two of actual patch coding.

All this improvements are nice and all, but it's all kinda lame at the same time that I'm still waiting for 1.4 BETA.

After chilling out from HoI3 addiction (about 2 months ago) for few days and playing other games, 1.3 feels so horribly bugged out and unoptimized that it just cries for some hotfixes.

This type of updates are obviously better than no updates, but it only distracts (instead of solving) from the current (1.3) state of the game, which is not that good imo.
 

Tobear

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Thanks for the info. Optimizations regarding the performance are always very welcome!
 

TheLoneGunman

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Three cheers for Birken! :D
 

numdydar

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Addressed before

I would still stand by what I've been saying before, it would have been way better if we had 1.3b or some other patch between 1.4 and 1.3 even if it took a day or two of actual patch coding.

All this improvements are nice and all, but it's all kinda lame at the same time that I'm still waiting for 1.4 BETA.

After chilling out from HoI3 addiction (about 2 months ago) for few days and playing other games, 1.3 feels so horribly bugged out and unoptimized that it just cries for some hotfixes.

This type of updates are obviously better than no updates, but it only distracts (instead of solving) from the current (1.3) state of the game, which is not that good imo.

Each release to the public (us) requires a day or two to create a system to deliver the code to us. (assembly, testing it, etc). Paradox decided last year that they did not want to have a lot of smaller patches due to the amount of time it would take away from 1.4. In addition the modding community would go nuts with 1.3a, 1.36, etc. imho having just one patch is much better than many smaller one.
 

Gaizokubanou

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Each release to the public (us) requires a day or two to create a system to deliver the code to us. (assembly, testing it, etc). Paradox decided last year that they did not want to have a lot of smaller patches due to the amount of time it would take away from 1.4. In addition the modding community would go nuts with 1.3a, 1.36, etc. imho having just one patch is much better than many smaller one.

I can see the reasoning, but I think it's a balancing act between current version's playability and the benefits of having less patches.

If 1.3 did not suffer from few of more serious bugs that it is suffering at the moment, I would agree that it would be smarter to save that 2 or 3 days just to get the big patch rolling out (given the size of PI programming team, which makes every (wo)manhour of programming even more valuable compared to larger corporations). But I do not think that 1.3 is in a state to be left alone for this long of a duration (5 months for a beta).

And I wasn't really proposing 5 different patches, I was really asking just for 1 or at most, 2 hotfixes to fix major bugs (like AI superstack) while we wait couple months for whole batch of smaller stuff. I doubt such patches would guarantee breaking compatibility, and even if it did, then it's up to the mod users and modders to make their mods compatible to every single hotfix; they are not forced to. If they wanted to, they can still just use the compatible patch version and wait out for the big patch, while smaller hotfixes would give options to those who play vanilla something to go by while waiting months for any sort of fix.
 

Birken

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This is why I loved working with console development.
Everybody has the same hardware, the same OS, runs the same background services and use the same drivers. :cool:
If it works on my system, then it'll work for every single customer, lest their machine is broken and they can use their guarantee to get another one (hopefully).
In PC development, it doesn't matter if you've fixed a bug and it works on every single computer in the office and for all testers.

Should? Should?

Why doth thou torment me so?!?! :p

Alas, we never got the flag bug on any computer in our office, but some of the testers did. I solved it in theory and it worked for them in practice, hopefully it will for you too.

Let me guess- not fixed the bug in political map mode that makes several provinces the wrong colour?

We are working on reproducing this. It is a prioritized bug.
 

unmerged(90249)

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Will all the fix related to map and the graphical loop be also packed up for EU3 Rome? and Viky2?

Both use/will use the same basic engine, so it would be pretty necessary to update them.
 

Birken

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Will all the fix related to map and the graphical loop be also packed up for EU3 Rome? and Viky2?

Both use/will use the same basic engine, so it would be pretty necessary to update them.

They're all in V2.
Can't say anything definite on the older games.
 

LeeDub

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Whoa, Birken. Nice to hear from you. Good luck on the fixes, seems a lot of people have problems with this game.