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Kallocain

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I questioned Birken today, and this is what he said about what optimizations you can expect in 1.4.

Map optimization
The memory usage of the map has been optimized and now has approximately 60% of the memory footprint.

Loading times optimization
The map now loads quicker due to the smaller size and restructuring of the map data. The loading of map textures and tree creation time have also been made faster.

Interface optimizations
The split unit stack interface is now faster.
Production screen loads quicker.

Optimizes to timeflow
Lots of optimizations in the AI to handle large troop sizes better.
General optimizations in the daily tick.
GUI render loop has been optimized.
Optimized border updates, fixed bug that messed up borders in some cases.

Fixed crashes
Fixed some crashes related to the surrender and annexation of countries (i.e. Vichy-event crash ).
He is being modest here. I know for a fact that he has fixed more crashes than this. A nasty crash during start-up that was introduced in 1.3 for example.

Also, good new to modders!
New DateTrigger that can trigger on a given day (NOT hour) "date = 1938.3.1".

This is not a complete list obviously, but it should give you an idea regarding the optimizations that have been made.
 

unmerged(148805)

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Nice! Thanks for the info. Do you have any idea when (or if) the public beta stage is going to begin for 1.4?
 

Tegetthoff

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Hooray for the date trigger!

Still hoping for the hour trigger!

Thanks for the good work

Tegetthoff
 

Black Lotus

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I truely appreciate this small update style, thanks for sharing what we can expect in 1.4!
 

delra

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Sweet. :)
 

Devildread

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New DateTrigger that can trigger on a given day (NOT hour) "date = 1938.3.1".

few days ago said:
We can summon units via event with the command : oob = "eventXXXX.txt"

You Paradox guyz have made my patch.
 

General War

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Oh, and the flag bug should be fixed now also.

Have you fixed the bug that ignores organization bonus for having more than 100% officer ratio after loading a saved game?