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BadPeanut

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A869D3881EE5DBD88C936D05E583D6DDB2C5393E
 

Stuaz

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This one is much easier to put together and I like how the platform extends out. Great job. Can't wait for more, maybe a modern design?
 
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akeela84

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Firstly I really appreciate your station, however I'm having some problems with the new design.
As soon I scroll further away from the station the M1 part is disappearing:
HiresScreenshot%2525201%252520test.jpg


Second, if I would like to connect track 3 to track 2, then as seen below, it is possible. If I would like to connect track 2 and track 1 then it seems to be impossible. I believe the tracks are to close.
HiresScreenshot.jpg


This is with the old version of your station:
HiresScreenshot%2525202.jpg


It might be impossible for you to do any changes, but I certainly hope that you wouldn't remove the "old" version. :)
 

BadPeanut

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well #1 the disappearing station is caused because the model actually goes outside the 13x5 tile asset boundary, when you scroll your screen so that the 13x5 is not in the view, the game thinks it doesn't have to render the asset because as far as it can tell it's not in the scene. this is normal, the other modules do this too, but it's less noticeable because M2 is 16x2 tiles and M3 is 16x. I shortened the length of M1 to 13 tiles so you could draw roads right up close to the wall of the station (make a small busport to connect routes like i do in the screenshots on steam)

#2, you can attach them you just have to be a bit more creative, try connecting them first then extending track 1 out from that intersection - note the tracks won't be exactly straight but they'll still connect. BARE IN MIND, if you connect the tracks so that track 1's incoming trains can switch to track 2, you may get a lot of extra tourist trains because that means both those modules are connectiing. reverse it, so that track 1 OUTGOING trains can get onto track 2, that way no tourist train can get onto your interior network, but your interior network can go to m1 and reverse out again.
Here's how i attached mine:

C6326A609E61B929B70F7A6F096EEB6D966CA81B

as you can see the outside connection only uses 1 module and can't reverse out onto the interior network, it can only come and go from the outside to this one module. the interior lines service all modules as you can choose where and how they get around.
 

templeofdoom

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Hey StephenR I just found this guide from Sims Firehouse that talks about a modifier in the API called "m_path" and I think this may have something to do with the way your cims walk through your asset. I'm going to check out this guide more in depth when I get home from work but figured you may be interested to look at this - at least in cursory fashion - as it may be useful for future assets if it indeed talks about asset pathing Cims.

http://steamcommunity.com/sharedfiles/filedetails/?id=430647273