UPDATED 16/02/17 - Cities comes to Xbox One!

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EasyDaRon

Recruit
1 Badges
Oct 15, 2015
4
0
  • Cities: Skylines - After Dark
Hopefully you will do a good conversion and a good control-management without cutting the variety of controls out of the game. IF you manage to make CS as playable on console as on PC, you could show that any city-building game can not just be played on PC.
 

TotalyMoo

Manager of Things
94 Badges
Jun 5, 2012
4.661
2.590
  • Magicka
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Europa Universalis IV: Wealth of Nations
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Sengoku
  • Naval War: Arctic Circle
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Can I play CS for PC with a Xbox controller?

We can't promise this right now but if it's possible to transfer the technology between platforms I believe we will :)
 
  • 1
Reactions:

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Please bring it to PS4! PS4 sales are higher in every region including North America. It shouldn't be that difficult to do on multiple platforms given the x86 architecture.

Thanks.

it's not the architecture that's problematic. you just use a different compiler.

the operating system and graphics driver are problematic. changing every call takes time.
 

Brazilian Joe

Captain
17 Badges
Mar 29, 2010
357
229
  • Sword of the Stars
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
it's not the architecture that's problematic. you just use a different compiler.

the operating system and graphics driver are problematic. changing every call takes time.

I am under the impression that Unity abstracts much, much of the platform difference away. But it's still an additional platform to support and implement, there is a bunch of handiwork on making sure stuff works, submit for certification, change the failures if it's rejected, submit again until it's approven, and then deployment.

Xbox One is the lowest common denominator in terms of performance, but also it's Microsoft's, so it would be more similar to Windows. If it gets through, performance-wise PS4 shouldn't pose much of a challenge.

There is still that uncertain aspect of how mods will be handled in Xbox One. It may be that Microsoft is planning something in this regard modeled after Steam Workshop. PS4 would need a similar development to be viable.

It's a safer bet (and already a large enough project) to put up the resources on a single console and see if it sticks. If the Xbox version tanks, they won't have spent resources in a dud for the PS4. if it sticks, they will have more resources to build up a team to manage the PS4 port
 
  • 1
Reactions:

Elvarox

Recruit
7 Badges
Nov 28, 2015
1
0
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
1. If Colossal Order figures out a way to play this game solely with controller which should provide the same amount of fluidity as that of mouse and keyboard, then and only then should they think of porting this game to consoles. Otherwise it would be a waste.
2. If possible, then PC Gamers would be able to play only with controller. I'm curious as to how they will pull it off.
3. It might even revolutionize the way we play city simulation and strategy games, and as for me it will be a reason to consider buying consoles. Not that I would though. :p
 

dexter_s

Sergeant
1 Badges
Apr 5, 2015
63
51
  • Stellaris
Xbone doesn't have steam. Workshop is what made modding , downloading and keeping up to date with mods so easy. I think Xbone will just be a base game + DLC and maybe selected 'popular' mods released as a free pack or paid pack with the money going to the modders.