My only concern is if the development or porting will not in any way reduce the maturity of the PC experience we have. IMO it's not a PC vs Console thing. It's the whole "reaching a broader audience" vs "the City Building Challenge for the Seasoned City Builders" thing that makes me a bit nervous. It's the main thing that caused massive failure with the last few companies who released city building games. They underestimated the genius and creativity of many in this genre. As long as there is assurance that the xbox1 version is on totally different rails than our PC version, I'm good. But if the game is changed and gimped, reducing depth in any way for the sake of the broader audience, this will end badly for your core city builder crowd. If we have to update to the same version of xbox1, I request that we have an option to play older versions and skip any updates if we want but have more open modding to compensate.
Other than that, I hope this all works out. Then the question of paid mods can be moved over to the console since they won't have as much creative access that PCs have. Then everyone will be happy.