• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vzixae

Recruit
25 Badges
May 6, 2022
2
0
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
So far there are 2 origins in the game that help drive you towards a certain ascenion route. (Overtuned and teachers of the shroud) How about a mechanist change to start off the mechanist with the droid technology or maybe something farther. Also make it so you can customize your robots in the empire creation menu.
 

Navar

Sergeant
64 Badges
Oct 9, 2014
77
183
  • Magicka
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Magicka 2: Ice, Death and Fury
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
You already start with the first two techs (Powered Exoskeletons & Robot Workers), so while I would be fine with having Machine Template Systems either partway finished or already finished, I don't think they should start with droids. Would be a bit too powerful early on imo.

Being able to modify the robots would be neat though, but I'd expect you wouldn't have very many points/picks to start with.
 
  • 6
  • 1
Reactions:

CometBliss

First Lieutenant
17 Badges
Dec 12, 2021
224
201
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
You already start with the first two techs (Powered Exoskeletons & Robot Workers), so while I would be fine with having Machine Template Systems either partway finished or already finished, I don't think they should start with droids. Would be a bit too powerful early on imo.

Being able to modify the robots would be neat though, but I'd expect you wouldn't have very many points/picks to start with.
Cuz latent psionic isn't strong right?
 

evilcat

General
Jul 24, 2015
2.040
1.265
Mechniast could get some buff
+ start with Cyborgs
+ works as requirment for Synthetic Ascension
+ There could be anomalies to research poping every 10 year, giving us either robotic tech or some reward so we can expand our robots.
+You start with robot modding tech and can design your starting robot during creation.
+Provide unique 5% speed bonus to mechanist.
There is an always way to pop some bonus with delay so the origin will not be that front loaded.

The droid 2nd level tech from the start could be too much, but ability to custom from start is something.

It is important to notice, that you can get prosperous unification or any other origin (hegemony, necrophage) and using tradition and industry scientist get robots tech in 10y. Basicly if you want robots take something else than mechanists.
 
Last edited:

CometBliss

First Lieutenant
17 Badges
Dec 12, 2021
224
201
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Latent psionic doesn't give you extra pops to work more jobs, and droids can work specialist jobs as well as worker.

latent psionic is strong, but not as strong as more pops imo.
1664040421299.png


Bottom one is the trait all your pops start with they get a bonus research and +5% more energy and they can sometimes get psychic trait... Seems pretty strong to me. Not to mention they can also make robots, you just gotta set the policy.
 

Navar

Sergeant
64 Badges
Oct 9, 2014
77
183
  • Magicka
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Magicka 2: Ice, Death and Fury
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
View attachment 881089

Bottom one is the trait all your pops start with they get a bonus research and +5% more energy and they can sometimes get psychic trait... Seems pretty strong to me. Not to mention they can also make robots, you just gotta set the policy.
It IS strong, but not as strong as growing two pops at the same time that can fill science jobs, right of the bat.

I'm not saying that Mechanist doesn't need a buff, I'm saying they shouldn't start with Droid tech. My hope would be giving them the ability to mod robots from the nation creator.
 
  • 2
Reactions:

CometBliss

First Lieutenant
17 Badges
Dec 12, 2021
224
201
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
So wouldn't it be fair to give them the tech to research droids rather than them completely having droid tech? You know cuz teachers of the shroud start with psionic pops and mind over matter research option open, overtuned I think actually has the first tech to genetic ascension already researched. All three probably should have access to their respective techs right?
 

The5lacker

Colonel
42 Badges
Jul 23, 2022
899
2.303
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Semper Fi
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2 Collection
  • Cities in Motion 2
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Magicka 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
View attachment 881089

Bottom one is the trait all your pops start with they get a bonus research and +5% more energy and they can sometimes get psychic trait... Seems pretty strong to me. Not to mention they can also make robots, you just gotta set the policy.
You know what also would grant a +% bonus to Research from jobs?

Having 100% Habitability on all planets. That thing Robots have, which is one of the things that makes them very strong in the early game.

Machinist is fine. The only thing I'd add is the ability to set their traits at the start. Maaaaybe give them Robomodding as a locked research option so they don't have to go hunting for it. But anything beyond that is unnecessary. Robots are real good early game both for raw resource output and pop growth, and are in many ways substantially better than Latent Psionic, especially if your early planet selection is less than ideal.
 

Navar

Sergeant
64 Badges
Oct 9, 2014
77
183
  • Magicka
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Magicka 2: Ice, Death and Fury
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
So wouldn't it be fair to give them the tech to research droids rather than them completely having droid tech? You know cuz teachers of the shroud start with psionic pops and mind over matter research option open, overtuned I think actually has the first tech to genetic ascension already researched. All three probably should have access to their respective techs right?
I'd be fine with that option, but they DO start with access to robots. Its on the tin.

I'd say let them have droids as a permanent research option, that would work for me.
 

GOLANX

Lt. General
20 Badges
Mar 17, 2021
1.637
1.391
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
Mechniast could get some buff
+ start with Cyborgs
+ works as requirment for Synthetic Ascension
+ There could be anomalies to research poping every 10 year, giving us either robotic tech or some reward so we can expand our robots.
+You start with robot modding tech and can design your starting robot during creation.
+Provide unique 5% speed bonus to mechanist.
There is an always way to pop some bonus with delay so the origin will not be that front loaded.

The droid 2nd level tech from the start could be too much, but ability to custom from start is something.

It is important to notice, that you can get prosperous unification or any other origin (hegemony, necrophage) and using tradition and industry scientist get robots tech in 10y. Basicly if you want robots take something else than mechanists.
Cyborgs and synths are now going to be separate Ascension Paths, and tbh thats just copying teachers of the shroud. Replacing an enforcer from the capital with a robot assembly Job I think would be a nice change, it's simple and effective, without limiting roleplay options.