It's simple to undestand the reasons behind it if think about it throughly. I:R flopped so it require either high efforts to redeem it in eyes of players or pull DOW3 road. CK3 on other hand already payoff highly and get pretty popular, so there no need for extra effort, comsumers will buy DLC for it anyway.Interesting how a game like I:R has managed to squeeze out three DDs already while CK3 will need one and a half month to do the same,
Personally, the phrasing of the statement makes me wonder. "Firestarter". I smell a witch burning DLC
Totally unrelated and maybe off-topic, but do we know if flavour packs will include also region or culture-specific gameplay, or is it just clothes and stuff?
It's healthy to be sceptical when an employee gushes over their company in public. If they include game mechanics, let's hope they've learned something from CK2 development. Ya don't lockout essential features without consequences to future development.Considering PDX Nicou (if I remember correctly) said that their first reaction to the first flavor pack was "that's not a full expansion?", I think it's safe to say there will be gameplay included, even if you were to take their words with a grain of salt. (which I personally don't, but I know some people are more skeptical than me)
I want to say it is the former and not the latter.Why not dream big then? Firestarter --> Greek fire --> Byzantium/ERE + naval warfare!
Totally unrelated and maybe off-topic, but do we know if flavour packs will include also region or culture-specific gameplay, or is it just clothes and stuff?
The game was released September 1st. That is barely 5 months are we're already complaining about not getting information on DLC's? Come on!
Personally, the phrasing of the statement makes me wonder. "Firestarter". I smell a witch burning DLC
Remember most DLC come with big bug fixes that have been written to work with the new content as well as the old.I preordered the Royal edition and I have less than 20 hours in CK III because I am still waiting for many bugs to be fixed. Some cultures are bare-bones, others are broken (Estonian culture doesn't have longships in either start date nor can they get access to them, bug acknowledged by PDX at 02.09.2020).
I would be very disappointed if a DLC is prioritised over bug fixes.
I bought the royal edition, I was just assuming that this was going to be items delivered over the next year. Its about 5 months from release and they haven't even announced what is in a flavor pack or what is in a DLC. I think that is kind of lame.
It's almost as if it was possible to strike some balance here. CKIII will be five months old in just four days. By the time we'll get next DD it will be almost half a year old. A month has passed between the Christmas information that developers are going dark and the last week's message to be patient, then one more week between that and the announcement of when DDs will resume that this thread is about. We're not "shortly after the release" anymore by any stretch of the word and the communication is poor not even by standards of other companies that may have different relations with their playerbases, it's poor by the standards of the teams behind other PDS games.Excited.
Think you guys are an impossible position. If you start talking about DLC/Roadmap shortly after release, you get accused of deliberately leaving out planned content from vanilla to force players to buy it as DLC. But if you spend the time fixing bugs, releasing free updates and looking at players feedback/how players are playing the game before finalising a roadmap, you get complaints about lack of communication. ¯\_(ツ)_/¯
Especially since, once upon a time, an active and vigorous dev presence on the forums was what Paradox was specifically known for. I understand companies grow, but I would be lying if I said I didn't miss discussing and debating historical minutiae (and mechanics) with devs in forum threads on a regular basis. It is, in fact, one of the things I miss the most about the Paradox that was.Yup, better to know than to not know. I would really appreciate a bigger dev presence on the forums though; it doesn't seem as worthwhile to discuss gameplay observations and issues here without a signal that the devs are still actively listening and engaging.
I'm old enough to remember when people complained that Paradox released too many DLCs. Now, apparently, not announcing a DLC within five months of a new release is some kind of moral failing on the part of Paradox.It's almost as if it was possible to strike some balance here. CKIII will be five months old in just four days. By the time we'll get next DD it will be almost half a year old. A month has passed between the Christmas information that developers are going dark and the last week's message to be patient, then one more week between that and the announcement of when DDs will resume that this thread is about. We're not "shortly after the release" anymore by any stretch of the word and the communication is poor not even by standards of other companies that may have different relations with their playerbases, it's poor by the standards of the teams behind other PDS games.
Totally agree, I also remember such conversations. I think that now Paradox gave a specific vision of developing dlcs starting from CK3 release (or Imperator - correct me If Im wrong). They said there will not be so many dlcs like in CK2 but they will be 'meater' (whatever it means).I'm old enough to remember when people complained that Paradox released too many DLCs. Now, apparently, not announcing a DLC within five months of a new release is some kind of moral failing on the part of Paradox.
Again, it's almost as if it was possible to strike some balance there. Especially since Paradox's DLC model is already well-established by this point and five months is indeed a pretty big communication gap for said model. Especially since they announced from the get go that CKIII will continue using the DLC model of flavor packs and larger expansions that they are already using and outright announced three of them via the season pass. Context is a thing and just merrily throwing it away to defend Paradox's honor isn't exactly a convincing argument.I'm old enough to remember when people complained that Paradox released too many DLCs. Now, apparently, not announcing a DLC within five months of a new release is some kind of moral failing on the part of Paradox.
I's not 5 months of missing communication. They only dared not to announce the first DLC within the first 5 months after the release. FYI, the first CK2 DLC was announced 8 months after the release. CK2, the game which was in particular criticized for having too many DLCs.Again, it's almost as if it was possible to strike some balance there. Especially since Paradox's DLC model is already well-established by this point and five months is indeed a pretty big communication gap for said model. Especially since they announced from the get go that CKIII will continue using the DLC model of flavor packs and larger expansions that they are already using and outright announced three of them via the season pass. Context is a thing and just merrily throwing it away to defend Paradox's honor isn't exactly a convincing argument.
Neither are your false dichotomies. Or you straw-manning my post about their communication (because that's what your own comment that I was replying to was about in the first place and context is still a thing) into some nonsense about specific release dates for a DLC. Or you projecting equally nonsensical nonsense about Paradox's moral failing onto me, when I neither said nor even implied anything of the sort.
People also should not underestimate the hesitation a lot of developers (or basically everyone who isn't part of marketing, and arguably even those people) will feel to go on the forums because if they don't do everything perfectly, everyone will complain and harass them for not giving more information or even giving unappreciated information - like "it's going to take three more weeks until we get a dev diary", to name something.
These people don't have it as part of their job to go on the forums and interact, and the worse a community behaves, the less likely they are to do it anyway.
And while this community tends to be rather articulate and probably won't turn to actual rants and insults, there is a lot of rather incessant whining about bugs and when the new content will arrive. I can't exactly blame the developers for not wanting to step into the minefield that has been created over time. Of course, not everyone is guilty of that, but perhaps take a moment to contemplate this, and put yourself in their shoes.