When playing the Byzantine Empire I love being able to use the excommunication option. Of course, if I restore the Pentarchs and/or start handing out exarch/despot titles, then I am limited on this ability, as I should be. But there are problems no matter what kind of game I am playing when it comes to excommunicated characters.
The problem with excommunication: It isn't realistic. I am allowed to execute an excommunicated character. I'm not allowed to do anything else??? In history an excommunicated character or a heretic was usually fair game for whatever a ruler wanted to do. I should be able to banish, seize any and all lands/titles and not be able to 'order to take vows' (or at least give it a penalty); If I try to seize a title, I am penalized big time like nothing has changed. And except for a slight opinion penalty, all the other "good Christian" vassals will still do business with him/her and if I am out of luck with being able to imprison that vassal, it is business as usual.
Same thing with Traitors. Ok, some traitors in the game are not that big a deal (e.g. some vassal somewhere got found out for some irrelevant plot; great opportunity to lock him up if he's someone you don't like). Come on...I'm supposed to believe that the duke who just led a revolt in my honor and now sits in my dungeon isn't fair game for whatever punishment I want? I can't execute the traitor? I can't take away more than one of his titles? All the other vassals will think I'm a tyrant?
And heretics??? A suspected heretic is pretty much untouchable too. A court chaplain I just imprisoned for trying to convert me? Ok, that works pretty well. Otherwise, the heretic portion of the game feels lacking. Would make a great new plot: "fabricate evidence of being a heretic" or "fabricate evidence of being a witch".
Suggestions:
1. Create a new class of traitors (anyone revolting against their liege)
2. (Based on the Crown authority law) Allow increasing options for these traitors: free revocation of all titles, execution, banishment, etc.
3. Allow free revocation of all titles and banishment with an excommunicated character (except with 'min crown authority).
4. Allow the Ecumenical Patriarch and Anti-pope AI to excommunicate characters on their own in addition to the current options, excluding their own liege, of course.
5. Add in the option to seize all lands of a defeated excommunicated character
6. Add some flavor events/decisions to the 'suspected heretic' characters
7. Increase the general opinion penalty for being excommunicated from -30 to -60 or higher; add in a taxation penalty.
8. Add in the plots: "fabricate evidence of being a witch" and/or "fabricate evidence of heresy" or at least something to this effect:
- Success would allow a decision to imprison the character and add 'suspected ___" to the character's traits.
- Failure would add "cleared witch" or "cleared heretic" and wouldn't allow the same decision twice, since the church would likely not believe it.
- After being imprisoned: a decision would appear allowing execution or seizing of all titles (with a -20 opinion penalty (discourages using frequently and simulates distrust of other vassals in the evidence)
- The decisions would only be allowed if: relations between target character and local bishop are low enough and relations between liege and local bishop or religious leader are high enough.
- An event would fire within a certain amount of time (if the 'convict heretic/witch' hasn't been used [or couldn't be used]) forcing the liege to decide between freeing the character (the "cleared ___" would be added as a trait with a small monthly piety gain bonus) or keeping the character in the dungeon and incurring all of the typical penalties (tyranny, opinion decrease, etc.).
Ok...#8 is just a thought. After playing this game for a couple of years I really think 1-7 are needed updates for historical accuracy.
Does anyone else like any of these suggestions, or am I way off here???
The problem with excommunication: It isn't realistic. I am allowed to execute an excommunicated character. I'm not allowed to do anything else??? In history an excommunicated character or a heretic was usually fair game for whatever a ruler wanted to do. I should be able to banish, seize any and all lands/titles and not be able to 'order to take vows' (or at least give it a penalty); If I try to seize a title, I am penalized big time like nothing has changed. And except for a slight opinion penalty, all the other "good Christian" vassals will still do business with him/her and if I am out of luck with being able to imprison that vassal, it is business as usual.
Same thing with Traitors. Ok, some traitors in the game are not that big a deal (e.g. some vassal somewhere got found out for some irrelevant plot; great opportunity to lock him up if he's someone you don't like). Come on...I'm supposed to believe that the duke who just led a revolt in my honor and now sits in my dungeon isn't fair game for whatever punishment I want? I can't execute the traitor? I can't take away more than one of his titles? All the other vassals will think I'm a tyrant?
And heretics??? A suspected heretic is pretty much untouchable too. A court chaplain I just imprisoned for trying to convert me? Ok, that works pretty well. Otherwise, the heretic portion of the game feels lacking. Would make a great new plot: "fabricate evidence of being a heretic" or "fabricate evidence of being a witch".
Suggestions:
1. Create a new class of traitors (anyone revolting against their liege)
2. (Based on the Crown authority law) Allow increasing options for these traitors: free revocation of all titles, execution, banishment, etc.
3. Allow free revocation of all titles and banishment with an excommunicated character (except with 'min crown authority).
4. Allow the Ecumenical Patriarch and Anti-pope AI to excommunicate characters on their own in addition to the current options, excluding their own liege, of course.
5. Add in the option to seize all lands of a defeated excommunicated character
6. Add some flavor events/decisions to the 'suspected heretic' characters
7. Increase the general opinion penalty for being excommunicated from -30 to -60 or higher; add in a taxation penalty.
8. Add in the plots: "fabricate evidence of being a witch" and/or "fabricate evidence of heresy" or at least something to this effect:
- Success would allow a decision to imprison the character and add 'suspected ___" to the character's traits.
- Failure would add "cleared witch" or "cleared heretic" and wouldn't allow the same decision twice, since the church would likely not believe it.
- After being imprisoned: a decision would appear allowing execution or seizing of all titles (with a -20 opinion penalty (discourages using frequently and simulates distrust of other vassals in the evidence)
- The decisions would only be allowed if: relations between target character and local bishop are low enough and relations between liege and local bishop or religious leader are high enough.
- An event would fire within a certain amount of time (if the 'convict heretic/witch' hasn't been used [or couldn't be used]) forcing the liege to decide between freeing the character (the "cleared ___" would be added as a trait with a small monthly piety gain bonus) or keeping the character in the dungeon and incurring all of the typical penalties (tyranny, opinion decrease, etc.).
Ok...#8 is just a thought. After playing this game for a couple of years I really think 1-7 are needed updates for historical accuracy.
Does anyone else like any of these suggestions, or am I way off here???
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