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MissDeliana

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ms_16_bandit_raid.png


Hello, survivors! Colony combat, aggressive animals, Colonist Conditions, revised trading, a new level to your gate and more. Update 6: Hostile World is here!
With this update, your game version should be 1.6.0.6238 on PC and 1.6.0.52 on Xbox. And as always, keep that feedback coming, survivors! <3

General

  • Combat mechanics added:
    • Specialists can now be selected and commanded directly in the colony.
    • Box selection for specialists.
    • Neutral and aggressive wild animals now roam the colony.
    • Bandits can come to the gate with their demands, which can eventually end up in combat between the colony and the bandits.
    • Some wild animals will protect deposits and need to be cleared out before taking advantage of the resource deposit.
  • Trade improvements:
    • Societies now offer expiring offers and demands that can be traded to improve reputation with the society.
    • Reputation now affects the prices of goods.
    • Trade items can now be easily canceled with the right mouse button or by pressing a button on the gamepad.
  • Tech tree improvements:
    • Research progress is now shown as a notification.
    • Major and minor techs are now more distinct from each other.
    • Every tech has a category icon next to it to help spot what they do at a glance.
  • [Community Request] Sound effect from the happiness increase has been changed from 2D sound effect to 3D sound effect to make it less invasive when managing larger colonies.
  • New wild animals added: Rat, Rat Beetle, Wild Hog, Majestic Deer, Killer Kodiak and Sand Worm.
  • New vehicles added: Offroader and Van.
  • Camera pan moved from the left mouse button to the right mouse button.
  • Outhouse building added to improve hygiene early in the game.
  • The mouse scroll wheel now works properly in the building selection menu.
  • Buttons now usually respond to button up events rather than to button-down events.
  • Some of the tooltips are now shown with a delay rather than instantly.
  • Gate now has 3 upgrade levels, which improve the colony defense during combat.
  • Society Reputation now varies between -1000 and 1000, instead of 0 to 1000.

Gameplay
  • Specialists now have to be ordered to leave the colony instead of automatically appearing on the world map, and they visually run out through the gate..
  • Health bars are now shown for colonists, specialists and buildings when they have received damage.

Graphics
  • Colonist animation states and blending improved. This will reduce Incorrect animations played by colonists at the end of their travel paths or run animations used with walking speed etc.
  • Information dialog shown when the survivor group arrives at the game now fills the whole screen instead of being a popup.
  • Colonist and Specialist path visualization improved.
  • Selection rings added to specialists and colonists in the colony view.
  • World map lines and circles are now rendered in a pixel-perfect way.
  • Cloud rendering added to the colony and world map.
  • Old colonist models were still used in some buildings and have now been replaced with the new ones.
  • Pregame and Society screen flag banner was replaced with a proper 3D banner.

Balancing
  • Gate now employs colonists as Guards to defend the colony during attacks.

Modding
  • Parts of mods are now loaded before entering the Pregame, this allows modding new parts of the game. For now, SymbolTemplate has been added to add new colony symbols.
  • Combat events can now be created using the event XML format.
 
Last edited:

Bubu1981

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What's going on with this new update? Nothing works anymore. Had to start a new game because the savegames were broken. The specialists no longer work when restarted. I can no longer send them on the world map to explore / loot. And even the savegames from the restart are broken. All the buildings of the mods are gone again and I have 0 inhabitants.
 

hockeybrianboy

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Apr 9, 2020
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What's going on with this new update? Nothing works anymore. Had to start a new game because the savegames were broken. The specialists no longer work when restarted. I can no longer send them on the world map to explore / loot. And even the savegames from the restart are broken. All the buildings of the mods are gone again and I have 0 inhabitants.

I hadn't noticed any of those issues but the trapper hut work efficiency does seem bugged now, can't get higher than 12%. And the visuals for some of the new creatures are wonky; they bounce around when fighting.
 

craiggemt

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Apr 9, 2020
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What's going on with this new update? Nothing works anymore. Had to start a new game because the savegames were broken. The specialists no longer work when restarted. I can no longer send them on the world map to explore / loot. And even the savegames from the restart are broken. All the buildings of the mods are gone again and I have 0 inhabitants.

Same for me. I can load a saved game from version 64 but two of my Specialists are stuck in mountains on the updated world map. Annoying!
 

SneakyGumbo

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While I like the adding a new level to the gate. I find this patch lacking. First, the raiders show up in armored humvees and use rifles to attack and your guards at the gate use crossbows? Really? Also, the hostile rat beetles seem to kill everyone off real fast. And, when it shows your colony under attack, you cannot click on the warning and have it zoom in, you have to go looking to see where you are being attacked. This update probably could have used a little more time in the oven. Maybe the next mission update will let us craft weapons for the colony?
 

Fox Emerson

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Ok. So there's a bug in the game with the hostile creatures and the colonists ability to heal. Or lack of. I noticed that the colonists will happily walk into an ambush of several creatures and die. And there's absolutely nothing I can do about it.
Also, if I'm quick and smart, I'll change the stockpile location to try and avoid areas with these beasts and that sometimes stops the colonists from commiting suicide. However, I then notice that they don't go to the infirmary and heal. They'll walk around the colony for days without healing.
 

Fox Emerson

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Same here. It's very frustrating because there's nothing you can do about it... So you will have a lack of colonists very quickly even with the new people arriving.
I've just discovered a fix. Make sure you have a specialist inside the colony (not in world map) click on them, then click on an area where there are creatures you need to destroy. The specialist will kill them.
If your specialist struggles, click back to town to help them heal
 

Cocaboro

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I've just discovered a fix. Make sure you have a specialist inside the colony (not in world map) click on them, then click on an area where there are creatures you need to destroy. The specialist will kill them.
If your specialist struggles, click back to town to help them heal
Thanks for the tip, I'll try that. But still, there's a real issue with the healing system...
 

Scouse_X

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Apr 10, 2020
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Do you think achievements will be added into Xbox? I bought the game and love it already in trusting the game preview but would love some achievements that will give people something to work towards :) keep it up thought games sick
 

Alias_RM13

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Mar 29, 2020
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This update has made the game virtually unplayable for me sadly. I can just barely get started before my colony get attacked by wildlife and I lose half my survivors before I’ve even finished building my first resource building. I’ve used the specialist to clear an area for workers just the find the workers getting torn to shreds moments later. Needs a real big tweak to the fighting mechanics in game. Maybe toughen the workers up so in don’t lose 4 guys to one mouse!
 

Grrhh

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Apr 11, 2020
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The last patch kinda ruined the fun i had with the game until now. Battle is not hart its just unfair. The settlers are stupid, running into animals and not running away, why? Experts need way too long to run to help those settlers, every attack means losing 2-5 settlers, and then you have to wait until somebody shows up an your entrace to fill up your staff again. I also would appreciate if experts could automatically attack animals when they attack, without manually moving.
"Some wild animals will protect deposits and need to be cleared out before taking advantage of the resource deposit": I cannot see those animals on my map. Do they only show up when somebody is nearby? Maybe you could highlight them as "aggressive", so you know that you have to take care of them before moving settlers.
 

Alias_RM13

Captain
Mar 29, 2020
376
225
Maybe if we get some kind of warning as we set up work areas, like a hazard rating or something. It’s like that on the world map when you send your specialist into structures so maybe it could work on the colony view. Biggest thing for me would be the specialist should auto respond to attacks and give the settlers much higher resistance to attacks to be able to hold the animals off for abit longer. Maybe in later game we can arm or armour the settlers to counter act it because if you have a specialist out on the world map and animals attack your screwed
 

StagIL

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Apr 11, 2020
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Forget the animals, they are manageable, you definitely can sweep the map clean even with the scout or two, not to mention fighter. But the whole update is riddled with bugs, colonists cannot heal from the damage whatsoever, hygiene mechanics is broken, trade system is a mess because you cannot actually specialize in something really valuable like seeds or cars and always end up selling mostly raw materials by zillions against one seed. Gate mechanics are useless or half-baked, at most. Previous updates didn't felt that way, something vent off this time.
 

Punika123

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Apr 13, 2020
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After the patch there is no possibility for me to save the game anymore. Every new created savegame is broken. No colonists and no roads or characters are available.
I love this game, but at this point i have to wait until the next patch to start over.