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If I use a vehicle's movement points the people in it can't exit, but if I move it less than max they can, this seems broken, either I need to be able to exit always or even if the vehicle move 1 the people can't exit.

The travel path should tell how many movement points is used, but when on foot or in a vehicle.

And for the love of idiocity, stop making walking sounds when I move a vehicle.
 
If I use a vehicle's movement points the people in it can't exit, but if I move it less than max they can, this seems broken, either I need to be able to exit always or even if the vehicle move 1 the people can't exit.

The travel path should tell how many movement points is used, but when on foot or in a vehicle.

And for the love of idiocity, stop making walking sounds when I move a vehicle.
Yesterday's update (1.3.1) let specialists keep their movement points when a car has used up all its movement points, and cars no longer make footstep sounds (on Xbox at least, should be the same for pc).
 
I have brought cars to the Colony and repaired them. I have fuel and have assigned healed specialists to the vehicles. However, even though the vehicles are "ready to go", they do not show up on the World Map to be utilized. Therefore, I have loaded an earlier save and will not waste my resources on vehicles until they are "fixed".

You have to click on a specialist who is added to the empty car slot you must then click tab create team, that will create the car with specialist in world map.
 
Whilst I appreciate the changes described here. The game still feel lifeless and missing the 'fun' bit.

What I've gotten far out of it so far feels more like work than something I'd want to continue play. I'm guessing the game is not for me at this stage. Here's hoping that future updates bridge the gap.
 
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