Eh? Sounds like a whole lot of nothing to me. Rulers do need to have more influence an example being martial should boast military exp (increase province loyalty as well?). It would be interesting if finesse increased pop growth and zeal increase omen power and diplomacy increasing loyalty (political influence slightly?).
Also most of the power uses where obvious (invention spam) or not fun to use (instant conversion) and too dependent on good ruler.
Yeah and now invention spam is 10 times worse bc now it costs gold...great...also Finesse being tied to pop growth is a baaad idea. Tying it to trade would work better. Pop growth is not something that should depend on your ruler. As for being dependent on a good ruler - YES. That is the point, but you'd also get tools to ensure you can modify your ruler to fit better with what you wanted. Give players the option to add/remove traits and points and stuff via events.
To give the player the choice to decide how they want develop their province not be forced into doing literally nothing or some thing stupid by a crackpot ruler which is very hard to influence or can just die constantly. Trade routes costing civic was very annoying, gold is a improvement still issues with trade route breakages.
You should also feel the need to gain gold to develop provinces.
Your dead right about inventions costing gold mind.
Yes spending gold should be necessary but there's the normal buildings for that. The mana or political power is used for the development options now too, except now you have 1 resource for all 4 types of upgrade and it's bland asf. There's no difference between a high martial ruler with millitary connections and a finesse oriented trader ruler now except for a small empire wide bonus number which is boring and bland and has no imagination in it. My entire point is make rulers easier to influence and therefore you can go in a different direction with your empire by teaching the child of your current king to have another stat high or retraining your ruler or having him spend time with someone else and learning.
As for them dying, they really don't you get AMPLE warning of when a ruler dies via the health bar. It's rare to get a higher ticking negative health than 2, which means you get 50 months worth of warning time, that should be more than enough imho.
What I might find to be great is if ruler could develop "free provincial investments" perhaps through focus where skill and personal gold would be essential or perhaps naturally causing leaders to fill a bar giving you provincial improvement. It seems unlikely this will happen though.
Yes, that's actually a good idea to further emphasize the importance of good stats on rulers. Maybe if there's a scheme to gain a free one and you get it quicker the better stats the ruler has and it costs some other resource per month while the ruler is trying to get it.
This is a good thing it means you have to actually make choices on what you want to do. You can't have it all (or non of it) because you were granted a very good leader you actually have think about what you are doing and the order you do things in to succeed. Matching ideas is useful its just no longer essential the way it should be.
There do need to be more ways to gain political influence though like successfully completing the war councils goal, (taking coveted land off similar level powers especially) There could be highly expensive buildings that slightly increase it as well they could also start in key locations like Rome and Alexandria and athens and Rhodes and Carthage.
A little bit more base political influence would not hurt although this could be done through diplomacy.
Fabrication speed might also be too slow I don't know.
Well the costs are plain bad tho. Like, 20 for adding an idea? 50 to increase stability a bit? Those are huge costs compared to incredibly slow rate and that doesn't simulate the way an empire works at all. Why would the priesthood have to wait with a sacrifice because the traders are improving a province or the king just changed an unrelated law? These things happen simultaniously all the time. Different groups don't have to wait for each other to finish before doing their thing, the military, the priesthood, the traders, the politicians/people can do things at the same time without waiting...