• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning


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Apr 30, 2018

Due to life matters update 0.78 for the Mech Designer will be delayed, hopefully I'll finish it before New Year. To sweeten your waiting I just put a changelog:
- Added support for mechs and weapons from Heavy Metal expansion [done]
- Added new equipment categories - Systems for mech quirks, and Mortars [done, however not all effects of quirks are handled]
- Redesigned main mech design window to accommodate:
  • Indicator for TAG/NARC bonuses [done]
  • Slider to set Evasion Chevrons used to calculate damage and heat for COILs [done]
  • Some indicator about mech walking and running speed on the left panel, in hexes, instead of Heatsinks Effectiveness which will be merged with Cooling [not done]
  • Enemy Damage Reduction spinbox [widget is added, logic to handle it isn't]
- Environment combo box have environmental bonus shown on the drop-down list [done]
- New mech dialog has reversed order of displayed hardpoints to better match from left to right what is seen in newly created mech design window [done]
- New mech dialog will get information about mech max walk/sprint speed, in hexes [planned]
- Equipment tooltip is changed to reflect effect of quirks, thermal exchangers etc. [partially done]
- Jump range label now displays text "N/A" if there are no jump jets equipped on mech [done]
- Changed formulas for calculating heat, jump heat, and jump distance - now they are more accurate, and consistent with data shown in game logs. [done]