Until the AI is More Competitive it Should Stop Casting Unity Spells it's USELESS

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May 14, 2012
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Casting the unity spell is absolutely useless for ANYBODY unless the mana resources of all enemies who could counter it have been ravaged. All the AI is doing by trying to cast that spell is:

1) Wastes 5000 (!!) mana, since I will eventually counterspell it (but it cheats so much that it's not really an issue)
2) It's not using any magic for 20 turns (and god the AI would need that!!!) That is a serious issue!
3) Allow me to use my magic undisturbed (since he cannot counterspell any of my magic while casting the unity spell), just leaving me with the obligation to stop once every 19 turns and dispel that Unity Spell.

The AI Should Never Cast it if it knows that I have Mana!!! (besides the AI cheats but I can cheat too and would always reload a turn where by chance the AI has managed to beat me in such a silly way, and just counterspell it ("IF" I have the mana to do that)

Instead make all the allied enemy wizards cast mana leak on me at the same time in order to weaken my mana resource (or cast mana leak on each other, because they should also counterspell each other at times!!).
 

Annex

Second Lieutenant
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Jul 31, 2010
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Well since the AI typically begins casting the spell around turn 150, by then usually im able to cast 2 spells at each turn and have a 100+ mana income per turn. So a whole lot of things would have to go wrong for the player for the AI to be in a position whereby it could cast a 20 turn spell without a reasonable chance of interruption. So you are correct, the spell is useless for the AI to cast and it should be removed