Another thing about peace conferences is that in mp, the top two countries can repeatedly pass between each other for essentially infinite points. So if, for example, after a fairly historic WWII factions wise, the USA and UK are the top two in score, with the USSR third, Churchill and Truman can infinitely pass between each other and ensure that the fate of all of Europe is dictated by the Western Allies (areas like Poland and Romania which are occupied by Comintern may take much more warscore/peace conference contribution points, but this hardly matters when your contribution points are infinite).
Now, to be fair, in real history, most of the peace treaty was indeed dictated by the two largest contributors (USA and USSR). The UK's position had been considerably weakened and countries which had capitulated during the war (France, Benelux, Denmark/Norway, Poland, etc.) had little to no say. Thinking about say alternate history, if Germany defeated the Soviets, the Romanians might have felt shafted if they received no territorial compensation whatsoever, but they also wouldn't have been able to do much about it.
Ideally, I would argue that the AI should behave rather more restrained in peace deals, with a few changes to how things currently work:
- AI subjects (including dominions) should automatically transfer all score to their overlord (perhaps automatically granting some autonomy gain)
- AI nations which capitulated during the war should have massively reduced warscore (since they are only still around thanks to allied powers)
- AI minors should be very reluctant to take territory that isn't either claimed or core. If they have nothing to take they should exit the conference, leaving their score to allied countries still in
- Countries should be allowed to offer territory from defeated nations to third party noncombatants (especially if it is claimed/cored by them, but perhaps even if it is not under certain circumstances, like so long as it is bordering - think of France and Britain crushing Germany by themselves at Rhineland and wanting to really dismantle Germany - giving say East Prussia to Poland, East Friesland to the Netherlands, Schleswig-Holstein to Denmark, etc.). Ideally the prospective beneficiary would have the option to refuse (although at the moment participants can't refuse land you give to them, so this may not be a huge concern)
- Only certain countries should be interested in acquiring overseas territories or puppets (mainly the historic majors, could help prevent bordergore)
- Peace conference turns should go in a loop instead of bouncing between the top two participants (to prevent top two countries abusing passing to prevent anyone else from getting anything)
- territory held/captured should have more of an impact on warscore (how far west the red army was mattered much more than pre-peace deals with the Western Allies in determining final borders)
- casualties taken should have less of an impact on warscore (arguing for land for the blood of your people may make somewhat of a moral argument, but doesn't necessarily give you much leverage at the negotiation table)
- military size should somewhat influence warscore (political strength comes from the long arm of a barrel)
Now, to be fair, in real history, most of the peace treaty was indeed dictated by the two largest contributors (USA and USSR). The UK's position had been considerably weakened and countries which had capitulated during the war (France, Benelux, Denmark/Norway, Poland, etc.) had little to no say. Thinking about say alternate history, if Germany defeated the Soviets, the Romanians might have felt shafted if they received no territorial compensation whatsoever, but they also wouldn't have been able to do much about it.
Ideally, I would argue that the AI should behave rather more restrained in peace deals, with a few changes to how things currently work:
- AI subjects (including dominions) should automatically transfer all score to their overlord (perhaps automatically granting some autonomy gain)
- AI nations which capitulated during the war should have massively reduced warscore (since they are only still around thanks to allied powers)
- AI minors should be very reluctant to take territory that isn't either claimed or core. If they have nothing to take they should exit the conference, leaving their score to allied countries still in
- Countries should be allowed to offer territory from defeated nations to third party noncombatants (especially if it is claimed/cored by them, but perhaps even if it is not under certain circumstances, like so long as it is bordering - think of France and Britain crushing Germany by themselves at Rhineland and wanting to really dismantle Germany - giving say East Prussia to Poland, East Friesland to the Netherlands, Schleswig-Holstein to Denmark, etc.). Ideally the prospective beneficiary would have the option to refuse (although at the moment participants can't refuse land you give to them, so this may not be a huge concern)
- Only certain countries should be interested in acquiring overseas territories or puppets (mainly the historic majors, could help prevent bordergore)
- Peace conference turns should go in a loop instead of bouncing between the top two participants (to prevent top two countries abusing passing to prevent anyone else from getting anything)
- territory held/captured should have more of an impact on warscore (how far west the red army was mattered much more than pre-peace deals with the Western Allies in determining final borders)
- casualties taken should have less of an impact on warscore (arguing for land for the blood of your people may make somewhat of a moral argument, but doesn't necessarily give you much leverage at the negotiation table)
- military size should somewhat influence warscore (political strength comes from the long arm of a barrel)