One thing that always got me in CK1 was the automatic reciprocation of traits like lover and enemy. In the love issue especially I can see lot of historical (and real-life) examples of one-sided love.
I think it would be interesting, if these traits appear in CK2, if they weren't always reciprocated. This could lead to some interesting events like:
"Your lover seems to have slept with another person. What is your response?
1. Even if /she sleeps with another person, I know s/he still really loves only me! (50% chance get trait Forgiving, 50% get trait Trusting )
2. Perhaps I need to reflect on our relationship... (50% chance lose trait Chaste/being in love, 25% chance depression)
3.That little ***** is trying to steal my man/ woman! (10% chance courtier X is assassinated, 75% chance of discovery)
4. S/He will pay... (50% chance get trait Vengeful, 50% gain trait Enemy)"
I think this could also play out with having someone hate you and you don't know why/ reciprocate. The events could lead to a small chance of reconciliation, chances of the hostile party to get stubborn and proud, and the highest chance of both becoming enemies.
I think it would be interesting, if these traits appear in CK2, if they weren't always reciprocated. This could lead to some interesting events like:
"Your lover seems to have slept with another person. What is your response?
1. Even if /she sleeps with another person, I know s/he still really loves only me! (50% chance get trait Forgiving, 50% get trait Trusting )
2. Perhaps I need to reflect on our relationship... (50% chance lose trait Chaste/being in love, 25% chance depression)
3.That little ***** is trying to steal my man/ woman! (10% chance courtier X is assassinated, 75% chance of discovery)
4. S/He will pay... (50% chance get trait Vengeful, 50% gain trait Enemy)"
I think this could also play out with having someone hate you and you don't know why/ reciprocate. The events could lead to a small chance of reconciliation, chances of the hostile party to get stubborn and proud, and the highest chance of both becoming enemies.