Does it bother anyone else that HOI2 allows unrealistic levels of parallel production? If you have enough ICs, you can raise up a huge number of units simultaneously in a very short order. This does not account for leadership and logistical constraints. I don’t think that the bonuses for serial production in HOI2 modeled these realities adequately. IMO, there needs to be significant and exponentially increased production penalties on huge numbers of units produced simultaneously. There might even be organization penalties assigned to the units that are produced under these circumstances. PI might even consider limiting the number of production slots to a realistic number based upon ICs. Does anyone know if/how this is being addressed in HOI3?