Then we should have all the 3 types of FTL options from the early version of Stellaris.
I have no problem with this.
The AI devs might have some problems but we just need more DLC to pay them long enough to make it all work together.
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Then we should have all the 3 types of FTL options from the early version of Stellaris.
You don't see a problem with having Cruiser, Battleship, and Starbase upgrades multiplying your fleet power when you cross a tech threshold? It makes it a race to these techs because winner takes all in this game. I would like a bit more of a gradual progression through power levels than the Hull techs currently offer.We have uses for each ship type now, I honestly don't see the problem. We didn't before 3.6, now we do - missiles hard counter static defenses, which makes perfect sense. My only complaint is that defenses remain underwhelming, fix that and the problem is solved.
Yes we should.The game was genuinely better back then.Then we should have all the 3 types of FTL options from the early version of Stellaris.
When did you start to play Stellaris? The three FTL types, planet title system, sector management, culture worker that was removed and brought back recently, the list can go on and on. The dev team always tends to use the easy and lazy approach to solve the problem like the pop growth system ( not the custodian team, they’re great).This whole thread so far boils down to "I hate fun and I want to remove it".
If you want a concise, elegant strategy game where nothing is superfluous there are endless amounts of them to choose from. I recommend the board game Eclipse.
One of the appeals of Stellaris is "more is more" - unlocking progressively more powerful features. Removing content is never the answer for this game and I would despise any of the proposals here being implemented. Not all ship types need to stay relevant the whole game, just like they don't in real life.
The frigate is still a janky and illogical addition though. Should have been a torpedo boat class instead, being even smaller, cheaper and frailer than a corvette but packing a powerful punch against large ships if not countered by destroyers. That's how it played out in real life naval history.
the two ship type system fallen empire have would be much better than the current system
the two ship type system fallen empire have would be much better than the current system
I don't see what this changes mechanically. You can already build Destroyers and Battleships to fill those roles. Why do they need a name change as well?People seem to get really defensive over changes to ship combat, but a 2 ship system is already twice as many relevant ships as there have been until now and the same number of relevant ships as we have now.
I don't see what this changes mechanically. You can already build Destroyers and Battleships to fill those roles. Why do they need a name change as well?
We should, it was a mistake for them to remove itThen we should have all the 3 types of FTL options from the early version of Stellaris.