Paradox themselves have admitted that the game is built upon massive amounts of spaghetti code, while removing provinces would fix the lag I believe there are more efficient alternatives, lets just hope that the devs have learnt their lesson in the next game and decide to build a stable foundation before before building a house out of dlc that is barely supported by the code, in the end would removing provinces make that big of a difference in the long run? won't completely stop the game from lagging/running slowerParadox has admitted that they went overboard with new provinces on the map and it crossed the line into heavily affecting performance. This performance cant be fixed any way except by removing provinces. The effect is not linear; even removing just a few provinces would make most of the difference.
I don't think Ireland having 13 provinces instead of 10 is worth EU 4 as a game getting permanent unfixable lag. I think if Ireland tomorrow got cut down to 10 provinces it would still be just as fun a region and the world wouldn't end.
I don't think Japan needs every household with over 4 people represented on the map.
Not every village in the game should be represented just because its in some players home country and they think its cool to see it in EU 4.
Well yes, I guess that's also the ultimate point why you abandon your late game savegame.I paid a lot of money for this game and I would like it to at least have decent performance before they throw it in the trash. Don't think this is an unreasonable request. They had a sweet spot for awhile where the performance was good. Not sure what changed but the difference in performance now vs what we had before emperor is massive. It's why I quit playing. You get to the later parts of the game and it's just so slow that you don't even want to continue.
laughs in stellaris, where a single month is a minute
I don’t think I would finish games of EU4 anyway for snowballing and unfun world war reasons. But even for the early and mid game, having things move faster at speed 5 makes the game a lot better. This really matters for paradox games because you have these periods when you’re not planning to do anything major for a few years, but you still need to watch the game because things will come up. Doing this as the days crawl by at a snails pace is excruciating. Honestly not a small part of why I don’t play stellaris.Well yes, I guess that's also the ultimate point why you abandon your late game savegame.
If performance would be stable, I'd finish way more games at 1821, also because the game would run faster on higher speeds.
It's a major bummer and personally I think that should be on first position to fix.
I mean it's possible to work on EU5 while fixing EU4...
East coast is necessary, especially when pohwaton nicks everything as tribal land, its interior which matters lessBeing from the eastern US, you could probably knock off 40+ provinces from the eastern seaboard and still represent the region pretty well. New York state gets 11 provinces in the game and probably 3 provinces would be perfectly adequate. Pennsylvania gets 9 provinces and 3 "wasteland" sectors and could reasonably be made up of 2 or 3 provinces. And that's just 2/50 states...
Of course, reducing the number of provinces would likely require reducing the number of native tribes. Which is something I would heartily approve from a gameplay standpoint - the eastern US is just an obnoxious area to conquer now that every OPM has a top level fort. In my recent run the east coast was one of the most fortified places in the world...
It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.Why does the least played region in the game has so many provinces when it adds nothing
I don't think wastelands are actual provinces. It's just a tile where there is no province. I mean especially mathematically there is nothing to compute.You could join lots of wasteland provinces and use straits to connect them. The gap in the Alps where Switzerland and Milan border each other would be one example. You would have to modify the code for creating claims though, to allow players to claim across wasteland.
I definitely agree that other provinces should be merged. North Egypt/Mameluks have some really tiny provinces that can be merged without effecting much. I remember reading further up that wasteland does have a performance cost, and EU4 is at the point that removing wasteland would be justifiable.I don't think wastelands are actual provinces. It's just a tile where there is no province. I mean especially mathematically there is nothing to compute.
So if you merge the Alps together those previously connected provinces are neighbours anymore, so you would need to hardcode them.
When I think of deleting / merging province, I primarily think of relatively small provinces, which are not in the HRE.
And to Paradox all I can say is, don't listen to the crying people when manipulating provinces.
That's not the only thing they cry about. Real fans and people continueing p(l)aying the game wouldn't stop that.
You can't do more than announcing and giving advice on how to dodge the update if needed for finishing a playthrough.
Some people can't be helped.
There are many areas that are fine in density compared to their popularity. North Africa is fine.I definitely agree that other provinces should be merged. North Egypt/Mameluks have some really tiny provinces that can be merged without effecting much. I remember reading further up that wasteland does have a performance cost, and EU4 is at the point that removing wasteland would be justifiable.
Kurds were practically autonomous for most of ottoman history, what do they get to show autonomy?It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.
Its also one that makes the game run slowerA North America with fewer provinces is also one that's filled in quicker.
Or you can nerf colony growth, and/or create a new mechanic for colonisation.It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.
A North America with fewer provinces is also one that's filled in quicker.
I thank you for your sanity.Or you can nerf colony growth, and/or create a new mechanic for colonisation.
Having colonial uprisings even after a city would also be goodOr you can nerf colony growth, and/or create a new mechanic for colonisation.
Then just delete the provinces outright and have no provinces in central NA. Don't merge them, just get rid of them and make it like central Africa.It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.
A North America with fewer provinces is also one that's filled in quicker.
Some of the provinces in Egypt are smaller than HRE provinces.There are many areas that are fine in density compared to their popularity. North Africa is fine.
Good, Egypt has been unified for 99% of historySome of the provinces in Egypt are smaller than HRE provinces.