Unpopular opinion: some provinces should be removed

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Apr 4, 2022
2
2
Paradox has admitted that they went overboard with new provinces on the map and it crossed the line into heavily affecting performance. This performance cant be fixed any way except by removing provinces. The effect is not linear; even removing just a few provinces would make most of the difference.

I don't think Ireland having 13 provinces instead of 10 is worth EU 4 as a game getting permanent unfixable lag. I think if Ireland tomorrow got cut down to 10 provinces it would still be just as fun a region and the world wouldn't end.

I don't think Japan needs every household with over 4 people represented on the map.

Not every village in the game should be represented just because its in some players home country and they think its cool to see it in EU 4.
Paradox themselves have admitted that the game is built upon massive amounts of spaghetti code, while removing provinces would fix the lag I believe there are more efficient alternatives, lets just hope that the devs have learnt their lesson in the next game and decide to build a stable foundation before before building a house out of dlc that is barely supported by the code, in the end would removing provinces make that big of a difference in the long run? won't completely stop the game from lagging/running slower
 
  • 2Like
Reactions:

Destaloss

First Lieutenant
40 Badges
Oct 19, 2014
279
382
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - After Dark
  • Shadowrun: Hong Kong
  • Knights of Pen and Paper 2
I paid a lot of money for this game and I would like it to at least have decent performance before they throw it in the trash. Don't think this is an unreasonable request. They had a sweet spot for awhile where the performance was good. Not sure what changed but the difference in performance now vs what we had before emperor is massive. It's why I quit playing. You get to the later parts of the game and it's just so slow that you don't even want to continue.
Well yes, I guess that's also the ultimate point why you abandon your late game savegame.
If performance would be stable, I'd finish way more games at 1821, also because the game would run faster on higher speeds.
It's a major bummer and personally I think that should be on first position to fix.

I mean it's possible to work on EU5 while fixing EU4...
 

MatthewP

General
52 Badges
Feb 8, 2017
1.776
5.250
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
laughs in stellaris, where a single month is a minute

Well yes, I guess that's also the ultimate point why you abandon your late game savegame.
If performance would be stable, I'd finish way more games at 1821, also because the game would run faster on higher speeds.
It's a major bummer and personally I think that should be on first position to fix.

I mean it's possible to work on EU5 while fixing EU4...
I don’t think I would finish games of EU4 anyway for snowballing and unfun world war reasons. But even for the early and mid game, having things move faster at speed 5 makes the game a lot better. This really matters for paradox games because you have these periods when you’re not planning to do anything major for a few years, but you still need to watch the game because things will come up. Doing this as the days crawl by at a snails pace is excruciating. Honestly not a small part of why I don’t play stellaris.
 
  • 1Like
Reactions:
Dec 26, 2021
45
244
Why does everyone ignore that North America has some of the most overinflated province count in the game. North America has 535 provinces but also a lower dev then Africa wich has only 438 provinces. Why does the least played region in the game has so many provinces when it adds nothing. Take away half and add it to somewhere else where its fun to play like Asia. Im sure China would appreciate having more provinces.
 
  • 9Like
  • 2
Reactions:

dualmaster

Corporal
1 Badges
Jan 24, 2017
25
55
  • Europa Universalis IV
Being from the eastern US, you could probably knock off 40+ provinces from the eastern seaboard and still represent the region pretty well. New York state gets 11 provinces in the game and probably 3 provinces would be perfectly adequate. Pennsylvania gets 9 provinces and 3 "wasteland" sectors and could reasonably be made up of 2 or 3 provinces. And that's just 2/50 states...

Of course, reducing the number of provinces would likely require reducing the number of native tribes. Which is something I would heartily approve from a gameplay standpoint - the eastern US is just an obnoxious area to conquer now that every OPM has a top level fort. In my recent run the east coast was one of the most fortified places in the world...
 
  • 5Like
  • 2
  • 1Love
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
Being from the eastern US, you could probably knock off 40+ provinces from the eastern seaboard and still represent the region pretty well. New York state gets 11 provinces in the game and probably 3 provinces would be perfectly adequate. Pennsylvania gets 9 provinces and 3 "wasteland" sectors and could reasonably be made up of 2 or 3 provinces. And that's just 2/50 states...

Of course, reducing the number of provinces would likely require reducing the number of native tribes. Which is something I would heartily approve from a gameplay standpoint - the eastern US is just an obnoxious area to conquer now that every OPM has a top level fort. In my recent run the east coast was one of the most fortified places in the world...
East coast is necessary, especially when pohwaton nicks everything as tribal land, its interior which matters less
 
  • 2
Reactions:

balmung60

Field Marshal
101 Badges
Jan 20, 2013
6.515
2.764
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
Why does the least played region in the game has so many provinces when it adds nothing
It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.

A North America with fewer provinces is also one that's filled in quicker.
 
  • 6
  • 1
Reactions:

Destaloss

First Lieutenant
40 Badges
Oct 19, 2014
279
382
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - After Dark
  • Shadowrun: Hong Kong
  • Knights of Pen and Paper 2
I really liked the idea behind cultivating NA more and make it fun to start in or to conquer, but technical it didn't make sense at all from the old game engine perspective. I get why people call for deleting provinces. They somehow said it themselves, so they should accept that and get rid off some provinces here and there.

The game got more and more complex over the years, so I think it is time that it gets somehow simplified again.
Kill the slow and ease the flow.
 
  • 2Like
  • 2
Reactions:

JangoBunBun

Second Lieutenant
87 Badges
May 9, 2016
105
159
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • BATTLETECH - Digital Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
You could join lots of wasteland provinces and use straits to connect them. The gap in the Alps where Switzerland and Milan border each other would be one example. You would have to modify the code for creating claims though, to allow players to claim across wasteland.
 

Destaloss

First Lieutenant
40 Badges
Oct 19, 2014
279
382
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - After Dark
  • Shadowrun: Hong Kong
  • Knights of Pen and Paper 2
You could join lots of wasteland provinces and use straits to connect them. The gap in the Alps where Switzerland and Milan border each other would be one example. You would have to modify the code for creating claims though, to allow players to claim across wasteland.
I don't think wastelands are actual provinces. It's just a tile where there is no province. I mean especially mathematically there is nothing to compute.
So if you merge the Alps together those previously connected provinces aren't neighbours anymore, so you would need to hardcode them.

When I think of deleting / merging province, I primarily think of relatively small provinces, which are not in the HRE.

And to Paradox all I can say is, don't listen to the crying people when manipulating provinces.
That's not the only thing they cry about. Real fans and people continueing p(l)aying the game wouldn't stop that.
You can't do more than announcing and giving advice on how to dodge the update if needed for finishing a playthrough.
Some people can't be helped.
 
Last edited:
  • 6Like
  • 1
Reactions:

JangoBunBun

Second Lieutenant
87 Badges
May 9, 2016
105
159
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • BATTLETECH - Digital Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I don't think wastelands are actual provinces. It's just a tile where there is no province. I mean especially mathematically there is nothing to compute.
So if you merge the Alps together those previously connected provinces are neighbours anymore, so you would need to hardcode them.

When I think of deleting / merging province, I primarily think of relatively small provinces, which are not in the HRE.

And to Paradox all I can say is, don't listen to the crying people when manipulating provinces.
That's not the only thing they cry about. Real fans and people continueing p(l)aying the game wouldn't stop that.
You can't do more than announcing and giving advice on how to dodge the update if needed for finishing a playthrough.
Some people can't be helped.
I definitely agree that other provinces should be merged. North Egypt/Mameluks have some really tiny provinces that can be merged without effecting much. I remember reading further up that wasteland does have a performance cost, and EU4 is at the point that removing wasteland would be justifiable.
 
  • 1
Reactions:

JKiller96

Court Imam
Moderator
109 Badges
Feb 17, 2013
1.050
1.836
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • War of the Roses
  • War of the Vikings
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Steel Division: Normandy 44
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall
I definitely agree that other provinces should be merged. North Egypt/Mameluks have some really tiny provinces that can be merged without effecting much. I remember reading further up that wasteland does have a performance cost, and EU4 is at the point that removing wasteland would be justifiable.
There are many areas that are fine in density compared to their popularity. North Africa is fine.
 
  • 2
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.
Kurds were practically autonomous for most of ottoman history, what do they get to show autonomy?
Inland US can easily be conquered now as you wait for a tag to settle, then make it concede its colonial region for minimal ae
A North America with fewer provinces is also one that's filled in quicker.
Its also one that makes the game run slower
 

FrogCrusher

Colonel
42 Badges
Feb 22, 2016
813
1.296
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.

A North America with fewer provinces is also one that's filled in quicker.
Or you can nerf colony growth, and/or create a new mechanic for colonisation.
 
  • 3Like
  • 1
Reactions:

themrspartan

Second Lieutenant
75 Badges
Jun 11, 2020
167
749
  • Europa Universalis IV
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Victoria 2
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
It does actually add something - it slows down the ability to completely infill North America with colonies before 1650. Most of inland North America wasn't really colonized during EU4, so much as subjected to nebulous "dibs" that were then traded around.

A North America with fewer provinces is also one that's filled in quicker.
Then just delete the provinces outright and have no provinces in central NA. Don't merge them, just get rid of them and make it like central Africa.
 
  • 1Love
  • 1
Reactions: