Unpopular opinion, but I really think that minor characters who have earned enough prominence, by holding military commands/governorships/ministry positions, should be allowed to marry and have children even if they aren't a part of a major family.
I hate this new system of families where half the historical characters (including Rome's famous ancient families like Julians, Junians (founders of the republic), Papirians, Aemilians, Flavians and others for example) go completely extinct within 30 years. It does not make any sense whatsoever that only certain families can marry or have kids and rest are all artificially blocked from doing anything until they die.
It doesn't also make sense that a man can become Consul for life, be the richest person in the land by far, have 100 points in all social stats, yet cannot marry because hurr durr he's a minor character herp derp.
Yes, we needed a change from the old system from release where every new character got their own family, but the solution that current system brought is badly executed and feels like a downgrade of sorts. Just 4-5 boring families that keep generating characters with same names over and over again. Estates are limited to family heads, which means extended family members don't do much aside from basic stuff. And it bogs down the entire system into "appoint disloyal family to a position and forget" because republics don't really work as republics right now. I don't really see a big change from the previous older system in other areas.
There seems to be no control over who can and cannot become a major family either. It all seems to be RNG in that event. I had a hugely popular general I wanted to raise to a major family, instead all the options I got were some other characters with low stats.
This system is also a major reason for the massive issue of no available spouses anywhere. You are artificially limited to only 4-5 families, who only have a few kids (non-family-head characters don't even marry sometimes, and adopted characters never seem to marry either), and those few kids grow up and immediately marry each other (because no betrothal system and the bad joke of a UI). And the game generates weird random characters that are almost always men. The result is that your youngest available spouses are 67 years old, if any at all.
This is a not a good or fun system in my opinion, and it should change. Even the older system was far better in this regard.
If I keep rewarding minor characters with titles in hopes that they become prominent and popular, I think the game should not punish me like it does right now. They should be allowed to marry and continue their line. Then I could do the same with their sons, award them with jobs, make them prominent and have them marry again.
This game really needs to bring back minor families in some way, even if they are kept limited to a few characters.
I hate this new system of families where half the historical characters (including Rome's famous ancient families like Julians, Junians (founders of the republic), Papirians, Aemilians, Flavians and others for example) go completely extinct within 30 years. It does not make any sense whatsoever that only certain families can marry or have kids and rest are all artificially blocked from doing anything until they die.
It doesn't also make sense that a man can become Consul for life, be the richest person in the land by far, have 100 points in all social stats, yet cannot marry because hurr durr he's a minor character herp derp.
Yes, we needed a change from the old system from release where every new character got their own family, but the solution that current system brought is badly executed and feels like a downgrade of sorts. Just 4-5 boring families that keep generating characters with same names over and over again. Estates are limited to family heads, which means extended family members don't do much aside from basic stuff. And it bogs down the entire system into "appoint disloyal family to a position and forget" because republics don't really work as republics right now. I don't really see a big change from the previous older system in other areas.
There seems to be no control over who can and cannot become a major family either. It all seems to be RNG in that event. I had a hugely popular general I wanted to raise to a major family, instead all the options I got were some other characters with low stats.
This system is also a major reason for the massive issue of no available spouses anywhere. You are artificially limited to only 4-5 families, who only have a few kids (non-family-head characters don't even marry sometimes, and adopted characters never seem to marry either), and those few kids grow up and immediately marry each other (because no betrothal system and the bad joke of a UI). And the game generates weird random characters that are almost always men. The result is that your youngest available spouses are 67 years old, if any at all.
This is a not a good or fun system in my opinion, and it should change. Even the older system was far better in this regard.
If I keep rewarding minor characters with titles in hopes that they become prominent and popular, I think the game should not punish me like it does right now. They should be allowed to marry and continue their line. Then I could do the same with their sons, award them with jobs, make them prominent and have them marry again.
This game really needs to bring back minor families in some way, even if they are kept limited to a few characters.
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