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MouldyK

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Okay, we probably got burned out by some other City-Builder games, whether than was them not supporting multi-core or because of broken systems, so let's see what ideas we want Colossal Order to bring to the table. :D

- Something I would like, which is probably gonna be there as it is in CiM2 is Steam Workshop Support for user-generated content. Will help add diversity.

- Also, a nice water system that can be polluted by sewage if organised poorly or if the sewage is not taken care of.

- Random Map Generation. Was in CiM2, so hoping it is here too.
 
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kent87

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I thought how you show us construction of building.
I try to explain what I mean.
Will there be scaffolding and construction cranes during the construction of buildings(growing) or just like in Cities Xl, without anything, only HOOOP and it is, like a mushroom after the rain
I hope You understand what I mean ;)
 

seanjg

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Don't know if it has been mentioned or not but i think service roads would be a great addition to the game (police, fire, ambulance, buses, bin lorries etc). This is something that always bugs me. :)
 

co_motep

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I thought how you show us construction of building.
I try to explain what I mean.
Will there be scaffolding and construction cranes during the construction of buildings(growing) or just like in Cities Xl, without anything, only HOOOP and it is, like a mushroom after the rain
I hope You understand what I mean ;)

I think I understand. There will be construction sites when buildings are spawned either automatically through zoning or when the player is placing special buildings like Fire stations for instance. :)
 

slornie

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I think I understand. There will be construction sites when buildings are spawned either automatically through zoning or when the player is placing special buildings like Fire stations for instance. :)
So civic properties go through a proper building phase too? That sounds great! How long does the construction phase last? A couple of days, a week?

Oh, and do roads etc have a construction phase (e.g. bulldozers and driving up and down)? :)
 

lemonsquid

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Speaking of construction, in order to build things such as airports, shipping yards, fire stations, police stations, etc... will we be faced with challenges with our populations. For instance in my town we have multiple senior communities and 90% of the time they gather in order to vote down new schools, fire stations, and just about anything that raises their taxes since it dosnt benefit them in the long run considering they dont have a "long run" in their futures. Not trying to offend any older members here, I guess the seniors in my town are just selfish...

An example would be that I want to build an airport, but one of my districts that is largely suburban opposes the plan because it will increase traffic and noise. Another is that the upper class who own nice beachfront property dont want to see Cargo Ships cycle through the waterways. Last but not least the general population does not want to see a new larger police/firestation because they feel it wont benefit them and that it will increase there taxes without increased security!

9d17e1a314e0ba6c2ac092a8b88ee62c4ab0b5163315877be4c9ba9b7be396f8.jpg
 

threepm

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A couple wish list items of mine:

Easily editing for custom items for those of us that aren't versed in 3D design like billboard graphics, business logo/company logos for buildings, mod-able buildings like in the most recent Sim City, The concept of upgrading certain city services structures made a lot of sense and was really fun to do but need more variety / options. I am sure I can think of more but those are a few. Super excited for this game!
 

jimmy_lam

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Hello everyone, it seems that most of the CIM2 player are moving to here.:laugh:

During 2011~2013, I made lots of idea and schematic drawing by autoCAD and post them to the CIM forum for discussion. Now I just re-post them here for reference and suggestion. I hope those idea can make brainstorming to improve the game.:)

Further discussion on terminal & interchange station (CO please come in)
http://forum.paradoxplaza.com/forum...e-come-in)&p=14530145&highlight=#post14530145
Referring to the pervious discussion, most of the player are demanding a realistic and useful terminal station instead of "grouping some stop" of becoming a terminal. Here are some of my proposals of terminal station for different kinds of vehicles. (Railway terminal and Water bus terminal will be proposed later if i am free.)

Bus terminal:
Parallel type bus terminal: The most basic type of bus terminal and provide frequency departure, high efficiency operation.
bus terminal 1.jpg

Sawtooth type bus terminal: All platform are connected together like a sawteeth and provide a crossing-free condition in the terminal (As I saw a lot passanger blocked in CIM when crossing the road with heavy traffic.) And the platform will not store any bus haven't departure. The platform will only process unload/loading action and every bus should waiting in the parking area.
bus terminal 2.jpg


Pier type bus terminal: It's mainly used in the long haul bus terminal which having a big waiting room and passanger normally have big baggage. The big "pier " can help them to handle such big baggage into the Coach. Every "pier" will serve one bus. And the bus need to reversing itself to departure. Similarly all bus waiting should stay within the parking area.
bus terminal 3.jpg

Railway interchange:
Just copy from my old post 1 year ago:
http://forum.paradoxplaza.com/forum...My-design-(request)-room-of-new-metro-station

Cross-interchange:provide a convenient 90 degree interchange.
u6.jpgu1.jpgu2.jpgu3.jpgu4.jpgu5.jpg

Cross-platform interchange (Spanish solution) : Provide a convenient parallel Cross-platform interchange by Spanish solution.
s5.jpgs4.jpgs6.jpgs3.jpgs2.jpgs1.jpg

[Idea sharing] Passanger should switch between lines in multi-line serving section
http://forum.paradoxplaza.com/forum...h-between-lines-in-multi-line-serving-section
Multi-line service is a very common application in public transport - By adding varies line in same route, This increase the service capacity and frequency of that section of route.
Now there is a problem that in the multi-line serving section, passengers will not switch between lines and only wait for the line they decide first. This makes the multi-line section become useless - no metter you add more lines to the multi-line section, it won't have the function of increasing service frequency and increasing capacity. Here comes a little comic explain such condition:

2 (1).jpg

According to my memory there is only one transportation simulation game have such function - which is simutrans. The passanger system of that game is destination-oriented and not line-oriented.

Suggestion:
Enhance Passenger AI to provide multi-line switching function

[Idea sharing] Little study and suggestion on 4-track metro and express metro service
http://forum.paradoxplaza.com/forum...on-on-4-track-metro-and-express-metro-service
Few days ago I have construct a express metro system in my city and I would like to share some idea and suggestion in designing such system.

Background
At the beginning, I am going to construct a circle line metro that connect four cities in the map. But there is problem that the round trip time is too long and having too much station that the depot cannot affort the huge number of train and the traveling time become unacceptable.
So, In the biggest urban section, I change the track into 4-lines and provide express and local service.
1.jpg

Application
As we are not allow to build platform on the inner track of 4-track section, The local train will travel on two side of the track and the local station layout will be like this.
3.jpg

The interchange station will be like this and let passanger to change between local and express.
2 (2).jpg

Suggestion
In fact, the local-express interchange station in practical world will be like this, the interchange between two lines is cross platform interchange and passanger can just walk to other side of platform and boarding the different types of train. In CIM2 it is not possible to do so due to the restriction of platform construction.
4.jpg

1.) For metro station, platform can be build on both side of track. Or even left and right hand side build together (What we call Spanish solution)
2.) For metro station, platform near by each other can be stick/integrated together an passenger can walk through the two platform without using the teleporter. This can enhance the interchange efficiency.

[Idea sharing] Introduce new type footpath
http://forum.paradoxplaza.com/forum...haring-Introduce-new-type-footpath&highlight=
Now , the footpath with tram tracks is too inflexible to use. You can't build the footpath into some overcrowding area (Such as city center. And there is a flaw that CIM'S in CIM2 will only walk along road side, unlike CIM1 that they will go anywhere like the lawn or little plaza Surrounded by building). The area of tram track is wasted if no tram/trolly bus are running through. In addition, there is lack of footbridge system and let CIM'S need to walk a long distance for Zebra crossing. In order to solve the above problem, I would like to suggest to introduce new type footpath , I will call it "portable footpath".

Nature of "portable footpath":

- portable footpath will be half or 1/4 width of normal footpath and no vehicle will be allowed to run. Only pedestrian can use.
- Similar to bus stop or teleporter, the portable footpath will only attach to the roadside without making any junction or broke.
- The portable footpath allow smaller turning arc and shorter section then normal footpath.
- The portable footpath will use staircase to change level instead of using slope.
- By using Staircase , player can make their own footbridge design with varies shape.
- Staircase of portable footpath can attach to tram stop located on avenue, passanger can use the them to access to the tram stop.

I know this suggestion will be challenging to modify the game engine, but I think it will be a great invention in future game play.
2.jpg
 

Goldiva

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Aug 22, 2014
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1-Idea-sharing-Little-study-and-suggestion-on-4-track-metro-and-express-metro-service[/url]

[Idea sharing] Introduce new type footpath
http://forum.paradoxplaza.com/forum...haring-Introduce-new-type-footpath&highlight=

I did a search on the forum weeks back, and came across that discussion. Excellent ideas. I'm also really into pedestrian network as a major transport system in city games, especially one that has potential to grow towards more emphasis on how the little cims people interaction with their city and each other.
 

Grockefeller

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Mar 19, 2012
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A cool feature would be the possibility to edit existing network by - adding/substract lane(s) - change lane affectation ( b.e. bus lane, parking lane, median lane, shoulder, ... ) - change road type ( street, road, freeway,... ) - change street's way ( for one way road ).

That could add more possibilities to the game for the devellopement of cities. Imagine a national road and the governement want to build a freeway at the same place. Use the existing two lane road for one part of the freeway and build the others parts. Costs are less. That's what was done for the A7 freeway at the north of Genova (Italy). That's a little bit a cheap answer, but for tiny budget or emergency resolution, it's pretty usefull.

VZJ15r.png


A7 north of Genova. left bound is the old national road and right bound is the new freeway parts.
 

aerosnake

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Please dedicate more time to the traffic simulation this time, consider adding debugging tools that players can enable to narrow down the testcase / bug reporting.

Canals with Locks and true rivers, reminds me on my work on TTDPatch.

The canal mods in simcity/CXL were amazing. I can't wait to see what can be done with skyline's water physics.
 

Grockefeller

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Mar 19, 2012
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Will it have some sort of time start. I have loved in Simcity 3000 to start at 1900, and make all mistake we've done during the 20th (pollution, all-car building ) and try to fix them afterward, like in real life. I also like the fact not every building and technologies are available at start. It some sort of challenge I like well.
 

KaOz

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Sep 23, 2014
28
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I am sorry if repeat some wishes, but I did not read everything. I just saw, that there are some suggestions on pedetrian traffic. And I think its a bit too much when there are zebra crossings on every crossing there is. Especially on side streets (you would just cross the street where ever you want in real life). Same for two crossing roads somewhere in the forest. So it would be nice if...

... One could decide if there are zebra crossings on crossings (like klicking on the crossing an enable or disable), including to hinder pedestrians to cross (so not only esthetically).
... One could place zebra crossings (or other crossings) everywhere on the streets, roads (like it often is in smaller villages or towns)
... Make it possible for pedestrians to cross small side strees or dirt roads everywhere.
 
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wakko2k

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I would like to see cities in deserts, mountains, beaches and cold places, with their own kind of vegetation included... like in cities xl platinum :)

I'd love to see this too, and I asked a similar question but sadly I didnt get an answer :( looking so much forward to this game! :D and they're going to stream on thursday! WOOP! HYPE!